webgl_custom_attributes_lines.html 4.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - custom attributes [lines]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - custom attributes example</div>
  11. <div id="container"></div>
  12. <script type="x-shader/x-vertex" id="vertexshader">
  13. uniform float amplitude;
  14. attribute vec3 displacement;
  15. attribute vec3 customColor;
  16. varying vec3 vColor;
  17. void main() {
  18. vec3 newPosition = position + amplitude * displacement;
  19. vColor = customColor;
  20. gl_Position = projectionMatrix * modelViewMatrix * vec4( newPosition, 1.0 );
  21. }
  22. </script>
  23. <script type="x-shader/x-fragment" id="fragmentshader">
  24. uniform vec3 color;
  25. uniform float opacity;
  26. varying vec3 vColor;
  27. void main() {
  28. gl_FragColor = vec4( vColor * color, opacity );
  29. }
  30. </script>
  31. <script type="module">
  32. import {
  33. AdditiveBlending,
  34. Color,
  35. Float32BufferAttribute,
  36. FontLoader,
  37. Line,
  38. PerspectiveCamera,
  39. Scene,
  40. ShaderMaterial,
  41. TextBufferGeometry,
  42. WebGLRenderer
  43. } from "../build/three.module.js";
  44. import Stats from './jsm/libs/stats.module.js';
  45. var renderer, scene, camera, stats;
  46. var line, uniforms;
  47. var loader = new FontLoader();
  48. loader.load( 'fonts/helvetiker_bold.typeface.json', function ( font ) {
  49. init( font );
  50. animate();
  51. } );
  52. function init( font ) {
  53. camera = new PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 1, 10000 );
  54. camera.position.z = 400;
  55. scene = new Scene();
  56. scene.background = new Color( 0x050505 );
  57. uniforms = {
  58. amplitude: { value: 5.0 },
  59. opacity: { value: 0.3 },
  60. color: { value: new Color( 0xffffff ) }
  61. };
  62. var shaderMaterial = new ShaderMaterial( {
  63. uniforms: uniforms,
  64. vertexShader: document.getElementById( 'vertexshader' ).textContent,
  65. fragmentShader: document.getElementById( 'fragmentshader' ).textContent,
  66. blending: AdditiveBlending,
  67. depthTest: false,
  68. transparent: true
  69. } );
  70. var geometry = new TextBufferGeometry( 'three.js', {
  71. font: font,
  72. size: 50,
  73. height: 15,
  74. curveSegments: 10,
  75. bevelThickness: 5,
  76. bevelSize: 1.5,
  77. bevelEnabled: true,
  78. bevelSegments: 10,
  79. } );
  80. geometry.center();
  81. var count = geometry.attributes.position.count;
  82. var displacement = new Float32BufferAttribute( count * 3, 3 );
  83. geometry.addAttribute( 'displacement', displacement );
  84. var customColor = new Float32BufferAttribute( count * 3, 3 );
  85. geometry.addAttribute( 'customColor', customColor );
  86. var color = new Color( 0xffffff );
  87. for ( var i = 0, l = customColor.count; i < l; i ++ ) {
  88. color.setHSL( i / l, 0.5, 0.5 );
  89. color.toArray( customColor.array, i * customColor.itemSize );
  90. }
  91. line = new Line( geometry, shaderMaterial );
  92. line.rotation.x = 0.2;
  93. scene.add( line );
  94. renderer = new WebGLRenderer( { antialias: true } );
  95. renderer.setPixelRatio( window.devicePixelRatio );
  96. renderer.setSize( window.innerWidth, window.innerHeight );
  97. var container = document.getElementById( 'container' );
  98. container.appendChild( renderer.domElement );
  99. stats = new Stats();
  100. container.appendChild( stats.dom );
  101. //
  102. window.addEventListener( 'resize', onWindowResize, false );
  103. }
  104. function onWindowResize() {
  105. camera.aspect = window.innerWidth / window.innerHeight;
  106. camera.updateProjectionMatrix();
  107. renderer.setSize( window.innerWidth, window.innerHeight );
  108. }
  109. function animate() {
  110. requestAnimationFrame( animate );
  111. render();
  112. stats.update();
  113. }
  114. function render() {
  115. var time = Date.now() * 0.001;
  116. line.rotation.y = 0.25 * time;
  117. uniforms.amplitude.value = Math.sin( 0.5 * time );
  118. uniforms.color.value.offsetHSL( 0.0005, 0, 0 );
  119. var attributes = line.geometry.attributes;
  120. var array = attributes.displacement.array;
  121. for ( var i = 0, l = array.length; i < l; i += 3 ) {
  122. array[ i ] += 0.3 * ( 0.5 - Math.random() );
  123. array[ i + 1 ] += 0.3 * ( 0.5 - Math.random() );
  124. array[ i + 2 ] += 0.3 * ( 0.5 - Math.random() );
  125. }
  126. attributes.displacement.needsUpdate = true;
  127. renderer.render( scene, camera );
  128. }
  129. </script>
  130. </body>
  131. </html>