webgl_effects_parallaxbarrier.html 3.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - effects - parallax barrier</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - effects - parallax barrier<br/>
  12. skybox by <a href="http://ict.debevec.org/~debevec/" target="_blank" rel="noopener">Paul Debevec</a>
  13. </div>
  14. <script type="module">
  15. import {
  16. CubeTextureLoader,
  17. Mesh,
  18. MeshBasicMaterial,
  19. PerspectiveCamera,
  20. Scene,
  21. SphereBufferGeometry,
  22. WebGLRenderer
  23. } from "../build/three.module.js";
  24. import { ParallaxBarrierEffect } from './jsm/effects/ParallaxBarrierEffect.js';
  25. var container, camera, scene, renderer, effect;
  26. var spheres = [];
  27. var mouseX = 0;
  28. var mouseY = 0;
  29. var windowHalfX = window.innerWidth / 2;
  30. var windowHalfY = window.innerHeight / 2;
  31. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  32. init();
  33. animate();
  34. function init() {
  35. container = document.createElement( 'div' );
  36. document.body.appendChild( container );
  37. camera = new PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.01, 100 );
  38. camera.position.z = 3;
  39. camera.focalLength = 3;
  40. var path = "textures/cube/pisa/";
  41. var format = '.png';
  42. var urls = [
  43. path + 'px' + format, path + 'nx' + format,
  44. path + 'py' + format, path + 'ny' + format,
  45. path + 'pz' + format, path + 'nz' + format
  46. ];
  47. var textureCube = new CubeTextureLoader().load( urls );
  48. scene = new Scene();
  49. scene.background = textureCube;
  50. var geometry = new SphereBufferGeometry( 0.1, 32, 16 );
  51. var material = new MeshBasicMaterial( { color: 0xffffff, envMap: textureCube } );
  52. for ( var i = 0; i < 500; i ++ ) {
  53. var mesh = new Mesh( geometry, material );
  54. mesh.position.x = Math.random() * 10 - 5;
  55. mesh.position.y = Math.random() * 10 - 5;
  56. mesh.position.z = Math.random() * 10 - 5;
  57. mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 3 + 1;
  58. scene.add( mesh );
  59. spheres.push( mesh );
  60. }
  61. //
  62. renderer = new WebGLRenderer();
  63. renderer.setPixelRatio( window.devicePixelRatio );
  64. container.appendChild( renderer.domElement );
  65. var width = window.innerWidth || 2;
  66. var height = window.innerHeight || 2;
  67. effect = new ParallaxBarrierEffect( renderer );
  68. effect.setSize( width, height );
  69. //
  70. window.addEventListener( 'resize', onWindowResize, false );
  71. }
  72. function onWindowResize() {
  73. windowHalfX = window.innerWidth / 2;
  74. windowHalfY = window.innerHeight / 2;
  75. camera.aspect = window.innerWidth / window.innerHeight;
  76. camera.updateProjectionMatrix();
  77. effect.setSize( window.innerWidth, window.innerHeight );
  78. }
  79. function onDocumentMouseMove( event ) {
  80. mouseX = ( event.clientX - windowHalfX ) / 100;
  81. mouseY = ( event.clientY - windowHalfY ) / 100;
  82. }
  83. //
  84. function animate() {
  85. requestAnimationFrame( animate );
  86. render();
  87. }
  88. function render() {
  89. var timer = 0.0001 * Date.now();
  90. camera.position.x += ( mouseX - camera.position.x ) * .05;
  91. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  92. camera.lookAt( scene.position );
  93. for ( var i = 0, il = spheres.length; i < il; i ++ ) {
  94. var sphere = spheres[ i ];
  95. sphere.position.x = 5 * Math.cos( timer + i );
  96. sphere.position.y = 5 * Math.sin( timer + i * 1.1 );
  97. }
  98. effect.render( scene, camera );
  99. }
  100. </script>
  101. </body>
  102. </html>