webgl_effects_peppersghost.html 3.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - effects - peppers ghost</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - <a href="https://en.wikipedia.org/wiki/Pepper%27s_ghost">peppers ghost effect</a> demo <br />
  12. <a href="http://www.instructables.com/id/Reflective-Prism/?ALLSTEPS" target="_blank" rel="noopener">how to build the reflective prism</a>
  13. </div>
  14. <script type="module">
  15. import {
  16. BoxBufferGeometry,
  17. Color,
  18. Float32BufferAttribute,
  19. Group,
  20. Mesh,
  21. MeshBasicMaterial,
  22. PerspectiveCamera,
  23. Scene,
  24. VertexColors,
  25. WebGLRenderer
  26. } from "../build/three.module.js";
  27. import { PeppersGhostEffect } from './jsm/effects/PeppersGhostEffect.js';
  28. var container;
  29. var camera, scene, renderer, effect;
  30. var group;
  31. init();
  32. animate();
  33. function init() {
  34. container = document.createElement( 'div' );
  35. document.body.appendChild( container );
  36. camera = new PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
  37. scene = new Scene();
  38. group = new Group();
  39. scene.add( group );
  40. // Cube
  41. var geometry = new BoxBufferGeometry( 1, 1, 1 );
  42. geometry = geometry.toNonIndexed(); // ensure unique vertices for each triangle
  43. var position = geometry.attributes.position;
  44. var colors = [];
  45. var color = new Color();
  46. // generate for each side of the cube a different color
  47. for ( var i = 0; i < position.count; i += 6 ) {
  48. color.setHex( Math.random() * 0xffffff );
  49. // first face
  50. colors.push( color.r, color.g, color.b );
  51. colors.push( color.r, color.g, color.b );
  52. colors.push( color.r, color.g, color.b );
  53. // second face
  54. colors.push( color.r, color.g, color.b );
  55. colors.push( color.r, color.g, color.b );
  56. colors.push( color.r, color.g, color.b );
  57. }
  58. geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
  59. var material = new MeshBasicMaterial( { vertexColors: VertexColors } );
  60. for ( var i = 0; i < 10; i ++ ) {
  61. var cube = new Mesh( geometry, material );
  62. cube.position.x = Math.random() * 2 - 1;
  63. cube.position.y = Math.random() * 2 - 1;
  64. cube.position.z = Math.random() * 2 - 1;
  65. cube.scale.multiplyScalar( Math.random() + 0.5 );
  66. group.add( cube );
  67. }
  68. renderer = new WebGLRenderer();
  69. renderer.setPixelRatio( window.devicePixelRatio );
  70. container.appendChild( renderer.domElement );
  71. effect = new PeppersGhostEffect( renderer );
  72. effect.setSize( window.innerWidth, window.innerHeight );
  73. effect.cameraDistance = 5;
  74. window.addEventListener( 'resize', onWindowResize, false );
  75. }
  76. function onWindowResize() {
  77. camera.aspect = window.innerWidth / window.innerHeight;
  78. camera.updateProjectionMatrix();
  79. effect.setSize( window.innerWidth, window.innerHeight );
  80. }
  81. function animate() {
  82. requestAnimationFrame( animate );
  83. group.rotation.y += 0.01;
  84. effect.render( scene, camera );
  85. }
  86. </script>
  87. </body>
  88. </html>