webgl_fire.html 10 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - fire</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> fire and smoke demo
  12. </div>
  13. <script type="module">
  14. import {
  15. AmbientLight,
  16. Color,
  17. PerspectiveCamera,
  18. PlaneBufferGeometry,
  19. PointLight,
  20. Scene,
  21. Texture,
  22. WebGLRenderer
  23. } from "../build/three.module.js";
  24. import Stats from './jsm/libs/stats.module.js';
  25. import { GUI } from './jsm/libs/dat.gui.module.js';
  26. import { Fire } from './jsm/objects/Fire.js';
  27. var camera, scene, renderer, stats;
  28. var fire;
  29. var params = {
  30. color1: '#ffffff',
  31. color2: '#ffa000',
  32. color3: '#000000',
  33. colorBias: 0.8,
  34. burnRate: 0.35,
  35. diffuse: 1.33,
  36. viscosity: 0.25,
  37. expansion: - 0.25,
  38. swirl: 50.0,
  39. drag: 0.35,
  40. airSpeed: 12.0,
  41. windX: 0.0,
  42. windY: 0.75,
  43. speed: 500.0,
  44. massConservation: false
  45. };
  46. init();
  47. animate();
  48. function init() {
  49. var width = window.innerWidth;
  50. var height = window.innerHeight;
  51. camera = new PerspectiveCamera( 70, width / height, 1, 1000 );
  52. camera.position.z = 25;
  53. scene = new Scene();
  54. scene.background = new Color( 0x000000 );
  55. var ambientLight = new AmbientLight( 0xcccccc, 0.4 );
  56. scene.add( ambientLight );
  57. var pointLight = new PointLight( 0xffffff, 0.8 );
  58. camera.add( pointLight );
  59. scene.add( camera );
  60. var plane = new PlaneBufferGeometry( 20, 20 );
  61. fire = new Fire( plane, {
  62. textureWidth: 512,
  63. textureHeight: 512,
  64. debug: false
  65. } );
  66. fire.position.z = - 2;
  67. scene.add( fire );
  68. renderer = new WebGLRenderer( { antialias: true, alpha: true } );
  69. renderer.setPixelRatio( window.devicePixelRatio );
  70. renderer.setSize( window.innerWidth, window.innerHeight );
  71. renderer.autoClear = false;
  72. document.body.appendChild( renderer.domElement );
  73. function updateColor1( value ) {
  74. fire.color1.set( value );
  75. }
  76. function updateColor2( value ) {
  77. fire.color2.set( value );
  78. }
  79. function updateColor3( value ) {
  80. fire.color3.set( value );
  81. }
  82. function updateColorBias( value ) {
  83. fire.colorBias = value;
  84. }
  85. function updateBurnRate( value ) {
  86. fire.burnRate = value;
  87. }
  88. function updateDiffuse( value ) {
  89. fire.diffuse = value;
  90. }
  91. function updateViscosity( value ) {
  92. fire.viscosity = value;
  93. }
  94. function updateExpansion( value ) {
  95. fire.expansion = value;
  96. }
  97. function updateSwirl( value ) {
  98. fire.swirl = value;
  99. }
  100. function updateDrag( value ) {
  101. fire.drag = value;
  102. }
  103. function updateAirSpeed( value ) {
  104. fire.airSpeed = value;
  105. }
  106. function updateWindX( value ) {
  107. fire.windVector.x = value;
  108. }
  109. function updateWindY( value ) {
  110. fire.windVector.y = value;
  111. }
  112. function updateSpeed( value ) {
  113. fire.speed = value;
  114. }
  115. function updateMassConservation( value ) {
  116. fire.massConservation = value;
  117. }
  118. params.Single = function () {
  119. fire.clearSources();
  120. fire.addSource( 0.5, 0.1, 0.1, 1.0, 0.0, 1.0 );
  121. };
  122. params.Multiple = function () {
  123. fire.clearSources();
  124. fire.addSource( 0.45, 0.1, 0.1, 0.5, 0.0, 1.0 );
  125. fire.addSource( 0.55, 0.1, 0.1, 0.5, 0.0, 1.0 );
  126. };
  127. params.Text = function () {
  128. var text = "Three JS";
  129. var size = 180;
  130. var color = "#FF0040";
  131. var canvas = document.createElement( "canvas" );
  132. canvas.width = 1024;
  133. canvas.height = 1024;
  134. var context = canvas.getContext( "2d" );
  135. context.font = size + "pt Arial";
  136. context.strokeStyle = "black";
  137. context.strokeRect( 0, 0, canvas.width, canvas.height );
  138. context.textAlign = "center";
  139. context.textBaseline = "middle";
  140. context.lineWidth = 5;
  141. context.strokeStyle = color;
  142. context.fillStyle = "black";
  143. context.strokeText( text, canvas.width / 2, canvas.height * 0.75 );
  144. var texture = new Texture( canvas );
  145. texture.needsUpdate = true;
  146. fire.setSourceMap( texture );
  147. };
  148. // dat.gui
  149. var gui = new GUI();
  150. gui.add( params, "Single" );
  151. gui.add( params, "Multiple" );
  152. gui.add( params, "Text" );
  153. gui.addColor( params, 'color1' ).onChange( updateColor1 );
  154. gui.addColor( params, 'color2' ).onChange( updateColor2 );
  155. gui.addColor( params, 'color3' ).onChange( updateColor3 );
  156. gui.add( params, 'colorBias', 0.0, 1.0 ).onChange( updateColorBias );
  157. gui.add( params, 'burnRate', 0.0, 10.0 ).onChange( updateBurnRate );
  158. gui.add( params, 'diffuse', 0.0, 5.0 ).step( 0.01 ).onChange( updateDiffuse );
  159. gui.add( params, 'viscosity', 0.0, 5.0 ).step( 0.01 ).onChange( updateViscosity );
  160. gui.add( params, 'expansion', - 1.0, 1.0 ).step( 0.01 ).onChange( updateExpansion );
  161. gui.add( params, 'swirl', 0.0, 50.0 ).step( 0.01 ).onChange( updateSwirl );
  162. gui.add( params, 'drag', 0.0, 1.0 ).onChange( updateDrag );
  163. gui.add( params, 'airSpeed', 0.0, 50.0 ).onChange( updateAirSpeed );
  164. gui.add( params, 'windX', - 5, 5 ).step( 0.01 ).onChange( updateWindX );
  165. gui.add( params, 'windY', - 5, 5 ).step( 0.01 ).onChange( updateWindY );
  166. gui.add( params, 'speed', 0, 1000 ).onChange( updateSpeed );
  167. gui.add( params, 'massConservation' ).onChange( updateMassConservation );
  168. function updateAll() {
  169. updateColor1( params.color1 );
  170. updateColor2( params.color2 );
  171. updateColor3( params.color3 );
  172. updateColorBias( params.colorBias );
  173. updateBurnRate( params.burnRate );
  174. updateDiffuse( params.diffuse );
  175. updateViscosity( params.viscosity );
  176. updateExpansion( params.expansion );
  177. updateSwirl( params.swirl );
  178. updateDrag( params.drag );
  179. updateAirSpeed( params.airSpeed );
  180. updateWindX( params.windX );
  181. updateWindY( params.windY );
  182. updateSpeed( params.speed );
  183. updateMassConservation( params.massConservation );
  184. for ( var i in gui.__controllers ) {
  185. gui.__controllers[ i ].updateDisplay();
  186. }
  187. }
  188. params.Candle = function () {
  189. params.color1 = 0xffffff;
  190. params.color2 = 0xffa000;
  191. params.color3 = 0x000000;
  192. params.windX = 0.0;
  193. params.windY = 0.5;
  194. params.colorBias = 0.3;
  195. params.burnRate = 1.6;
  196. params.diffuse = 1.33;
  197. params.viscosity = 1.33;
  198. params.expansion = 0.0;
  199. params.swirl = 0.0;
  200. params.drag = 0.0;
  201. params.airSpeed = 8.0;
  202. params.speed = 500.0;
  203. params.massConservation = false;
  204. updateAll();
  205. };
  206. gui.add( params, 'Candle' );
  207. params.Torch = function () {
  208. params.color1 = 0xffdcaa;
  209. params.color2 = 0xffa000;
  210. params.color3 = 0x000000;
  211. params.windX = 0.0;
  212. params.windY = 0.75;
  213. params.colorBias = 0.9;
  214. params.burnRate = 1.0;
  215. params.diffuse = 1.33;
  216. params.viscosity = 0.25;
  217. params.expansion = 0.0;
  218. params.swirl = 50.0;
  219. params.drag = 0.35;
  220. params.airSpeed = 10.0;
  221. params.speed = 500.0;
  222. params.massConservation = false;
  223. updateAll();
  224. };
  225. gui.add( params, 'Torch' );
  226. params.Campfire = function () {
  227. params.color1 = 0xffffff;
  228. params.color2 = 0xffa000;
  229. params.color3 = 0x000000;
  230. params.windX = 0.0;
  231. params.windY = 0.75;
  232. params.colorBias = 0.8;
  233. params.burnRate = 0.3;
  234. params.diffuse = 1.33;
  235. params.viscosity = 0.25;
  236. params.expansion = - 0.25;
  237. params.swirl = 50.0;
  238. params.drag = 0.35;
  239. params.airSpeed = 12.0;
  240. params.speed = 500.0;
  241. params.massConservation = false;
  242. updateAll();
  243. };
  244. gui.add( params, 'Campfire' );
  245. params.Fireball = function () {
  246. params.color1 = 0xffffff;
  247. params.color2 = 0xffa000;
  248. params.color3 = 0x000000;
  249. params.windX = 0.0;
  250. params.windY = 0.75;
  251. params.colorBias = 0.8;
  252. params.burnRate = 1.2;
  253. params.diffuse = 3.0;
  254. params.viscosity = 0.0;
  255. params.expansion = 0.0;
  256. params.swirl = 6.0;
  257. params.drag = 0.0;
  258. params.airSpeed = 20.0;
  259. params.speed = 500.0;
  260. params.massConservation = false;
  261. updateAll();
  262. };
  263. gui.add( params, 'Fireball' );
  264. params.Iceball = function () {
  265. params.color1 = 0x00bdf7;
  266. params.color2 = 0x1b3fb6;
  267. params.color3 = 0x001869;
  268. params.windX = 0.0;
  269. params.windY = - 0.25;
  270. params.colorBias = 0.25;
  271. params.burnRate = 2.6;
  272. params.diffuse = 5.0;
  273. params.viscosity = 0.5;
  274. params.expansion = 0.75;
  275. params.swirl = 30.0;
  276. params.drag = 0.0;
  277. params.airSpeed = 40.0;
  278. params.speed = 500.0;
  279. params.massConservation = false;
  280. updateAll();
  281. };
  282. gui.add( params, 'Iceball' );
  283. params.Smoke = function () {
  284. params.color1 = 0xd2d2d2;
  285. params.color2 = 0xd7d7d7;
  286. params.color3 = 0x000000;
  287. params.windX = - 0.05;
  288. params.windY = 0.15;
  289. params.colorBias = 0.95;
  290. params.burnRate = 0.0;
  291. params.diffuse = 1.5;
  292. params.viscosity = 0.25;
  293. params.expansion = 0.2;
  294. params.swirl = 3.75;
  295. params.drag = 0.4;
  296. params.airSpeed = 18.0;
  297. params.speed = 500.0;
  298. params.massConservation = false;
  299. updateAll();
  300. };
  301. gui.add( params, 'Smoke' );
  302. params.Cigar = function () {
  303. params.color1 = 0xc5c5c5;
  304. params.color2 = 0x787878;
  305. params.color3 = 0x000000;
  306. params.windX = 0.0;
  307. params.windY = 0.3;
  308. params.colorBias = 0.55;
  309. params.burnRate = 0.0;
  310. params.diffuse = 1.3;
  311. params.viscosity = 0.05;
  312. params.expansion = - 0.05;
  313. params.swirl = 3.7;
  314. params.drag = 0.6;
  315. params.airSpeed = 6.0;
  316. params.speed = 500.0;
  317. params.massConservation = false;
  318. updateAll();
  319. };
  320. gui.add( params, 'Cigar' );
  321. gui.open();
  322. params.Campfire();
  323. params.Single();
  324. stats = new Stats();
  325. document.body.appendChild( stats.dom );
  326. window.addEventListener( 'resize', onWindowResize, false );
  327. }
  328. function onWindowResize() {
  329. var width = window.innerWidth;
  330. var height = window.innerHeight;
  331. camera.aspect = width / height;
  332. camera.updateProjectionMatrix();
  333. renderer.setSize( window.innerWidth, window.innerHeight );
  334. }
  335. function animate() {
  336. requestAnimationFrame( animate );
  337. renderer.clear();
  338. renderer.render( scene, camera );
  339. stats.update();
  340. }
  341. </script>
  342. </body>
  343. </html>