webgl_geometry_nurbs.html 7.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - NURBS</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #f0f0f0;
  11. color: #444;
  12. }
  13. a {
  14. color: #08f;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info">
  20. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - NURBS curve and surface example
  21. </div>
  22. <script type="module">
  23. import {
  24. AmbientLight,
  25. BufferGeometry,
  26. Color,
  27. DirectionalLight,
  28. DoubleSide,
  29. Group,
  30. Line,
  31. LineBasicMaterial,
  32. Math as _Math,
  33. Mesh,
  34. MeshLambertMaterial,
  35. ParametricBufferGeometry,
  36. PerspectiveCamera,
  37. RepeatWrapping,
  38. Scene,
  39. TextureLoader,
  40. Vector4,
  41. WebGLRenderer
  42. } from "../build/three.module.js";
  43. import Stats from './jsm/libs/stats.module.js';
  44. import { NURBSCurve } from './jsm/curves/NURBSCurve.js';
  45. import { NURBSSurface } from './jsm/curves/NURBSSurface.js';
  46. var container, stats;
  47. var camera, scene, renderer;
  48. var group;
  49. var targetRotation = 0;
  50. var targetRotationOnMouseDown = 0;
  51. var mouseX = 0;
  52. var mouseXOnMouseDown = 0;
  53. var windowHalfX = window.innerWidth / 2;
  54. init();
  55. animate();
  56. function init() {
  57. container = document.createElement( 'div' );
  58. document.body.appendChild( container );
  59. camera = new PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
  60. camera.position.set( 0, 150, 750 );
  61. scene = new Scene();
  62. scene.background = new Color( 0xf0f0f0 );
  63. scene.add( new AmbientLight( 0x808080 ) );
  64. var light = new DirectionalLight( 0xffffff, 1 );
  65. light.position.set( 1, 1, 1 );
  66. scene.add( light );
  67. group = new Group();
  68. group.position.y = 50;
  69. scene.add( group );
  70. // NURBS curve
  71. var nurbsControlPoints = [];
  72. var nurbsKnots = [];
  73. var nurbsDegree = 3;
  74. for ( var i = 0; i <= nurbsDegree; i ++ ) {
  75. nurbsKnots.push( 0 );
  76. }
  77. for ( var i = 0, j = 20; i < j; i ++ ) {
  78. nurbsControlPoints.push(
  79. new Vector4(
  80. Math.random() * 400 - 200,
  81. Math.random() * 400,
  82. Math.random() * 400 - 200,
  83. 1 // weight of control point: higher means stronger attraction
  84. )
  85. );
  86. var knot = ( i + 1 ) / ( j - nurbsDegree );
  87. nurbsKnots.push( _Math.clamp( knot, 0, 1 ) );
  88. }
  89. var nurbsCurve = new NURBSCurve( nurbsDegree, nurbsKnots, nurbsControlPoints );
  90. var nurbsGeometry = new BufferGeometry();
  91. nurbsGeometry.setFromPoints( nurbsCurve.getPoints( 200 ) );
  92. var nurbsMaterial = new LineBasicMaterial( { color: 0x333333 } );
  93. var nurbsLine = new Line( nurbsGeometry, nurbsMaterial );
  94. nurbsLine.position.set( 200, - 100, 0 );
  95. group.add( nurbsLine );
  96. var nurbsControlPointsGeometry = new BufferGeometry();
  97. nurbsControlPointsGeometry.setFromPoints( nurbsCurve.controlPoints );
  98. var nurbsControlPointsMaterial = new LineBasicMaterial( { color: 0x333333, opacity: 0.25, transparent: true } );
  99. var nurbsControlPointsLine = new Line( nurbsControlPointsGeometry, nurbsControlPointsMaterial );
  100. nurbsControlPointsLine.position.copy( nurbsLine.position );
  101. group.add( nurbsControlPointsLine );
  102. // NURBS surface
  103. var nsControlPoints = [
  104. [
  105. new Vector4( - 200, - 200, 100, 1 ),
  106. new Vector4( - 200, - 100, - 200, 1 ),
  107. new Vector4( - 200, 100, 250, 1 ),
  108. new Vector4( - 200, 200, - 100, 1 )
  109. ],
  110. [
  111. new Vector4( 0, - 200, 0, 1 ),
  112. new Vector4( 0, - 100, - 100, 5 ),
  113. new Vector4( 0, 100, 150, 5 ),
  114. new Vector4( 0, 200, 0, 1 )
  115. ],
  116. [
  117. new Vector4( 200, - 200, - 100, 1 ),
  118. new Vector4( 200, - 100, 200, 1 ),
  119. new Vector4( 200, 100, - 250, 1 ),
  120. new Vector4( 200, 200, 100, 1 )
  121. ]
  122. ];
  123. var degree1 = 2;
  124. var degree2 = 3;
  125. var knots1 = [ 0, 0, 0, 1, 1, 1 ];
  126. var knots2 = [ 0, 0, 0, 0, 1, 1, 1, 1 ];
  127. var nurbsSurface = new NURBSSurface( degree1, degree2, knots1, knots2, nsControlPoints );
  128. var map = new TextureLoader().load( 'textures/UV_Grid_Sm.jpg' );
  129. map.wrapS = map.wrapT = RepeatWrapping;
  130. map.anisotropy = 16;
  131. function getSurfacePoint( u, v, target ) {
  132. return nurbsSurface.getPoint( u, v, target );
  133. }
  134. var geometry = new ParametricBufferGeometry( getSurfacePoint, 20, 20 );
  135. var material = new MeshLambertMaterial( { map: map, side: DoubleSide } );
  136. var object = new Mesh( geometry, material );
  137. object.position.set( - 200, 100, 0 );
  138. object.scale.multiplyScalar( 1 );
  139. group.add( object );
  140. //
  141. renderer = new WebGLRenderer( { antialias: true } );
  142. renderer.setPixelRatio( window.devicePixelRatio );
  143. renderer.setSize( window.innerWidth, window.innerHeight );
  144. container.appendChild( renderer.domElement );
  145. stats = new Stats();
  146. container.appendChild( stats.dom );
  147. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  148. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  149. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  150. //
  151. window.addEventListener( 'resize', onWindowResize, false );
  152. }
  153. function onWindowResize() {
  154. windowHalfX = window.innerWidth / 2;
  155. camera.aspect = window.innerWidth / window.innerHeight;
  156. camera.updateProjectionMatrix();
  157. renderer.setSize( window.innerWidth, window.innerHeight );
  158. }
  159. //
  160. function onDocumentMouseDown( event ) {
  161. event.preventDefault();
  162. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  163. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  164. document.addEventListener( 'mouseout', onDocumentMouseOut, false );
  165. mouseXOnMouseDown = event.clientX - windowHalfX;
  166. targetRotationOnMouseDown = targetRotation;
  167. }
  168. function onDocumentMouseMove( event ) {
  169. mouseX = event.clientX - windowHalfX;
  170. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
  171. }
  172. function onDocumentMouseUp() {
  173. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  174. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  175. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  176. }
  177. function onDocumentMouseOut() {
  178. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  179. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  180. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  181. }
  182. function onDocumentTouchStart( event ) {
  183. if ( event.touches.length == 1 ) {
  184. event.preventDefault();
  185. mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
  186. targetRotationOnMouseDown = targetRotation;
  187. }
  188. }
  189. function onDocumentTouchMove( event ) {
  190. if ( event.touches.length == 1 ) {
  191. event.preventDefault();
  192. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  193. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
  194. }
  195. }
  196. //
  197. function animate() {
  198. requestAnimationFrame( animate );
  199. render();
  200. stats.update();
  201. }
  202. function render() {
  203. group.rotation.y += ( targetRotation - group.rotation.y ) * 0.05;
  204. renderer.render( scene, camera );
  205. }
  206. </script>
  207. </body>
  208. </html>