webgl_geometry_spline_editor.html 9.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - catmull spline editor</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #f0f0f0;
  11. color: #444;
  12. }
  13. a {
  14. color: #08f;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="container"></div>
  20. <div id="info">
  21. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - geometry - catmull spline editor
  22. </div>
  23. <script type="module">
  24. import {
  25. AmbientLight,
  26. BoxBufferGeometry,
  27. BufferAttribute,
  28. BufferGeometry,
  29. CatmullRomCurve3,
  30. Color,
  31. GridHelper,
  32. LightShadow,
  33. Line,
  34. LineBasicMaterial,
  35. Mesh,
  36. MeshLambertMaterial,
  37. PerspectiveCamera,
  38. PlaneBufferGeometry,
  39. Scene,
  40. ShadowMaterial,
  41. SpotLight,
  42. Vector3,
  43. WebGLRenderer
  44. } from "../build/three.module.js";
  45. import Stats from './jsm/libs/stats.module.js';
  46. import { GUI } from './jsm/libs/dat.gui.module.js';
  47. import { DragControls } from './jsm/controls/DragControls.js';
  48. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  49. import { TransformControls } from './jsm/controls/TransformControls.js';
  50. String.prototype.format = function () {
  51. var str = this;
  52. for ( var i = 0; i < arguments.length; i ++ ) {
  53. str = str.replace( '{' + i + '}', arguments[ i ] );
  54. }
  55. return str;
  56. };
  57. var container, stats;
  58. var camera, scene, renderer;
  59. var splineHelperObjects = [];
  60. var splinePointsLength = 4;
  61. var positions = [];
  62. var point = new Vector3();
  63. var geometry = new BoxBufferGeometry( 20, 20, 20 );
  64. var transformControl;
  65. var ARC_SEGMENTS = 200;
  66. var splines = {};
  67. var params = {
  68. uniform: true,
  69. tension: 0.5,
  70. centripetal: true,
  71. chordal: true,
  72. addPoint: addPoint,
  73. removePoint: removePoint,
  74. exportSpline: exportSpline
  75. };
  76. init();
  77. animate();
  78. function init() {
  79. container = document.getElementById( 'container' );
  80. scene = new Scene();
  81. scene.background = new Color( 0xf0f0f0 );
  82. camera = new PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
  83. camera.position.set( 0, 250, 1000 );
  84. scene.add( camera );
  85. scene.add( new AmbientLight( 0xf0f0f0 ) );
  86. var light = new SpotLight( 0xffffff, 1.5 );
  87. light.position.set( 0, 1500, 200 );
  88. light.castShadow = true;
  89. light.shadow = new LightShadow( new PerspectiveCamera( 70, 1, 200, 2000 ) );
  90. light.shadow.bias = - 0.000222;
  91. light.shadow.mapSize.width = 1024;
  92. light.shadow.mapSize.height = 1024;
  93. scene.add( light );
  94. var planeGeometry = new PlaneBufferGeometry( 2000, 2000 );
  95. planeGeometry.rotateX( - Math.PI / 2 );
  96. var planeMaterial = new ShadowMaterial( { opacity: 0.2 } );
  97. var plane = new Mesh( planeGeometry, planeMaterial );
  98. plane.position.y = - 200;
  99. plane.receiveShadow = true;
  100. scene.add( plane );
  101. var helper = new GridHelper( 2000, 100 );
  102. helper.position.y = - 199;
  103. helper.material.opacity = 0.25;
  104. helper.material.transparent = true;
  105. scene.add( helper );
  106. //var axes = new AxesHelper( 1000 );
  107. //axes.position.set( - 500, - 500, - 500 );
  108. //scene.add( axes );
  109. renderer = new WebGLRenderer( { antialias: true } );
  110. renderer.setPixelRatio( window.devicePixelRatio );
  111. renderer.setSize( window.innerWidth, window.innerHeight );
  112. renderer.shadowMap.enabled = true;
  113. container.appendChild( renderer.domElement );
  114. stats = new Stats();
  115. container.appendChild( stats.dom );
  116. var gui = new GUI();
  117. gui.add( params, 'uniform' );
  118. gui.add( params, 'tension', 0, 1 ).step( 0.01 ).onChange( function ( value ) {
  119. splines.uniform.tension = value;
  120. updateSplineOutline();
  121. } );
  122. gui.add( params, 'centripetal' );
  123. gui.add( params, 'chordal' );
  124. gui.add( params, 'addPoint' );
  125. gui.add( params, 'removePoint' );
  126. gui.add( params, 'exportSpline' );
  127. gui.open();
  128. // Controls
  129. var controls = new OrbitControls( camera, renderer.domElement );
  130. controls.damping = 0.2;
  131. controls.addEventListener( 'change', render );
  132. controls.addEventListener( 'start', function () {
  133. cancelHideTransform();
  134. } );
  135. controls.addEventListener( 'end', function () {
  136. delayHideTransform();
  137. } );
  138. transformControl = new TransformControls( camera, renderer.domElement );
  139. transformControl.addEventListener( 'change', render );
  140. transformControl.addEventListener( 'dragging-changed', function ( event ) {
  141. controls.enabled = ! event.value;
  142. } );
  143. scene.add( transformControl );
  144. // Hiding transform situation is a little in a mess :()
  145. transformControl.addEventListener( 'change', function () {
  146. cancelHideTransform();
  147. } );
  148. transformControl.addEventListener( 'mouseDown', function () {
  149. cancelHideTransform();
  150. } );
  151. transformControl.addEventListener( 'mouseUp', function () {
  152. delayHideTransform();
  153. } );
  154. transformControl.addEventListener( 'objectChange', function () {
  155. updateSplineOutline();
  156. } );
  157. var dragcontrols = new DragControls( splineHelperObjects, camera, renderer.domElement ); //
  158. dragcontrols.enabled = false;
  159. dragcontrols.addEventListener( 'hoveron', function ( event ) {
  160. transformControl.attach( event.object );
  161. cancelHideTransform();
  162. } );
  163. dragcontrols.addEventListener( 'hoveroff', function () {
  164. delayHideTransform();
  165. } );
  166. var hiding;
  167. function delayHideTransform() {
  168. cancelHideTransform();
  169. hideTransform();
  170. }
  171. function hideTransform() {
  172. hiding = setTimeout( function () {
  173. transformControl.detach( transformControl.object );
  174. }, 2500 );
  175. }
  176. function cancelHideTransform() {
  177. if ( hiding ) clearTimeout( hiding );
  178. }
  179. /*******
  180. * Curves
  181. *********/
  182. for ( var i = 0; i < splinePointsLength; i ++ ) {
  183. addSplineObject( positions[ i ] );
  184. }
  185. positions = [];
  186. for ( var i = 0; i < splinePointsLength; i ++ ) {
  187. positions.push( splineHelperObjects[ i ].position );
  188. }
  189. var geometry = new BufferGeometry();
  190. geometry.addAttribute( 'position', new BufferAttribute( new Float32Array( ARC_SEGMENTS * 3 ), 3 ) );
  191. var curve = new CatmullRomCurve3( positions );
  192. curve.curveType = 'catmullrom';
  193. curve.mesh = new Line( geometry.clone(), new LineBasicMaterial( {
  194. color: 0xff0000,
  195. opacity: 0.35
  196. } ) );
  197. curve.mesh.castShadow = true;
  198. splines.uniform = curve;
  199. curve = new CatmullRomCurve3( positions );
  200. curve.curveType = 'centripetal';
  201. curve.mesh = new Line( geometry.clone(), new LineBasicMaterial( {
  202. color: 0x00ff00,
  203. opacity: 0.35
  204. } ) );
  205. curve.mesh.castShadow = true;
  206. splines.centripetal = curve;
  207. curve = new CatmullRomCurve3( positions );
  208. curve.curveType = 'chordal';
  209. curve.mesh = new Line( geometry.clone(), new LineBasicMaterial( {
  210. color: 0x0000ff,
  211. opacity: 0.35
  212. } ) );
  213. curve.mesh.castShadow = true;
  214. splines.chordal = curve;
  215. for ( var k in splines ) {
  216. var spline = splines[ k ];
  217. scene.add( spline.mesh );
  218. }
  219. load( [ new Vector3( 289.76843686945404, 452.51481137238443, 56.10018915737797 ),
  220. new Vector3( - 53.56300074753207, 171.49711742836848, - 14.495472686253045 ),
  221. new Vector3( - 91.40118730204415, 176.4306956436485, - 6.958271935582161 ),
  222. new Vector3( - 383.785318791128, 491.1365363371675, 47.869296953772746 ) ] );
  223. }
  224. function addSplineObject( position ) {
  225. var material = new MeshLambertMaterial( { color: Math.random() * 0xffffff } );
  226. var object = new Mesh( geometry, material );
  227. if ( position ) {
  228. object.position.copy( position );
  229. } else {
  230. object.position.x = Math.random() * 1000 - 500;
  231. object.position.y = Math.random() * 600;
  232. object.position.z = Math.random() * 800 - 400;
  233. }
  234. object.castShadow = true;
  235. object.receiveShadow = true;
  236. scene.add( object );
  237. splineHelperObjects.push( object );
  238. return object;
  239. }
  240. function addPoint() {
  241. splinePointsLength ++;
  242. positions.push( addSplineObject().position );
  243. updateSplineOutline();
  244. }
  245. function removePoint() {
  246. if ( splinePointsLength <= 4 ) {
  247. return;
  248. }
  249. splinePointsLength --;
  250. positions.pop();
  251. scene.remove( splineHelperObjects.pop() );
  252. updateSplineOutline();
  253. }
  254. function updateSplineOutline() {
  255. for ( var k in splines ) {
  256. var spline = splines[ k ];
  257. var splineMesh = spline.mesh;
  258. var position = splineMesh.geometry.attributes.position;
  259. for ( var i = 0; i < ARC_SEGMENTS; i ++ ) {
  260. var t = i / ( ARC_SEGMENTS - 1 );
  261. spline.getPoint( t, point );
  262. position.setXYZ( i, point.x, point.y, point.z );
  263. }
  264. position.needsUpdate = true;
  265. }
  266. }
  267. function exportSpline() {
  268. var strplace = [];
  269. for ( var i = 0; i < splinePointsLength; i ++ ) {
  270. var p = splineHelperObjects[ i ].position;
  271. strplace.push( 'new Vector3({0}, {1}, {2})'.format( p.x, p.y, p.z ) );
  272. }
  273. console.log( strplace.join( ',\n' ) );
  274. var code = '[' + ( strplace.join( ',\n\t' ) ) + ']';
  275. prompt( 'copy and paste code', code );
  276. }
  277. function load( new_positions ) {
  278. while ( new_positions.length > positions.length ) {
  279. addPoint();
  280. }
  281. while ( new_positions.length < positions.length ) {
  282. removePoint();
  283. }
  284. for ( var i = 0; i < positions.length; i ++ ) {
  285. positions[ i ].copy( new_positions[ i ] );
  286. }
  287. updateSplineOutline();
  288. }
  289. function animate() {
  290. requestAnimationFrame( animate );
  291. render();
  292. stats.update();
  293. }
  294. function render() {
  295. splines.uniform.mesh.visible = params.uniform;
  296. splines.centripetal.mesh.visible = params.centripetal;
  297. splines.chordal.mesh.visible = params.chordal;
  298. renderer.render( scene, camera );
  299. }
  300. </script>
  301. </body>
  302. </html>