webgl_geometry_terrain_fog.html 5.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - terrain + fog</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #efd1b5;
  11. color: #61443e;
  12. }
  13. a {
  14. color: #a06851;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="container"></div>
  20. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl terrain + fog demo <br />(left click: forward, right click: backward)</div>
  21. <script type="module">
  22. import {
  23. CanvasTexture,
  24. ClampToEdgeWrapping,
  25. Clock,
  26. Color,
  27. FogExp2,
  28. Mesh,
  29. MeshBasicMaterial,
  30. PerspectiveCamera,
  31. PlaneBufferGeometry,
  32. Scene,
  33. Vector3,
  34. WebGLRenderer
  35. } from "../build/three.module.js";
  36. import Stats from './jsm/libs/stats.module.js';
  37. import { FirstPersonControls } from './jsm/controls/FirstPersonControls.js';
  38. import { ImprovedNoise } from './jsm/math/ImprovedNoise.js';
  39. var container, stats;
  40. var camera, controls, scene, renderer;
  41. var mesh, texture;
  42. var worldWidth = 256, worldDepth = 256;
  43. var worldHalfWidth = worldWidth / 2;
  44. var worldHalfDepth = worldDepth / 2;
  45. var clock = new Clock();
  46. init();
  47. animate();
  48. function init() {
  49. container = document.getElementById( 'container' );
  50. camera = new PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
  51. controls = new FirstPersonControls( camera );
  52. controls.movementSpeed = 150;
  53. controls.lookSpeed = 0.1;
  54. scene = new Scene();
  55. scene.background = new Color( 0xefd1b5 );
  56. scene.fog = new FogExp2( 0xefd1b5, 0.0025 );
  57. var data = generateHeight( worldWidth, worldDepth );
  58. camera.position.y = data[ worldHalfWidth + worldHalfDepth * worldWidth ] * 10 + 500;
  59. var geometry = new PlaneBufferGeometry( 7500, 7500, worldWidth - 1, worldDepth - 1 );
  60. geometry.rotateX( - Math.PI / 2 );
  61. var vertices = geometry.attributes.position.array;
  62. for ( var i = 0, j = 0, l = vertices.length; i < l; i ++, j += 3 ) {
  63. vertices[ j + 1 ] = data[ i ] * 10;
  64. }
  65. texture = new CanvasTexture( generateTexture( data, worldWidth, worldDepth ) );
  66. texture.wrapS = ClampToEdgeWrapping;
  67. texture.wrapT = ClampToEdgeWrapping;
  68. mesh = new Mesh( geometry, new MeshBasicMaterial( { map: texture } ) );
  69. scene.add( mesh );
  70. renderer = new WebGLRenderer();
  71. renderer.setPixelRatio( window.devicePixelRatio );
  72. renderer.setSize( window.innerWidth, window.innerHeight );
  73. container.appendChild( renderer.domElement );
  74. stats = new Stats();
  75. container.appendChild( stats.dom );
  76. //
  77. window.addEventListener( 'resize', onWindowResize, false );
  78. }
  79. function onWindowResize() {
  80. camera.aspect = window.innerWidth / window.innerHeight;
  81. camera.updateProjectionMatrix();
  82. renderer.setSize( window.innerWidth, window.innerHeight );
  83. controls.handleResize();
  84. }
  85. function generateHeight( width, height ) {
  86. var size = width * height, data = new Uint8Array( size ),
  87. perlin = new ImprovedNoise(), quality = 1, z = Math.random() * 100;
  88. for ( var j = 0; j < 4; j ++ ) {
  89. for ( var i = 0; i < size; i ++ ) {
  90. var x = i % width, y = ~ ~ ( i / width );
  91. data[ i ] += Math.abs( perlin.noise( x / quality, y / quality, z ) * quality * 1.75 );
  92. }
  93. quality *= 5;
  94. }
  95. return data;
  96. }
  97. function generateTexture( data, width, height ) {
  98. var canvas, canvasScaled, context, image, imageData, vector3, sun, shade;
  99. vector3 = new Vector3( 0, 0, 0 );
  100. sun = new Vector3( 1, 1, 1 );
  101. sun.normalize();
  102. canvas = document.createElement( 'canvas' );
  103. canvas.width = width;
  104. canvas.height = height;
  105. context = canvas.getContext( '2d' );
  106. context.fillStyle = '#000';
  107. context.fillRect( 0, 0, width, height );
  108. image = context.getImageData( 0, 0, canvas.width, canvas.height );
  109. imageData = image.data;
  110. for ( var i = 0, j = 0, l = imageData.length; i < l; i += 4, j ++ ) {
  111. vector3.x = data[ j - 2 ] - data[ j + 2 ];
  112. vector3.y = 2;
  113. vector3.z = data[ j - width * 2 ] - data[ j + width * 2 ];
  114. vector3.normalize();
  115. shade = vector3.dot( sun );
  116. imageData[ i ] = ( 96 + shade * 128 ) * ( 0.5 + data[ j ] * 0.007 );
  117. imageData[ i + 1 ] = ( 32 + shade * 96 ) * ( 0.5 + data[ j ] * 0.007 );
  118. imageData[ i + 2 ] = ( shade * 96 ) * ( 0.5 + data[ j ] * 0.007 );
  119. }
  120. context.putImageData( image, 0, 0 );
  121. // Scaled 4x
  122. canvasScaled = document.createElement( 'canvas' );
  123. canvasScaled.width = width * 4;
  124. canvasScaled.height = height * 4;
  125. context = canvasScaled.getContext( '2d' );
  126. context.scale( 4, 4 );
  127. context.drawImage( canvas, 0, 0 );
  128. image = context.getImageData( 0, 0, canvasScaled.width, canvasScaled.height );
  129. imageData = image.data;
  130. for ( var i = 0, l = imageData.length; i < l; i += 4 ) {
  131. var v = ~ ~ ( Math.random() * 5 );
  132. imageData[ i ] += v;
  133. imageData[ i + 1 ] += v;
  134. imageData[ i + 2 ] += v;
  135. }
  136. context.putImageData( image, 0, 0 );
  137. return canvasScaled;
  138. }
  139. //
  140. function animate() {
  141. requestAnimationFrame( animate );
  142. render();
  143. stats.update();
  144. }
  145. function render() {
  146. controls.update( clock.getDelta() );
  147. renderer.render( scene, camera );
  148. }
  149. </script>
  150. </body>
  151. </html>