webgl_geometry_text.html 12 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - text</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - procedural 3D text by <a href="http://www.lab4games.net/zz85/blog" target="_blank" rel="noopener">zz85</a> &amp; alteredq<br/>
  12. type to enter new text, drag to spin the text<br/>
  13. <button id="color">change color</button>
  14. <button id="font">change font</button>
  15. <button id="weight">change weight</button>
  16. <button id="bevel">change bevel</button><br/>
  17. <a id="permalink" href="#">permalink</a>
  18. </div>
  19. <script type="module">
  20. import {
  21. BufferGeometry,
  22. Cache as _Cache,
  23. Color,
  24. DirectionalLight,
  25. Fog,
  26. FontLoader,
  27. Group,
  28. Mesh,
  29. MeshBasicMaterial,
  30. MeshPhongMaterial,
  31. PerspectiveCamera,
  32. PlaneBufferGeometry,
  33. PointLight,
  34. Scene,
  35. TextGeometry,
  36. Vector3,
  37. WebGLRenderer
  38. } from "../build/three.module.js";
  39. import Stats from './jsm/libs/stats.module.js';
  40. import { GeometryUtils } from './jsm/utils/GeometryUtils.js';
  41. _Cache.enabled = true;
  42. var container, stats, permalink, hex;
  43. var camera, cameraTarget, scene, renderer;
  44. var group, textMesh1, textMesh2, textGeo, materials;
  45. var firstLetter = true;
  46. var text = "three.js",
  47. height = 20,
  48. size = 70,
  49. hover = 30,
  50. curveSegments = 4,
  51. bevelThickness = 2,
  52. bevelSize = 1.5,
  53. bevelEnabled = true,
  54. font = undefined,
  55. fontName = "optimer", // helvetiker, optimer, gentilis, droid sans, droid serif
  56. fontWeight = "bold"; // normal bold
  57. var mirror = true;
  58. var fontMap = {
  59. "helvetiker": 0,
  60. "optimer": 1,
  61. "gentilis": 2,
  62. "droid/droid_sans": 3,
  63. "droid/droid_serif": 4
  64. };
  65. var weightMap = {
  66. "regular": 0,
  67. "bold": 1
  68. };
  69. var reverseFontMap = [];
  70. var reverseWeightMap = [];
  71. for ( var i in fontMap ) reverseFontMap[ fontMap[ i ] ] = i;
  72. for ( var i in weightMap ) reverseWeightMap[ weightMap[ i ] ] = i;
  73. var targetRotation = 0;
  74. var targetRotationOnMouseDown = 0;
  75. var mouseX = 0;
  76. var mouseXOnMouseDown = 0;
  77. var windowHalfX = window.innerWidth / 2;
  78. var fontIndex = 1;
  79. init();
  80. animate();
  81. function decimalToHex( d ) {
  82. var hex = Number( d ).toString( 16 );
  83. hex = "000000".substr( 0, 6 - hex.length ) + hex;
  84. return hex.toUpperCase();
  85. }
  86. function init() {
  87. container = document.createElement( 'div' );
  88. document.body.appendChild( container );
  89. permalink = document.getElementById( "permalink" );
  90. // CAMERA
  91. camera = new PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 1, 1500 );
  92. camera.position.set( 0, 400, 700 );
  93. cameraTarget = new Vector3( 0, 150, 0 );
  94. // SCENE
  95. scene = new Scene();
  96. scene.background = new Color( 0x000000 );
  97. scene.fog = new Fog( 0x000000, 250, 1400 );
  98. // LIGHTS
  99. var dirLight = new DirectionalLight( 0xffffff, 0.125 );
  100. dirLight.position.set( 0, 0, 1 ).normalize();
  101. scene.add( dirLight );
  102. var pointLight = new PointLight( 0xffffff, 1.5 );
  103. pointLight.position.set( 0, 100, 90 );
  104. scene.add( pointLight );
  105. // Get text from hash
  106. var hash = document.location.hash.substr( 1 );
  107. if ( hash.length !== 0 ) {
  108. var colorhash = hash.substring( 0, 6 );
  109. var fonthash = hash.substring( 6, 7 );
  110. var weighthash = hash.substring( 7, 8 );
  111. var bevelhash = hash.substring( 8, 9 );
  112. var texthash = hash.substring( 10 );
  113. hex = colorhash;
  114. pointLight.color.setHex( parseInt( colorhash, 16 ) );
  115. fontName = reverseFontMap[ parseInt( fonthash ) ];
  116. fontWeight = reverseWeightMap[ parseInt( weighthash ) ];
  117. bevelEnabled = parseInt( bevelhash );
  118. text = decodeURI( texthash );
  119. updatePermalink();
  120. } else {
  121. pointLight.color.setHSL( Math.random(), 1, 0.5 );
  122. hex = decimalToHex( pointLight.color.getHex() );
  123. }
  124. materials = [
  125. new MeshPhongMaterial( { color: 0xffffff, flatShading: true } ), // front
  126. new MeshPhongMaterial( { color: 0xffffff } ) // side
  127. ];
  128. group = new Group();
  129. group.position.y = 100;
  130. scene.add( group );
  131. loadFont();
  132. var plane = new Mesh(
  133. new PlaneBufferGeometry( 10000, 10000 ),
  134. new MeshBasicMaterial( { color: 0xffffff, opacity: 0.5, transparent: true } )
  135. );
  136. plane.position.y = 100;
  137. plane.rotation.x = - Math.PI / 2;
  138. scene.add( plane );
  139. // RENDERER
  140. renderer = new WebGLRenderer( { antialias: true } );
  141. renderer.setPixelRatio( window.devicePixelRatio );
  142. renderer.setSize( window.innerWidth, window.innerHeight );
  143. container.appendChild( renderer.domElement );
  144. // STATS
  145. stats = new Stats();
  146. //container.appendChild( stats.dom );
  147. // EVENTS
  148. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  149. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  150. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  151. document.addEventListener( 'keypress', onDocumentKeyPress, false );
  152. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  153. document.getElementById( "color" ).addEventListener( 'click', function () {
  154. pointLight.color.setHSL( Math.random(), 1, 0.5 );
  155. hex = decimalToHex( pointLight.color.getHex() );
  156. updatePermalink();
  157. }, false );
  158. document.getElementById( "font" ).addEventListener( 'click', function () {
  159. fontIndex ++;
  160. fontName = reverseFontMap[ fontIndex % reverseFontMap.length ];
  161. loadFont();
  162. }, false );
  163. document.getElementById( "weight" ).addEventListener( 'click', function () {
  164. if ( fontWeight === "bold" ) {
  165. fontWeight = "regular";
  166. } else {
  167. fontWeight = "bold";
  168. }
  169. loadFont();
  170. }, false );
  171. document.getElementById( "bevel" ).addEventListener( 'click', function () {
  172. bevelEnabled = ! bevelEnabled;
  173. refreshText();
  174. }, false );
  175. //
  176. window.addEventListener( 'resize', onWindowResize, false );
  177. }
  178. function onWindowResize() {
  179. windowHalfX = window.innerWidth / 2;
  180. camera.aspect = window.innerWidth / window.innerHeight;
  181. camera.updateProjectionMatrix();
  182. renderer.setSize( window.innerWidth, window.innerHeight );
  183. }
  184. //
  185. function boolToNum( b ) {
  186. return b ? 1 : 0;
  187. }
  188. function updatePermalink() {
  189. var link = hex + fontMap[ fontName ] + weightMap[ fontWeight ] + boolToNum( bevelEnabled ) + "#" + encodeURI( text );
  190. permalink.href = "#" + link;
  191. window.location.hash = link;
  192. }
  193. function onDocumentKeyDown( event ) {
  194. if ( firstLetter ) {
  195. firstLetter = false;
  196. text = "";
  197. }
  198. var keyCode = event.keyCode;
  199. // backspace
  200. if ( keyCode == 8 ) {
  201. event.preventDefault();
  202. text = text.substring( 0, text.length - 1 );
  203. refreshText();
  204. return false;
  205. }
  206. }
  207. function onDocumentKeyPress( event ) {
  208. var keyCode = event.which;
  209. // backspace
  210. if ( keyCode == 8 ) {
  211. event.preventDefault();
  212. } else {
  213. var ch = String.fromCharCode( keyCode );
  214. text += ch;
  215. refreshText();
  216. }
  217. }
  218. function loadFont() {
  219. var loader = new FontLoader();
  220. loader.load( 'fonts/' + fontName + '_' + fontWeight + '.typeface.json', function ( response ) {
  221. font = response;
  222. refreshText();
  223. } );
  224. }
  225. function createText() {
  226. textGeo = new TextGeometry( text, {
  227. font: font,
  228. size: size,
  229. height: height,
  230. curveSegments: curveSegments,
  231. bevelThickness: bevelThickness,
  232. bevelSize: bevelSize,
  233. bevelEnabled: bevelEnabled
  234. } );
  235. textGeo.computeBoundingBox();
  236. textGeo.computeVertexNormals();
  237. // "fix" side normals by removing z-component of normals for side faces
  238. // (this doesn't work well for beveled geometry as then we lose nice curvature around z-axis)
  239. if ( ! bevelEnabled ) {
  240. var triangleAreaHeuristics = 0.1 * ( height * size );
  241. for ( var i = 0; i < textGeo.faces.length; i ++ ) {
  242. var face = textGeo.faces[ i ];
  243. if ( face.materialIndex == 1 ) {
  244. for ( var j = 0; j < face.vertexNormals.length; j ++ ) {
  245. face.vertexNormals[ j ].z = 0;
  246. face.vertexNormals[ j ].normalize();
  247. }
  248. var va = textGeo.vertices[ face.a ];
  249. var vb = textGeo.vertices[ face.b ];
  250. var vc = textGeo.vertices[ face.c ];
  251. var s = GeometryUtils.triangleArea( va, vb, vc );
  252. if ( s > triangleAreaHeuristics ) {
  253. for ( var j = 0; j < face.vertexNormals.length; j ++ ) {
  254. face.vertexNormals[ j ].copy( face.normal );
  255. }
  256. }
  257. }
  258. }
  259. }
  260. var centerOffset = - 0.5 * ( textGeo.boundingBox.max.x - textGeo.boundingBox.min.x );
  261. textGeo = new BufferGeometry().fromGeometry( textGeo );
  262. textMesh1 = new Mesh( textGeo, materials );
  263. textMesh1.position.x = centerOffset;
  264. textMesh1.position.y = hover;
  265. textMesh1.position.z = 0;
  266. textMesh1.rotation.x = 0;
  267. textMesh1.rotation.y = Math.PI * 2;
  268. group.add( textMesh1 );
  269. if ( mirror ) {
  270. textMesh2 = new Mesh( textGeo, materials );
  271. textMesh2.position.x = centerOffset;
  272. textMesh2.position.y = - hover;
  273. textMesh2.position.z = height;
  274. textMesh2.rotation.x = Math.PI;
  275. textMesh2.rotation.y = Math.PI * 2;
  276. group.add( textMesh2 );
  277. }
  278. }
  279. function refreshText() {
  280. updatePermalink();
  281. group.remove( textMesh1 );
  282. if ( mirror ) group.remove( textMesh2 );
  283. if ( ! text ) return;
  284. createText();
  285. }
  286. function onDocumentMouseDown( event ) {
  287. event.preventDefault();
  288. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  289. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  290. document.addEventListener( 'mouseout', onDocumentMouseOut, false );
  291. mouseXOnMouseDown = event.clientX - windowHalfX;
  292. targetRotationOnMouseDown = targetRotation;
  293. }
  294. function onDocumentMouseMove( event ) {
  295. mouseX = event.clientX - windowHalfX;
  296. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
  297. }
  298. function onDocumentMouseUp() {
  299. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  300. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  301. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  302. }
  303. function onDocumentMouseOut() {
  304. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  305. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  306. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  307. }
  308. function onDocumentTouchStart( event ) {
  309. if ( event.touches.length == 1 ) {
  310. event.preventDefault();
  311. mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
  312. targetRotationOnMouseDown = targetRotation;
  313. }
  314. }
  315. function onDocumentTouchMove( event ) {
  316. if ( event.touches.length == 1 ) {
  317. event.preventDefault();
  318. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  319. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
  320. }
  321. }
  322. //
  323. function animate() {
  324. requestAnimationFrame( animate );
  325. render();
  326. stats.update();
  327. }
  328. function render() {
  329. group.rotation.y += ( targetRotation - group.rotation.y ) * 0.05;
  330. camera.lookAt( cameraTarget );
  331. renderer.clear();
  332. renderer.render( scene, camera );
  333. }
  334. </script>
  335. </body>
  336. </html>