webgl_geometry_text_stroke.html 3.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - simple text from json</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #f0f0f0;
  11. color: #444;
  12. }
  13. a {
  14. color: #08f;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info">
  20. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - simple text from json fonts
  21. </div>
  22. <script type="module">
  23. import {
  24. Color,
  25. DoubleSide,
  26. FontLoader,
  27. Group,
  28. Mesh,
  29. MeshBasicMaterial,
  30. PerspectiveCamera,
  31. Scene,
  32. ShapeBufferGeometry,
  33. WebGLRenderer
  34. } from "../build/three.module.js";
  35. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  36. import { SVGLoader } from './jsm/loaders/SVGLoader.js';
  37. var camera, scene, renderer;
  38. init();
  39. animate();
  40. function init( ) {
  41. camera = new PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  42. camera.position.set( 0, - 400, 600 );
  43. scene = new Scene();
  44. scene.background = new Color( 0xf0f0f0 );
  45. var loader = new FontLoader();
  46. loader.load( 'fonts/helvetiker_regular.typeface.json', function ( font ) {
  47. var xMid, text;
  48. var color = new Color( 0x006699 );
  49. var matDark = new MeshBasicMaterial( {
  50. color: color,
  51. side: DoubleSide
  52. } );
  53. var matLite = new MeshBasicMaterial( {
  54. color: color,
  55. transparent: true,
  56. opacity: 0.4,
  57. side: DoubleSide
  58. } );
  59. var message = " Three.js\nStroke text.";
  60. var shapes = font.generateShapes( message, 100 );
  61. var geometry = new ShapeBufferGeometry( shapes );
  62. geometry.computeBoundingBox();
  63. xMid = - 0.5 * ( geometry.boundingBox.max.x - geometry.boundingBox.min.x );
  64. geometry.translate( xMid, 0, 0 );
  65. // make shape ( N.B. edge view not visible )
  66. text = new Mesh( geometry, matLite );
  67. text.position.z = - 150;
  68. scene.add( text );
  69. // make line shape ( N.B. edge view remains visible )
  70. var holeShapes = [];
  71. for ( var i = 0; i < shapes.length; i ++ ) {
  72. var shape = shapes[ i ];
  73. if ( shape.holes && shape.holes.length > 0 ) {
  74. for ( var j = 0; j < shape.holes.length; j ++ ) {
  75. var hole = shape.holes[ j ];
  76. holeShapes.push( hole );
  77. }
  78. }
  79. }
  80. shapes.push.apply( shapes, holeShapes );
  81. var style = SVGLoader.getStrokeStyle( 5, color.getStyle() );
  82. var strokeText = new Group();
  83. for ( var i = 0; i < shapes.length; i ++ ) {
  84. var shape = shapes[ i ];
  85. var points = shape.getPoints();
  86. var geometry = SVGLoader.pointsToStroke( points, style );
  87. geometry.translate( xMid, 0, 0 );
  88. var strokeMesh = new Mesh( geometry, matDark );
  89. strokeText.add( strokeMesh );
  90. }
  91. scene.add( strokeText );
  92. } ); //end load function
  93. renderer = new WebGLRenderer( { antialias: true } );
  94. renderer.setPixelRatio( window.devicePixelRatio );
  95. renderer.setSize( window.innerWidth, window.innerHeight );
  96. document.body.appendChild( renderer.domElement );
  97. var controls = new OrbitControls( camera, renderer.domElement );
  98. controls.target.set( 0, 0, 0 );
  99. controls.update();
  100. window.addEventListener( 'resize', onWindowResize, false );
  101. } // end init
  102. function onWindowResize() {
  103. camera.aspect = window.innerWidth / window.innerHeight;
  104. camera.updateProjectionMatrix();
  105. renderer.setSize( window.innerWidth, window.innerHeight );
  106. }
  107. function animate() {
  108. requestAnimationFrame( animate );
  109. render();
  110. }
  111. function render() {
  112. renderer.render( scene, camera );
  113. }
  114. </script>
  115. </body>
  116. </html>