webgl_helpers.html 3.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - helpers</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - helpers
  12. </div>
  13. <script type="module">
  14. import {
  15. BoxHelper,
  16. EdgesGeometry,
  17. GridHelper,
  18. Group,
  19. LineSegments,
  20. PerspectiveCamera,
  21. PointLight,
  22. PointLightHelper,
  23. PolarGridHelper,
  24. Scene,
  25. VertexNormalsHelper,
  26. WebGLRenderer,
  27. WireframeGeometry
  28. } from "../build/three.module.js";
  29. import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
  30. var scene, renderer;
  31. var camera, light;
  32. var fnh, vnh;
  33. init();
  34. animate();
  35. function init() {
  36. renderer = new WebGLRenderer();
  37. renderer.setPixelRatio( window.devicePixelRatio );
  38. renderer.setSize( window.innerWidth, window.innerHeight );
  39. document.body.appendChild( renderer.domElement );
  40. //
  41. camera = new PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  42. camera.position.z = 400;
  43. scene = new Scene();
  44. light = new PointLight();
  45. light.position.set( 200, 100, 150 );
  46. scene.add( light );
  47. scene.add( new PointLightHelper( light, 15 ) );
  48. var gridHelper = new GridHelper( 400, 40, 0x0000ff, 0x808080 );
  49. gridHelper.position.y = - 150;
  50. gridHelper.position.x = - 150;
  51. scene.add( gridHelper );
  52. var polarGridHelper = new PolarGridHelper( 200, 16, 8, 64, 0x0000ff, 0x808080 );
  53. polarGridHelper.position.y = - 150;
  54. polarGridHelper.position.x = 200;
  55. scene.add( polarGridHelper );
  56. var loader = new GLTFLoader();
  57. loader.load( 'models/gltf/LeePerrySmith/LeePerrySmith.glb', function ( gltf ) {
  58. var mesh = gltf.scene.children[ 0 ];
  59. var group = new Group();
  60. group.scale.multiplyScalar( 50 );
  61. scene.add( group );
  62. // To make sure that the matrixWorld is up to date for the boxhelpers
  63. group.updateMatrixWorld( true );
  64. group.add( mesh );
  65. vnh = new VertexNormalsHelper( mesh, 5 );
  66. scene.add( vnh );
  67. scene.add( new BoxHelper( mesh ) );
  68. var wireframe = new WireframeGeometry( mesh.geometry );
  69. var line = new LineSegments( wireframe );
  70. line.material.depthTest = false;
  71. line.material.opacity = 0.25;
  72. line.material.transparent = true;
  73. line.position.x = 4;
  74. group.add( line );
  75. scene.add( new BoxHelper( line ) );
  76. var edges = new EdgesGeometry( mesh.geometry );
  77. var line = new LineSegments( edges );
  78. line.material.depthTest = false;
  79. line.material.opacity = 0.25;
  80. line.material.transparent = true;
  81. line.position.x = - 4;
  82. group.add( line );
  83. scene.add( new BoxHelper( line ) );
  84. scene.add( new BoxHelper( group ) );
  85. scene.add( new BoxHelper( scene ) );
  86. } );
  87. //
  88. window.addEventListener( 'resize', onWindowResize, false );
  89. }
  90. function onWindowResize() {
  91. camera.aspect = window.innerWidth / window.innerHeight;
  92. camera.updateProjectionMatrix();
  93. renderer.setSize( window.innerWidth, window.innerHeight );
  94. }
  95. function animate() {
  96. requestAnimationFrame( animate );
  97. var time = - performance.now() * 0.0003;
  98. camera.position.x = 400 * Math.cos( time );
  99. camera.position.z = 400 * Math.sin( time );
  100. camera.lookAt( scene.position );
  101. light.position.x = Math.sin( time * 1.7 ) * 300;
  102. light.position.y = Math.cos( time * 1.5 ) * 400;
  103. light.position.z = Math.cos( time * 1.3 ) * 300;
  104. if ( fnh ) fnh.update();
  105. if ( vnh ) vnh.update();
  106. renderer.render( scene, camera );
  107. }
  108. </script>
  109. </body>
  110. </html>