webgl_interactive_voxelpainter.html 5.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - interactive - voxel painter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #f0f0f0;
  11. color: #444;
  12. }
  13. a {
  14. color: #08f;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info">
  20. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - voxel painter - webgl<br>
  21. <strong>click</strong>: add voxel, <strong>shift + click</strong>: remove voxel
  22. </div>
  23. <script type="module">
  24. import {
  25. AmbientLight,
  26. BoxBufferGeometry,
  27. Color,
  28. DirectionalLight,
  29. GridHelper,
  30. Mesh,
  31. MeshBasicMaterial,
  32. MeshLambertMaterial,
  33. PerspectiveCamera,
  34. PlaneBufferGeometry,
  35. Raycaster,
  36. Scene,
  37. TextureLoader,
  38. Vector2,
  39. WebGLRenderer
  40. } from "../build/three.module.js";
  41. var camera, scene, renderer;
  42. var plane;
  43. var mouse, raycaster, isShiftDown = false;
  44. var rollOverMesh, rollOverMaterial;
  45. var cubeGeo, cubeMaterial;
  46. var objects = [];
  47. init();
  48. render();
  49. function init() {
  50. camera = new PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  51. camera.position.set( 500, 800, 1300 );
  52. camera.lookAt( 0, 0, 0 );
  53. scene = new Scene();
  54. scene.background = new Color( 0xf0f0f0 );
  55. // roll-over helpers
  56. var rollOverGeo = new BoxBufferGeometry( 50, 50, 50 );
  57. rollOverMaterial = new MeshBasicMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } );
  58. rollOverMesh = new Mesh( rollOverGeo, rollOverMaterial );
  59. scene.add( rollOverMesh );
  60. // cubes
  61. cubeGeo = new BoxBufferGeometry( 50, 50, 50 );
  62. cubeMaterial = new MeshLambertMaterial( { color: 0xfeb74c, map: new TextureLoader().load( 'textures/square-outline-textured.png' ) } );
  63. // grid
  64. var gridHelper = new GridHelper( 1000, 20 );
  65. scene.add( gridHelper );
  66. //
  67. raycaster = new Raycaster();
  68. mouse = new Vector2();
  69. var geometry = new PlaneBufferGeometry( 1000, 1000 );
  70. geometry.rotateX( - Math.PI / 2 );
  71. plane = new Mesh( geometry, new MeshBasicMaterial( { visible: false } ) );
  72. scene.add( plane );
  73. objects.push( plane );
  74. // lights
  75. var ambientLight = new AmbientLight( 0x606060 );
  76. scene.add( ambientLight );
  77. var directionalLight = new DirectionalLight( 0xffffff );
  78. directionalLight.position.set( 1, 0.75, 0.5 ).normalize();
  79. scene.add( directionalLight );
  80. renderer = new WebGLRenderer( { antialias: true } );
  81. renderer.setPixelRatio( window.devicePixelRatio );
  82. renderer.setSize( window.innerWidth, window.innerHeight );
  83. document.body.appendChild( renderer.domElement );
  84. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  85. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  86. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  87. document.addEventListener( 'keyup', onDocumentKeyUp, false );
  88. //
  89. window.addEventListener( 'resize', onWindowResize, false );
  90. }
  91. function onWindowResize() {
  92. camera.aspect = window.innerWidth / window.innerHeight;
  93. camera.updateProjectionMatrix();
  94. renderer.setSize( window.innerWidth, window.innerHeight );
  95. }
  96. function onDocumentMouseMove( event ) {
  97. event.preventDefault();
  98. mouse.set( ( event.clientX / window.innerWidth ) * 2 - 1, - ( event.clientY / window.innerHeight ) * 2 + 1 );
  99. raycaster.setFromCamera( mouse, camera );
  100. var intersects = raycaster.intersectObjects( objects );
  101. if ( intersects.length > 0 ) {
  102. var intersect = intersects[ 0 ];
  103. rollOverMesh.position.copy( intersect.point ).add( intersect.face.normal );
  104. rollOverMesh.position.divideScalar( 50 ).floor().multiplyScalar( 50 ).addScalar( 25 );
  105. }
  106. render();
  107. }
  108. function onDocumentMouseDown( event ) {
  109. event.preventDefault();
  110. mouse.set( ( event.clientX / window.innerWidth ) * 2 - 1, - ( event.clientY / window.innerHeight ) * 2 + 1 );
  111. raycaster.setFromCamera( mouse, camera );
  112. var intersects = raycaster.intersectObjects( objects );
  113. if ( intersects.length > 0 ) {
  114. var intersect = intersects[ 0 ];
  115. // delete cube
  116. if ( isShiftDown ) {
  117. if ( intersect.object !== plane ) {
  118. scene.remove( intersect.object );
  119. objects.splice( objects.indexOf( intersect.object ), 1 );
  120. }
  121. // create cube
  122. } else {
  123. var voxel = new Mesh( cubeGeo, cubeMaterial );
  124. voxel.position.copy( intersect.point ).add( intersect.face.normal );
  125. voxel.position.divideScalar( 50 ).floor().multiplyScalar( 50 ).addScalar( 25 );
  126. scene.add( voxel );
  127. objects.push( voxel );
  128. }
  129. render();
  130. }
  131. }
  132. function onDocumentKeyDown( event ) {
  133. switch ( event.keyCode ) {
  134. case 16: isShiftDown = true; break;
  135. }
  136. }
  137. function onDocumentKeyUp( event ) {
  138. switch ( event.keyCode ) {
  139. case 16: isShiftDown = false; break;
  140. }
  141. }
  142. function render() {
  143. renderer.render( scene, camera );
  144. }
  145. </script>
  146. </body>
  147. </html>