webgl_lensflares.html 4.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lensflares</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - lensflares<br/>
  12. textures from <a href="http://ro.me">ro.me</a><br/>
  13. fly with WASD/RF/QE + mouse
  14. </div>
  15. <script type="module">
  16. import {
  17. BoxBufferGeometry,
  18. Clock,
  19. Color,
  20. DirectionalLight,
  21. Fog,
  22. Mesh,
  23. MeshPhongMaterial,
  24. PerspectiveCamera,
  25. PointLight,
  26. Scene,
  27. TextureLoader,
  28. WebGLRenderer
  29. } from "../build/three.module.js";
  30. import Stats from './jsm/libs/stats.module.js';
  31. import { FlyControls } from './jsm/controls/FlyControls.js';
  32. import { Lensflare, LensflareElement } from './jsm/objects/Lensflare.js';
  33. var container, stats;
  34. var camera, scene, renderer;
  35. var controls;
  36. var clock = new Clock();
  37. init();
  38. animate();
  39. function init() {
  40. container = document.createElement( 'div' );
  41. document.body.appendChild( container );
  42. // camera
  43. camera = new PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 15000 );
  44. camera.position.z = 250;
  45. controls = new FlyControls( camera );
  46. controls.movementSpeed = 2500;
  47. controls.domElement = container;
  48. controls.rollSpeed = Math.PI / 6;
  49. controls.autoForward = false;
  50. controls.dragToLook = false;
  51. // scene
  52. scene = new Scene();
  53. scene.background = new Color().setHSL( 0.51, 0.4, 0.01 );
  54. scene.fog = new Fog( scene.background, 3500, 15000 );
  55. // world
  56. var s = 250;
  57. var geometry = new BoxBufferGeometry( s, s, s );
  58. var material = new MeshPhongMaterial( { color: 0xffffff, specular: 0xffffff, shininess: 50 } );
  59. for ( var i = 0; i < 3000; i ++ ) {
  60. var mesh = new Mesh( geometry, material );
  61. mesh.position.x = 8000 * ( 2.0 * Math.random() - 1.0 );
  62. mesh.position.y = 8000 * ( 2.0 * Math.random() - 1.0 );
  63. mesh.position.z = 8000 * ( 2.0 * Math.random() - 1.0 );
  64. mesh.rotation.x = Math.random() * Math.PI;
  65. mesh.rotation.y = Math.random() * Math.PI;
  66. mesh.rotation.z = Math.random() * Math.PI;
  67. mesh.matrixAutoUpdate = false;
  68. mesh.updateMatrix();
  69. scene.add( mesh );
  70. }
  71. // lights
  72. var dirLight = new DirectionalLight( 0xffffff, 0.05 );
  73. dirLight.position.set( 0, - 1, 0 ).normalize();
  74. dirLight.color.setHSL( 0.1, 0.7, 0.5 );
  75. scene.add( dirLight );
  76. // lensflares
  77. var textureLoader = new TextureLoader();
  78. var textureFlare0 = textureLoader.load( 'textures/lensflare/lensflare0.png' );
  79. var textureFlare3 = textureLoader.load( 'textures/lensflare/lensflare3.png' );
  80. addLight( 0.55, 0.9, 0.5, 5000, 0, - 1000 );
  81. addLight( 0.08, 0.8, 0.5, 0, 0, - 1000 );
  82. addLight( 0.995, 0.5, 0.9, 5000, 5000, - 1000 );
  83. function addLight( h, s, l, x, y, z ) {
  84. var light = new PointLight( 0xffffff, 1.5, 2000 );
  85. light.color.setHSL( h, s, l );
  86. light.position.set( x, y, z );
  87. scene.add( light );
  88. var lensflare = new Lensflare();
  89. lensflare.addElement( new LensflareElement( textureFlare0, 700, 0, light.color ) );
  90. lensflare.addElement( new LensflareElement( textureFlare3, 60, 0.6 ) );
  91. lensflare.addElement( new LensflareElement( textureFlare3, 70, 0.7 ) );
  92. lensflare.addElement( new LensflareElement( textureFlare3, 120, 0.9 ) );
  93. lensflare.addElement( new LensflareElement( textureFlare3, 70, 1 ) );
  94. light.add( lensflare );
  95. }
  96. // renderer
  97. renderer = new WebGLRenderer( { antialias: true, alpha: true } );
  98. renderer.setPixelRatio( window.devicePixelRatio );
  99. renderer.setSize( window.innerWidth, window.innerHeight );
  100. container.appendChild( renderer.domElement );
  101. //
  102. renderer.gammaInput = true;
  103. renderer.gammaOutput = true;
  104. // stats
  105. stats = new Stats();
  106. container.appendChild( stats.dom );
  107. // events
  108. window.addEventListener( 'resize', onWindowResize, false );
  109. }
  110. //
  111. function onWindowResize() {
  112. renderer.setSize( window.innerWidth, window.innerHeight );
  113. camera.aspect = window.innerWidth / window.innerHeight;
  114. camera.updateProjectionMatrix();
  115. }
  116. //
  117. function animate() {
  118. requestAnimationFrame( animate );
  119. render();
  120. stats.update();
  121. }
  122. function render() {
  123. var delta = clock.getDelta();
  124. controls.update( delta );
  125. renderer.render( scene, camera );
  126. }
  127. </script>
  128. </body>
  129. </html>