webgl_lights_pointlights.html 3.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lights - point lights</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - point lights WebGL demo.<br />
  12. Walt Disney head by <a href="http://davidoreilly.com/post/18087489343/disneyhead" target="_blank" rel="noopener">David OReilly</a>
  13. </div>
  14. <script type="module">
  15. import {
  16. Clock,
  17. Mesh,
  18. MeshBasicMaterial,
  19. PerspectiveCamera,
  20. PointLight,
  21. Scene,
  22. SphereBufferGeometry,
  23. WebGLRenderer
  24. } from "../build/three.module.js";
  25. import Stats from './jsm/libs/stats.module.js';
  26. import { OBJLoader } from './jsm/loaders/OBJLoader.js';
  27. var camera, scene, renderer,
  28. light1, light2, light3, light4,
  29. object, stats;
  30. var clock = new Clock();
  31. init();
  32. animate();
  33. function init() {
  34. camera = new PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
  35. camera.position.z = 100;
  36. scene = new Scene();
  37. //model
  38. var loader = new OBJLoader();
  39. loader.load( 'models/obj/walt/WaltHead.obj', function ( obj ) {
  40. object = obj;
  41. object.scale.multiplyScalar( 0.8 );
  42. object.position.y = - 30;
  43. scene.add( object );
  44. } );
  45. var sphere = new SphereBufferGeometry( 0.5, 16, 8 );
  46. //lights
  47. light1 = new PointLight( 0xff0040, 2, 50 );
  48. light1.add( new Mesh( sphere, new MeshBasicMaterial( { color: 0xff0040 } ) ) );
  49. scene.add( light1 );
  50. light2 = new PointLight( 0x0040ff, 2, 50 );
  51. light2.add( new Mesh( sphere, new MeshBasicMaterial( { color: 0x0040ff } ) ) );
  52. scene.add( light2 );
  53. light3 = new PointLight( 0x80ff80, 2, 50 );
  54. light3.add( new Mesh( sphere, new MeshBasicMaterial( { color: 0x80ff80 } ) ) );
  55. scene.add( light3 );
  56. light4 = new PointLight( 0xffaa00, 2, 50 );
  57. light4.add( new Mesh( sphere, new MeshBasicMaterial( { color: 0xffaa00 } ) ) );
  58. scene.add( light4 );
  59. //renderer
  60. renderer = new WebGLRenderer( { antialias: true } );
  61. renderer.setPixelRatio( window.devicePixelRatio );
  62. renderer.setSize( window.innerWidth, window.innerHeight );
  63. document.body.appendChild( renderer.domElement );
  64. //stats
  65. stats = new Stats();
  66. document.body.appendChild( stats.dom );
  67. window.addEventListener( 'resize', onWindowResize, false );
  68. }
  69. function onWindowResize() {
  70. camera.aspect = window.innerWidth / window.innerHeight;
  71. camera.updateProjectionMatrix();
  72. renderer.setSize( window.innerWidth, window.innerHeight );
  73. }
  74. function animate() {
  75. requestAnimationFrame( animate );
  76. render();
  77. stats.update();
  78. }
  79. function render() {
  80. var time = Date.now() * 0.0005;
  81. var delta = clock.getDelta();
  82. if ( object ) object.rotation.y -= 0.5 * delta;
  83. light1.position.x = Math.sin( time * 0.7 ) * 30;
  84. light1.position.y = Math.cos( time * 0.5 ) * 40;
  85. light1.position.z = Math.cos( time * 0.3 ) * 30;
  86. light2.position.x = Math.cos( time * 0.3 ) * 30;
  87. light2.position.y = Math.sin( time * 0.5 ) * 40;
  88. light2.position.z = Math.sin( time * 0.7 ) * 30;
  89. light3.position.x = Math.sin( time * 0.7 ) * 30;
  90. light3.position.y = Math.cos( time * 0.3 ) * 40;
  91. light3.position.z = Math.sin( time * 0.5 ) * 30;
  92. light4.position.x = Math.sin( time * 0.3 ) * 30;
  93. light4.position.y = Math.cos( time * 0.7 ) * 40;
  94. light4.position.z = Math.sin( time * 0.5 ) * 30;
  95. renderer.render( scene, camera );
  96. }
  97. </script>
  98. </body>
  99. </html>