webgl_lights_spotlight.html 4.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lights - spotlight</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - spotlight by <a href="http://master-domain.com" target="_blank" rel="noopener">Master James</a><br />
  12. </div>
  13. <script type="module">
  14. import {
  15. AmbientLight,
  16. AxesHelper,
  17. BoxBufferGeometry,
  18. CameraHelper,
  19. Mesh,
  20. MeshPhongMaterial,
  21. PCFSoftShadowMap,
  22. PerspectiveCamera,
  23. PlaneBufferGeometry,
  24. Scene,
  25. SpotLight,
  26. SpotLightHelper,
  27. WebGLRenderer
  28. } from "../build/three.module.js";
  29. import { GUI } from './jsm/libs/dat.gui.module.js';
  30. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  31. var renderer, scene, camera;
  32. var spotLight, lightHelper, shadowCameraHelper;
  33. var gui;
  34. function init() {
  35. renderer = new WebGLRenderer();
  36. renderer.setPixelRatio( window.devicePixelRatio );
  37. renderer.setSize( window.innerWidth, window.innerHeight );
  38. document.body.appendChild( renderer.domElement );
  39. renderer.shadowMap.enabled = true;
  40. renderer.shadowMap.type = PCFSoftShadowMap;
  41. renderer.gammaInput = true;
  42. renderer.gammaOutput = true;
  43. scene = new Scene();
  44. camera = new PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 1000 );
  45. camera.position.set( 65, 8, - 10 );
  46. var controls = new OrbitControls( camera, renderer.domElement );
  47. controls.addEventListener( 'change', render );
  48. controls.minDistance = 20;
  49. controls.maxDistance = 500;
  50. controls.enablePan = false;
  51. var ambient = new AmbientLight( 0xffffff, 0.1 );
  52. scene.add( ambient );
  53. spotLight = new SpotLight( 0xffffff, 1 );
  54. spotLight.position.set( 15, 40, 35 );
  55. spotLight.angle = Math.PI / 4;
  56. spotLight.penumbra = 0.05;
  57. spotLight.decay = 2;
  58. spotLight.distance = 200;
  59. spotLight.castShadow = true;
  60. spotLight.shadow.mapSize.width = 1024;
  61. spotLight.shadow.mapSize.height = 1024;
  62. spotLight.shadow.camera.near = 10;
  63. spotLight.shadow.camera.far = 200;
  64. scene.add( spotLight );
  65. lightHelper = new SpotLightHelper( spotLight );
  66. scene.add( lightHelper );
  67. shadowCameraHelper = new CameraHelper( spotLight.shadow.camera );
  68. scene.add( shadowCameraHelper );
  69. scene.add( new AxesHelper( 10 ) );
  70. var material = new MeshPhongMaterial( { color: 0x808080, dithering: true } );
  71. var geometry = new PlaneBufferGeometry( 2000, 2000 );
  72. var mesh = new Mesh( geometry, material );
  73. mesh.position.set( 0, - 1, 0 );
  74. mesh.rotation.x = - Math.PI * 0.5;
  75. mesh.receiveShadow = true;
  76. scene.add( mesh );
  77. var material = new MeshPhongMaterial( { color: 0x4080ff, dithering: true } );
  78. var geometry = new BoxBufferGeometry( 3, 1, 2 );
  79. var mesh = new Mesh( geometry, material );
  80. mesh.position.set( 40, 2, 0 );
  81. mesh.castShadow = true;
  82. scene.add( mesh );
  83. controls.target.copy( mesh.position );
  84. controls.update();
  85. window.addEventListener( 'resize', onResize, false );
  86. }
  87. function onResize() {
  88. camera.aspect = window.innerWidth / window.innerHeight;
  89. camera.updateProjectionMatrix();
  90. renderer.setSize( window.innerWidth, window.innerHeight );
  91. }
  92. function render() {
  93. lightHelper.update();
  94. shadowCameraHelper.update();
  95. renderer.render( scene, camera );
  96. }
  97. function buildGui() {
  98. gui = new GUI();
  99. var params = {
  100. 'light color': spotLight.color.getHex(),
  101. intensity: spotLight.intensity,
  102. distance: spotLight.distance,
  103. angle: spotLight.angle,
  104. penumbra: spotLight.penumbra,
  105. decay: spotLight.decay
  106. };
  107. gui.addColor( params, 'light color' ).onChange( function ( val ) {
  108. spotLight.color.setHex( val );
  109. render();
  110. } );
  111. gui.add( params, 'intensity', 0, 2 ).onChange( function ( val ) {
  112. spotLight.intensity = val;
  113. render();
  114. } );
  115. gui.add( params, 'distance', 50, 200 ).onChange( function ( val ) {
  116. spotLight.distance = val;
  117. render();
  118. } );
  119. gui.add( params, 'angle', 0, Math.PI / 3 ).onChange( function ( val ) {
  120. spotLight.angle = val;
  121. render();
  122. } );
  123. gui.add( params, 'penumbra', 0, 1 ).onChange( function ( val ) {
  124. spotLight.penumbra = val;
  125. render();
  126. } );
  127. gui.add( params, 'decay', 1, 2 ).onChange( function ( val ) {
  128. spotLight.decay = val;
  129. render();
  130. } );
  131. gui.open();
  132. }
  133. init();
  134. buildGui();
  135. render();
  136. </script>
  137. </body>
  138. </html>