webgl_lights_spotlights.html 4.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lights - spot light</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - SpotLights<br/>
  12. by <a href="http://master-domain.com" target="_blank" rel="noopener">Master James</a>
  13. </div>
  14. <script src="js/libs/tween.min.js"></script>
  15. <script type="module">
  16. import {
  17. AmbientLight,
  18. BoxBufferGeometry,
  19. Mesh,
  20. MeshPhongMaterial,
  21. PCFSoftShadowMap,
  22. PerspectiveCamera,
  23. PlaneBufferGeometry,
  24. Scene,
  25. SpotLight,
  26. SpotLightHelper,
  27. WebGLRenderer
  28. } from "../build/three.module.js";
  29. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  30. var renderer = new WebGLRenderer();
  31. renderer.setPixelRatio( window.devicePixelRatio );
  32. var camera = new PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 2000 );
  33. var controls = new OrbitControls( camera, renderer.domElement );
  34. var scene = new Scene();
  35. var matFloor = new MeshPhongMaterial();
  36. var matBox = new MeshPhongMaterial( { color: 0xaaaaaa } );
  37. var geoFloor = new PlaneBufferGeometry( 2000, 2000 );
  38. var geoBox = new BoxBufferGeometry( 3, 1, 2 );
  39. var mshFloor = new Mesh( geoFloor, matFloor );
  40. mshFloor.rotation.x = - Math.PI * 0.5;
  41. var mshBox = new Mesh( geoBox, matBox );
  42. var ambient = new AmbientLight( 0x111111 );
  43. var spotLight1 = createSpotlight( 0xFF7F00 );
  44. var spotLight2 = createSpotlight( 0x00FF7F );
  45. var spotLight3 = createSpotlight( 0x7F00FF );
  46. var lightHelper1, lightHelper2, lightHelper3;
  47. function init() {
  48. renderer.shadowMap.enabled = true;
  49. renderer.shadowMap.type = PCFSoftShadowMap;
  50. renderer.gammaInput = true;
  51. renderer.gammaOutput = true;
  52. camera.position.set( 46, 22, - 21 );
  53. spotLight1.position.set( 15, 40, 45 );
  54. spotLight2.position.set( 0, 40, 35 );
  55. spotLight3.position.set( - 15, 40, 45 );
  56. lightHelper1 = new SpotLightHelper( spotLight1 );
  57. lightHelper2 = new SpotLightHelper( spotLight2 );
  58. lightHelper3 = new SpotLightHelper( spotLight3 );
  59. matFloor.color.set( 0x808080 );
  60. mshFloor.receiveShadow = true;
  61. mshFloor.position.set( 0, - 0.05, 0 );
  62. mshBox.castShadow = true;
  63. mshBox.receiveShadow = true;
  64. mshBox.position.set( 0, 5, 0 );
  65. scene.add( mshFloor );
  66. scene.add( mshBox );
  67. scene.add( ambient );
  68. scene.add( spotLight1, spotLight2, spotLight3 );
  69. scene.add( lightHelper1, lightHelper2, lightHelper3 );
  70. document.body.appendChild( renderer.domElement );
  71. onResize();
  72. window.addEventListener( 'resize', onResize, false );
  73. controls.target.set( 0, 7, 0 );
  74. controls.maxPolarAngle = Math.PI / 2;
  75. controls.update();
  76. }
  77. function createSpotlight( color ) {
  78. var newObj = new SpotLight( color, 2 );
  79. newObj.castShadow = true;
  80. newObj.angle = 0.3;
  81. newObj.penumbra = 0.2;
  82. newObj.decay = 2;
  83. newObj.distance = 50;
  84. newObj.shadow.mapSize.width = 1024;
  85. newObj.shadow.mapSize.height = 1024;
  86. return newObj;
  87. }
  88. function onResize() {
  89. camera.aspect = window.innerWidth / window.innerHeight;
  90. camera.updateProjectionMatrix();
  91. renderer.setSize( window.innerWidth, window.innerHeight );
  92. }
  93. function tween( light ) {
  94. new TWEEN.Tween( light ).to( {
  95. angle: ( Math.random() * 0.7 ) + 0.1,
  96. penumbra: Math.random() + 1
  97. }, Math.random() * 3000 + 2000 )
  98. .easing( TWEEN.Easing.Quadratic.Out ).start();
  99. new TWEEN.Tween( light.position ).to( {
  100. x: ( Math.random() * 30 ) - 15,
  101. y: ( Math.random() * 10 ) + 15,
  102. z: ( Math.random() * 30 ) - 15
  103. }, Math.random() * 3000 + 2000 )
  104. .easing( TWEEN.Easing.Quadratic.Out ).start();
  105. }
  106. function animate() {
  107. tween( spotLight1 );
  108. tween( spotLight2 );
  109. tween( spotLight3 );
  110. setTimeout( animate, 5000 );
  111. }
  112. function render() {
  113. TWEEN.update();
  114. if ( lightHelper1 ) lightHelper1.update();
  115. if ( lightHelper2 ) lightHelper2.update();
  116. if ( lightHelper3 ) lightHelper3.update();
  117. renderer.render( scene, camera );
  118. requestAnimationFrame( render );
  119. }
  120. init();
  121. render();
  122. animate();
  123. </script>
  124. </body>
  125. </html>