webgl_lines_fat_wireframe.html 6.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lines - fat - wireframe</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info"><a href="https://threejs.org" target="_blank">three.js</a> - fat lines</div>
  12. <script type="module">
  13. import {
  14. IcosahedronBufferGeometry,
  15. LineBasicMaterial,
  16. LineDashedMaterial,
  17. LineSegments,
  18. PerspectiveCamera,
  19. Scene,
  20. WebGLRenderer,
  21. WireframeGeometry
  22. } from "../build/three.module.js";
  23. import Stats from './jsm/libs/stats.module.js';
  24. import { GUI } from './jsm/libs/dat.gui.module.js';
  25. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  26. import { LineMaterial } from './jsm/lines/LineMaterial.js';
  27. import { Wireframe } from './jsm/lines/Wireframe.js';
  28. import { WireframeGeometry2 } from './jsm/lines/WireframeGeometry2.js';
  29. var wireframe, renderer, scene, camera, camera2, controls;
  30. var wireframe1;
  31. var matLine, matLineBasic, matLineDashed;
  32. var stats;
  33. var gui;
  34. // viewport
  35. var insetWidth;
  36. var insetHeight;
  37. init();
  38. animate();
  39. function init() {
  40. renderer = new WebGLRenderer( { antialias: true } );
  41. renderer.setPixelRatio( window.devicePixelRatio );
  42. renderer.setClearColor( 0x000000, 0.0 );
  43. renderer.setSize( window.innerWidth, window.innerHeight );
  44. document.body.appendChild( renderer.domElement );
  45. scene = new Scene();
  46. camera = new PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  47. camera.position.set( - 50, 0, 50 );
  48. camera2 = new PerspectiveCamera( 40, 1, 1, 1000 );
  49. camera2.position.copy( camera.position );
  50. controls = new OrbitControls( camera, renderer.domElement );
  51. controls.minDistance = 10;
  52. controls.maxDistance = 500;
  53. // Wireframe ( WireframeGeometry2, LineMaterial )
  54. var geo = new IcosahedronBufferGeometry( 20, 1 );
  55. var geometry = new WireframeGeometry2( geo );
  56. matLine = new LineMaterial( {
  57. color: 0x4080ff,
  58. linewidth: 5, // in pixels
  59. //resolution: // to be set by renderer, eventually
  60. dashed: false
  61. } );
  62. wireframe = new Wireframe( geometry, matLine );
  63. wireframe.computeLineDistances();
  64. wireframe.scale.set( 1, 1, 1 );
  65. scene.add( wireframe );
  66. // Line ( WireframeGeometry, LineBasicMaterial ) - rendered with gl.LINE
  67. geo = new WireframeGeometry( geo );
  68. matLineBasic = new LineBasicMaterial( { color: 0x4080ff } );
  69. matLineDashed = new LineDashedMaterial( { scale: 2, dashSize: 1, gapSize: 1 } );
  70. wireframe1 = new LineSegments( geo, matLineBasic );
  71. wireframe1.computeLineDistances();
  72. wireframe1.visible = false;
  73. scene.add( wireframe1 );
  74. //
  75. window.addEventListener( 'resize', onWindowResize, false );
  76. onWindowResize();
  77. stats = new Stats();
  78. document.body.appendChild( stats.dom );
  79. initGui();
  80. }
  81. function onWindowResize() {
  82. camera.aspect = window.innerWidth / window.innerHeight;
  83. camera.updateProjectionMatrix();
  84. renderer.setSize( window.innerWidth, window.innerHeight );
  85. insetWidth = window.innerHeight / 4; // square
  86. insetHeight = window.innerHeight / 4;
  87. camera2.aspect = insetWidth / insetHeight;
  88. camera2.updateProjectionMatrix();
  89. }
  90. function animate() {
  91. requestAnimationFrame( animate );
  92. stats.update();
  93. // main scene
  94. renderer.setClearColor( 0x000000, 0 );
  95. renderer.setViewport( 0, 0, window.innerWidth, window.innerHeight );
  96. // renderer will set this eventually
  97. matLine.resolution.set( window.innerWidth, window.innerHeight ); // resolution of the viewport
  98. renderer.render( scene, camera );
  99. // inset scene
  100. renderer.setClearColor( 0x222222, 1 );
  101. renderer.clearDepth(); // important!
  102. renderer.setScissorTest( true );
  103. renderer.setScissor( 20, window.innerHeight - insetHeight - 20, insetWidth, insetHeight );
  104. renderer.setViewport( 20, window.innerHeight - insetHeight - 20, insetWidth, insetHeight );
  105. camera2.position.copy( camera.position );
  106. camera2.quaternion.copy( camera.quaternion );
  107. // renderer will set this eventually
  108. matLine.resolution.set( insetWidth, insetHeight ); // resolution of the inset viewport
  109. renderer.render( scene, camera2 );
  110. renderer.setScissorTest( false );
  111. }
  112. //
  113. function initGui() {
  114. gui = new GUI();
  115. var param = {
  116. 'line type': 0,
  117. 'width (px)': 5,
  118. 'dashed': false,
  119. 'dash scale': 1,
  120. 'dash / gap': 1
  121. };
  122. gui.add( param, 'line type', { 'LineGeometry': 0, 'gl.LINE': 1 } ).onChange( function ( val ) {
  123. switch ( val ) {
  124. case '0':
  125. wireframe.visible = true;
  126. wireframe1.visible = false;
  127. break;
  128. case '1':
  129. wireframe.visible = false;
  130. wireframe1.visible = true;
  131. break;
  132. }
  133. } );
  134. gui.add( param, 'width (px)', 1, 10 ).onChange( function ( val ) {
  135. matLine.linewidth = val;
  136. } );
  137. gui.add( param, 'dashed' ).onChange( function ( val ) {
  138. matLine.dashed = val;
  139. // dashed is implemented as a defines -- not as a uniform. this could be changed.
  140. // ... or LineDashedMaterial could be implemented as a separate material
  141. // temporary hack - renderer should do this eventually
  142. if ( val ) matLine.defines.USE_DASH = ""; else delete matLine.defines.USE_DASH;
  143. matLine.needsUpdate = true;
  144. wireframe1.material = val ? matLineDashed : matLineBasic;
  145. } );
  146. gui.add( param, 'dash scale', 1, 8, 0.1 ).onChange( function ( val ) {
  147. matLine.dashScale = val;
  148. matLineDashed.scale = val;
  149. } );
  150. gui.add( param, 'dash / gap', { '2 : 1': 0, '1 : 1': 1, '1 : 2': 2 } ).onChange( function ( val ) {
  151. switch ( val ) {
  152. case '0':
  153. matLine.dashSize = 2;
  154. matLine.gapSize = 1;
  155. matLineDashed.dashSize = 2;
  156. matLineDashed.gapSize = 1;
  157. break;
  158. case '1':
  159. matLine.dashSize = 1;
  160. matLine.gapSize = 1;
  161. matLineDashed.dashSize = 1;
  162. matLineDashed.gapSize = 1;
  163. break;
  164. case '2':
  165. matLine.dashSize = 1;
  166. matLine.gapSize = 2;
  167. matLineDashed.dashSize = 1;
  168. matLineDashed.gapSize = 2;
  169. break;
  170. }
  171. } );
  172. }
  173. </script>
  174. </body>
  175. </html>