webgl_loader_awd.html 2.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - collada</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - AWD loader
  12. </div>
  13. <script type="module">
  14. import {
  15. AmbientLight,
  16. DirectionalLight,
  17. PerspectiveCamera,
  18. PointLight,
  19. Scene,
  20. WebGLRenderer,
  21. } from "../build/three.module.js";
  22. import Stats from './jsm/libs/stats.module.js';
  23. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  24. import { AWDLoader } from './jsm/loaders/AWDLoader.js';
  25. var container, stats;
  26. var camera, scene, renderer;
  27. var pointLight;
  28. var trunk;
  29. var loader = new AWDLoader();
  30. loader.materialFactory = createMaterial;
  31. loader.load( './models/awd/simple/simple.awd', function ( _trunk ) {
  32. trunk = _trunk;
  33. init();
  34. render();
  35. } );
  36. function createMaterial() {
  37. // console.log( name );
  38. // var mat = new MeshPhongMaterial({
  39. // color: 0xaaaaaa,
  40. // shininess: 20
  41. // });
  42. // return mat;
  43. return null;
  44. }
  45. function init() {
  46. container = document.createElement( 'div' );
  47. document.body.appendChild( container );
  48. camera = new PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  49. camera.position.set( 70, 50, - 100 );
  50. scene = new Scene();
  51. // Add the AWD SCENE
  52. scene.add( trunk );
  53. // Lights
  54. scene.add( new AmbientLight( 0x606060 ) );
  55. var directionalLight = new DirectionalLight( /*Math.random() * 0xffffff*/0xeeeeee );
  56. directionalLight.position.set( .2, - 1, .2 );
  57. directionalLight.position.normalize();
  58. scene.add( directionalLight );
  59. pointLight = new PointLight( 0xffffff, .6 );
  60. scene.add( pointLight );
  61. renderer = new WebGLRenderer();
  62. renderer.setPixelRatio( window.devicePixelRatio );
  63. renderer.setSize( window.innerWidth, window.innerHeight );
  64. container.appendChild( renderer.domElement );
  65. var controls = new OrbitControls( camera, renderer.domElement );
  66. stats = new Stats();
  67. container.appendChild( stats.dom );
  68. //
  69. window.addEventListener( 'resize', onWindowResize, false );
  70. }
  71. function onWindowResize() {
  72. camera.aspect = window.innerWidth / window.innerHeight;
  73. camera.updateProjectionMatrix();
  74. renderer.setSize( window.innerWidth, window.innerHeight );
  75. }
  76. function render() {
  77. requestAnimationFrame( render );
  78. var timer = Date.now() * 0.0005;
  79. pointLight.position.x = Math.sin( timer * 4 ) * 3000;
  80. pointLight.position.y = 600;
  81. pointLight.position.z = Math.cos( timer * 4 ) * 3000;
  82. renderer.render( scene, camera );
  83. stats.update();
  84. }
  85. </script>
  86. </body>
  87. </html>