webgl_loader_collada_kinematics.html 4.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - collada - kinematics</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> collada loader - kinematics<br/>
  12. robot from <a href="https://github.com/rdiankov/collada_robots" target="_blank" rel="noopener">collada robots</a>
  13. </div>
  14. <script src="js/libs/tween.min.js"></script>
  15. <script type="module">
  16. import {
  17. GridHelper,
  18. HemisphereLight,
  19. Math as _Math,
  20. Mesh,
  21. MeshBasicMaterial,
  22. PerspectiveCamera,
  23. PointLight,
  24. Scene,
  25. SphereBufferGeometry,
  26. WebGLRenderer
  27. } from "../build/three.module.js";
  28. import Stats from './jsm/libs/stats.module.js';
  29. import { ColladaLoader } from './jsm/loaders/ColladaLoader.js';
  30. var container, stats;
  31. var camera, scene, renderer;
  32. var particleLight;
  33. var dae;
  34. var kinematics;
  35. var kinematicsTween;
  36. var tweenParameters = {};
  37. var loader = new ColladaLoader();
  38. // loader.load( './models/collada/kawada-hironx.dae', function ( collada ) {
  39. loader.load( './models/collada/abb_irb52_7_120.dae', function ( collada ) {
  40. dae = collada.scene;
  41. dae.traverse( function ( child ) {
  42. if ( child.isMesh ) {
  43. // model does not have normals
  44. child.material.flatShading = true;
  45. }
  46. } );
  47. dae.scale.x = dae.scale.y = dae.scale.z = 10.0;
  48. dae.updateMatrix();
  49. kinematics = collada.kinematics;
  50. init();
  51. animate();
  52. } );
  53. function init() {
  54. container = document.createElement( 'div' );
  55. document.body.appendChild( container );
  56. camera = new PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  57. camera.position.set( 2, 2, 3 );
  58. scene = new Scene();
  59. // Grid
  60. var grid = new GridHelper( 20, 20 );
  61. scene.add( grid );
  62. // Add the COLLADA
  63. scene.add( dae );
  64. particleLight = new Mesh( new SphereBufferGeometry( 4, 8, 8 ), new MeshBasicMaterial( { color: 0xffffff } ) );
  65. scene.add( particleLight );
  66. // Lights
  67. var light = new HemisphereLight( 0xffeeee, 0x111122 );
  68. scene.add( light );
  69. var pointLight = new PointLight( 0xffffff, 0.3 );
  70. particleLight.add( pointLight );
  71. renderer = new WebGLRenderer();
  72. renderer.setPixelRatio( window.devicePixelRatio );
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. container.appendChild( renderer.domElement );
  75. stats = new Stats();
  76. container.appendChild( stats.dom );
  77. setupTween();
  78. //
  79. window.addEventListener( 'resize', onWindowResize, false );
  80. }
  81. function setupTween() {
  82. var duration = _Math.randInt( 1000, 5000 );
  83. var target = {};
  84. for ( var prop in kinematics.joints ) {
  85. if ( kinematics.joints.hasOwnProperty( prop ) ) {
  86. if ( ! kinematics.joints[ prop ].static ) {
  87. var joint = kinematics.joints[ prop ];
  88. var old = tweenParameters[ prop ];
  89. var position = old ? old : joint.zeroPosition;
  90. tweenParameters[ prop ] = position;
  91. target[ prop ] = _Math.randInt( joint.limits.min, joint.limits.max );
  92. }
  93. }
  94. }
  95. kinematicsTween = new TWEEN.Tween( tweenParameters ).to( target, duration ).easing( TWEEN.Easing.Quadratic.Out );
  96. kinematicsTween.onUpdate( function () {
  97. for ( var prop in kinematics.joints ) {
  98. if ( kinematics.joints.hasOwnProperty( prop ) ) {
  99. if ( ! kinematics.joints[ prop ].static ) {
  100. kinematics.setJointValue( prop, this[ prop ] );
  101. }
  102. }
  103. }
  104. } );
  105. kinematicsTween.start();
  106. setTimeout( setupTween, duration );
  107. }
  108. function onWindowResize() {
  109. camera.aspect = window.innerWidth / window.innerHeight;
  110. camera.updateProjectionMatrix();
  111. renderer.setSize( window.innerWidth, window.innerHeight );
  112. }
  113. //
  114. function animate() {
  115. requestAnimationFrame( animate );
  116. render();
  117. stats.update();
  118. TWEEN.update();
  119. }
  120. function render() {
  121. var timer = Date.now() * 0.0001;
  122. camera.position.x = Math.cos( timer ) * 20;
  123. camera.position.y = 10;
  124. camera.position.z = Math.sin( timer ) * 20;
  125. camera.lookAt( 0, 5, 0 );
  126. particleLight.position.x = Math.sin( timer * 4 ) * 3009;
  127. particleLight.position.y = Math.cos( timer * 5 ) * 4000;
  128. particleLight.position.z = Math.cos( timer * 4 ) * 3009;
  129. renderer.render( scene, camera );
  130. }
  131. </script>
  132. </body>
  133. </html>