webgl_loader_ctm_materials.html 5.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - CTM loader materials</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl -
  12. using <a href="https://github.com/jcmellado/js-openctm" target="_blank" rel="noopener">js-openctm</a><br/>
  13. camaro by <a href="http://www.turbosquid.com/3d-models/blender-camaro/411348" target="_blank" rel="noopener">dskfnwn</a> -
  14. skybox by <a href="http://ict.debevec.org/~debevec/" target="_blank" rel="noopener">Paul Debevec</a>
  15. </div>
  16. <script type="module">
  17. import {
  18. AmbientLight,
  19. CubeTextureLoader,
  20. DoubleSide,
  21. Mesh,
  22. MeshPhongMaterial,
  23. MeshStandardMaterial,
  24. PerspectiveCamera,
  25. PointLight,
  26. Scene,
  27. Vector3,
  28. WebGLRenderer
  29. } from "../build/three.module.js";
  30. import Stats from './jsm/libs/stats.module.js';
  31. import { CTMLoader } from './jsm/loaders/ctm/CTMLoader.js';
  32. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  33. var SCREEN_WIDTH = window.innerWidth;
  34. var SCREEN_HEIGHT = window.innerHeight;
  35. var container, stats;
  36. var camera, scene, controls;
  37. var renderer;
  38. var textureCube;
  39. init();
  40. animate();
  41. function init() {
  42. container = document.createElement( 'div' );
  43. document.body.appendChild( container );
  44. // CAMERA
  45. camera = new PerspectiveCamera( 30, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
  46. camera.position.set( 185, 40, 170 );
  47. // SCENE
  48. var r = "textures/cube/pisa/";
  49. var urls = [
  50. r + "px.png", r + "nx.png",
  51. r + "py.png", r + "ny.png",
  52. r + "pz.png", r + "nz.png"
  53. ];
  54. textureCube = new CubeTextureLoader().load( urls );
  55. scene = new Scene();
  56. scene.background = textureCube;
  57. // LIGHTS
  58. var light = new PointLight( 0xffffff, 1 );
  59. light.position.set( 2, 5, 1 );
  60. light.position.multiplyScalar( 30 );
  61. scene.add( light );
  62. var light = new PointLight( 0xffffff, 0.75 );
  63. light.position.set( - 12, 4.6, 2.4 );
  64. light.position.multiplyScalar( 30 );
  65. scene.add( light );
  66. scene.add( new AmbientLight( 0x050505 ) );
  67. // RENDERER
  68. renderer = new WebGLRenderer( { antialias: true } );
  69. renderer.setPixelRatio( window.devicePixelRatio );
  70. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  71. renderer.gammaInput = true;
  72. renderer.gammaOutput = true;
  73. renderer.domElement.style.position = "relative";
  74. container.appendChild( renderer.domElement );
  75. controls = new OrbitControls( camera, renderer.domElement );
  76. controls.maxPolarAngle = Math.PI / 2;
  77. controls.minDistance = 150;
  78. controls.maxDistance = 500;
  79. // STATS
  80. stats = new Stats();
  81. container.appendChild( stats.dom );
  82. // EVENTS
  83. window.addEventListener( 'resize', onWindowResize, false );
  84. // LOADER
  85. var start = Date.now();
  86. // new way via CTMLoader and separate parts
  87. var position = new Vector3( - 105, - 78, - 30 );
  88. var scale = new Vector3( 30, 30, 30 );
  89. var loader = new CTMLoader();
  90. loader.setWorkerPath( "js/loaders/ctm/CTMWorker.js" );
  91. loader.loadParts( "models/ctm/camaro/camaro.js", function ( geometries, materials ) {
  92. hackMaterials( materials );
  93. for ( var i = 0; i < geometries.length; i ++ ) {
  94. var mesh = new Mesh( geometries[ i ], materials[ i ] );
  95. mesh.position.copy( position );
  96. mesh.scale.copy( scale );
  97. scene.add( mesh );
  98. }
  99. var end = Date.now();
  100. console.log( "load time:", end - start, "ms" );
  101. }, { useWorker: true } );
  102. }
  103. //
  104. function hackMaterials( materials ) {
  105. for ( var i = 0; i < materials.length; i ++ ) {
  106. var m = materials[ i ];
  107. if ( m.name.indexOf( "Body" ) !== - 1 ) {
  108. var mm = new MeshStandardMaterial();
  109. mm.color.setHex( 0x000000 );
  110. mm.lightMap = m.map;
  111. mm.envMap = textureCube;
  112. mm.metalness = 0.5;
  113. mm.roughness = 0.3;
  114. materials[ i ] = mm;
  115. } else if ( m.name.indexOf( "tire_car" ) !== - 1 ) {
  116. var mm = new MeshStandardMaterial();
  117. mm.color.setHex( 0x000000 );
  118. mm.lightMap = m.map;
  119. mm.metalness = 0.1;
  120. mm.roughness = 0.9;
  121. materials[ i ] = mm;
  122. } else if ( m.name.indexOf( "mirror" ) !== - 1 ) {
  123. var mm = new MeshStandardMaterial();
  124. mm.color.setHex( 0x808080 );
  125. mm.lightMap = m.map;
  126. mm.envMap = textureCube;
  127. mm.metalness = 0.9;
  128. mm.roughness = 0.5;
  129. materials[ i ] = mm;
  130. } else if ( m.name.indexOf( "glass" ) !== - 1 ) {
  131. var mm = new MeshStandardMaterial();
  132. mm.color.copy( m.color );
  133. mm.envMap = textureCube;
  134. mm.metalness = 1;
  135. mm.roughtness = 0.1;
  136. mm.opacity = m.opacity;
  137. mm.transparent = true;
  138. materials[ i ] = mm;
  139. } else if ( m.name.indexOf( "Material.001" ) !== - 1 ) {
  140. var mm = new MeshPhongMaterial( { map: m.map } );
  141. mm.specularMap = m.map;
  142. mm.shininess = 30;
  143. mm.color.setHex( 0x404040 );
  144. materials[ i ] = mm;
  145. }
  146. materials[ i ].side = DoubleSide;
  147. }
  148. }
  149. //
  150. function onWindowResize() {
  151. SCREEN_WIDTH = window.innerWidth;
  152. SCREEN_HEIGHT = window.innerHeight;
  153. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  154. camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  155. camera.updateProjectionMatrix();
  156. }
  157. //
  158. function animate() {
  159. requestAnimationFrame( animate );
  160. render();
  161. stats.update();
  162. }
  163. function render() {
  164. renderer.render( scene, camera );
  165. }
  166. </script>
  167. </body>
  168. </html>