webgl_loader_nrrd.html 6.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - NRRD loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. #inset {
  10. width: 150px;
  11. height: 150px;
  12. background-color: transparent; /* or transparent; will show through only if renderer alpha: true */
  13. border: none; /* or none; */
  14. margin: 0;
  15. padding: 0px;
  16. position: absolute;
  17. left: 20px;
  18. bottom: 20px;
  19. z-index: 100;
  20. }
  21. </style>
  22. </head>
  23. <body>
  24. <div id="info">
  25. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> -
  26. NRRD format loader test
  27. </div>
  28. <div id="inset"></div>
  29. <script type="module">
  30. import {
  31. AxesHelper,
  32. BoxBufferGeometry,
  33. BoxHelper,
  34. DirectionalLight,
  35. DoubleSide,
  36. Mesh,
  37. MeshBasicMaterial,
  38. MeshLambertMaterial,
  39. PerspectiveCamera,
  40. Scene,
  41. WebGLRenderer,
  42. } from "../build/three.module.js";
  43. import Stats from './jsm/libs/stats.module.js';
  44. import { GUI } from './jsm/libs/dat.gui.module.js';
  45. import { TrackballControls } from './jsm/controls/TrackballControls.js';
  46. import { NRRDLoader } from './jsm/loaders/NRRDLoader.js';
  47. import { VTKLoader } from './jsm/loaders/VTKLoader.js';
  48. var container,
  49. stats,
  50. camera,
  51. controls,
  52. scene,
  53. renderer,
  54. container2,
  55. renderer2,
  56. camera2,
  57. axes2,
  58. scene2;
  59. init();
  60. animate();
  61. function init() {
  62. camera = new PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.01, 1e10 );
  63. camera.position.z = 300;
  64. scene = new Scene();
  65. scene.add( camera );
  66. // light
  67. var dirLight = new DirectionalLight( 0xffffff );
  68. dirLight.position.set( 200, 200, 1000 ).normalize();
  69. camera.add( dirLight );
  70. camera.add( dirLight.target );
  71. var loader = new NRRDLoader();
  72. loader.load( "models/nrrd/I.nrrd", function ( volume ) {
  73. var geometry,
  74. material,
  75. sliceZ,
  76. sliceY,
  77. sliceX;
  78. //box helper to see the extend of the volume
  79. var geometry = new BoxBufferGeometry( volume.xLength, volume.yLength, volume.zLength );
  80. var material = new MeshBasicMaterial( { color: 0x00ff00 } );
  81. var cube = new Mesh( geometry, material );
  82. cube.visible = false;
  83. var box = new BoxHelper( cube );
  84. scene.add( box );
  85. box.applyMatrix( volume.matrix );
  86. scene.add( cube );
  87. //z plane
  88. sliceZ = volume.extractSlice( 'z', Math.floor( volume.RASDimensions[ 2 ] / 4 ) );
  89. scene.add( sliceZ.mesh );
  90. //y plane
  91. sliceY = volume.extractSlice( 'y', Math.floor( volume.RASDimensions[ 1 ] / 2 ) );
  92. scene.add( sliceY.mesh );
  93. //x plane
  94. sliceX = volume.extractSlice( 'x', Math.floor( volume.RASDimensions[ 0 ] / 2 ) );
  95. scene.add( sliceX.mesh );
  96. gui.add( sliceX, "index", 0, volume.RASDimensions[ 0 ], 1 ).name( "indexX" ).onChange( function () {
  97. sliceX.repaint.call( sliceX );
  98. } );
  99. gui.add( sliceY, "index", 0, volume.RASDimensions[ 1 ], 1 ).name( "indexY" ).onChange( function () {
  100. sliceY.repaint.call( sliceY );
  101. } );
  102. gui.add( sliceZ, "index", 0, volume.RASDimensions[ 2 ], 1 ).name( "indexZ" ).onChange( function () {
  103. sliceZ.repaint.call( sliceZ );
  104. } );
  105. gui.add( volume, "lowerThreshold", volume.min, volume.max, 1 ).name( "Lower Threshold" ).onChange( function () {
  106. volume.repaintAllSlices();
  107. } );
  108. gui.add( volume, "upperThreshold", volume.min, volume.max, 1 ).name( "Upper Threshold" ).onChange( function () {
  109. volume.repaintAllSlices();
  110. } );
  111. gui.add( volume, "windowLow", volume.min, volume.max, 1 ).name( "Window Low" ).onChange( function () {
  112. volume.repaintAllSlices();
  113. } );
  114. gui.add( volume, "windowHigh", volume.min, volume.max, 1 ).name( "Window High" ).onChange( function () {
  115. volume.repaintAllSlices();
  116. } );
  117. } );
  118. var vtkmaterial = new MeshLambertMaterial( { wireframe: false, morphTargets: false, side: DoubleSide, color: 0xff0000 } );
  119. var vtkloader = new VTKLoader();
  120. vtkloader.load( "models/vtk/liver.vtk", function ( geometry ) {
  121. geometry.computeVertexNormals();
  122. var mesh = new Mesh( geometry, vtkmaterial );
  123. scene.add( mesh );
  124. var visibilityControl = {
  125. visible: true
  126. };
  127. gui.add( visibilityControl, "visible" ).name( "Model Visible" ).onChange( function () {
  128. mesh.visible = visibilityControl.visible;
  129. renderer.render( scene, camera );
  130. } );
  131. } );
  132. // renderer
  133. renderer = new WebGLRenderer( { alpha: true } );
  134. renderer.setPixelRatio( window.devicePixelRatio );
  135. renderer.setSize( window.innerWidth, window.innerHeight );
  136. container = document.createElement( 'div' );
  137. document.body.appendChild( container );
  138. container.appendChild( renderer.domElement );
  139. controls = new TrackballControls( camera, renderer.domElement );
  140. controls.rotateSpeed = 5.0;
  141. controls.zoomSpeed = 5;
  142. controls.panSpeed = 2;
  143. controls.noZoom = false;
  144. controls.noPan = false;
  145. controls.staticMoving = true;
  146. controls.dynamicDampingFactor = 0.3;
  147. stats = new Stats();
  148. container.appendChild( stats.dom );
  149. var gui = new GUI();
  150. setupInset();
  151. window.addEventListener( 'resize', onWindowResize, false );
  152. }
  153. function onWindowResize() {
  154. camera.aspect = window.innerWidth / window.innerHeight;
  155. camera.updateProjectionMatrix();
  156. renderer.setSize( window.innerWidth, window.innerHeight );
  157. controls.handleResize();
  158. }
  159. function animate() {
  160. requestAnimationFrame( animate );
  161. controls.update();
  162. //copy position of the camera into inset
  163. camera2.position.copy( camera.position );
  164. camera2.position.sub( controls.target );
  165. camera2.position.setLength( 300 );
  166. camera2.lookAt( scene2.position );
  167. renderer.render( scene, camera );
  168. renderer2.render( scene2, camera2 );
  169. stats.update();
  170. }
  171. function setupInset() {
  172. var insetWidth = 150,
  173. insetHeight = 150;
  174. container2 = document.getElementById( 'inset' );
  175. container2.width = insetWidth;
  176. container2.height = insetHeight;
  177. // renderer
  178. renderer2 = new WebGLRenderer( { alpha: true } );
  179. renderer2.setClearColor( 0x000000, 0 );
  180. renderer2.setSize( insetWidth, insetHeight );
  181. container2.appendChild( renderer2.domElement );
  182. // scene
  183. scene2 = new Scene();
  184. // camera
  185. camera2 = new PerspectiveCamera( 50, insetWidth / insetHeight, 1, 1000 );
  186. camera2.up = camera.up; // important!
  187. // axes
  188. axes2 = new AxesHelper( 100 );
  189. scene2.add( axes2 );
  190. }
  191. </script>
  192. </body>
  193. </html>