webgl_loader_obj_mtl.html 3.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - OBJLoader + MTLLoader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - OBJLoader + MTLLoader
  12. </div>
  13. <script type="module">
  14. import {
  15. AmbientLight,
  16. Loader,
  17. PerspectiveCamera,
  18. PointLight,
  19. Scene,
  20. WebGLRenderer,
  21. } from "../build/three.module.js";
  22. import { DDSLoader } from './jsm/loaders/DDSLoader.js';
  23. import { MTLLoader } from './jsm/loaders/MTLLoader.js';
  24. import { OBJLoader } from './jsm/loaders/OBJLoader.js';
  25. var container;
  26. var camera, scene, renderer;
  27. var mouseX = 0, mouseY = 0;
  28. var windowHalfX = window.innerWidth / 2;
  29. var windowHalfY = window.innerHeight / 2;
  30. init();
  31. animate();
  32. function init() {
  33. container = document.createElement( 'div' );
  34. document.body.appendChild( container );
  35. camera = new PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  36. camera.position.z = 250;
  37. // scene
  38. scene = new Scene();
  39. var ambientLight = new AmbientLight( 0xcccccc, 0.4 );
  40. scene.add( ambientLight );
  41. var pointLight = new PointLight( 0xffffff, 0.8 );
  42. camera.add( pointLight );
  43. scene.add( camera );
  44. // model
  45. var onProgress = function ( xhr ) {
  46. if ( xhr.lengthComputable ) {
  47. var percentComplete = xhr.loaded / xhr.total * 100;
  48. console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
  49. }
  50. };
  51. var onError = function () { };
  52. Loader.Handlers.add( /\.dds$/i, new DDSLoader() );
  53. new MTLLoader()
  54. .setPath( 'models/obj/male02/' )
  55. .load( 'male02_dds.mtl', function ( materials ) {
  56. materials.preload();
  57. new OBJLoader()
  58. .setMaterials( materials )
  59. .setPath( 'models/obj/male02/' )
  60. .load( 'male02.obj', function ( object ) {
  61. object.position.y = - 95;
  62. scene.add( object );
  63. }, onProgress, onError );
  64. } );
  65. //
  66. renderer = new WebGLRenderer();
  67. renderer.setPixelRatio( window.devicePixelRatio );
  68. renderer.setSize( window.innerWidth, window.innerHeight );
  69. container.appendChild( renderer.domElement );
  70. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  71. //
  72. window.addEventListener( 'resize', onWindowResize, false );
  73. }
  74. function onWindowResize() {
  75. windowHalfX = window.innerWidth / 2;
  76. windowHalfY = window.innerHeight / 2;
  77. camera.aspect = window.innerWidth / window.innerHeight;
  78. camera.updateProjectionMatrix();
  79. renderer.setSize( window.innerWidth, window.innerHeight );
  80. }
  81. function onDocumentMouseMove( event ) {
  82. mouseX = ( event.clientX - windowHalfX ) / 2;
  83. mouseY = ( event.clientY - windowHalfY ) / 2;
  84. }
  85. //
  86. function animate() {
  87. requestAnimationFrame( animate );
  88. render();
  89. }
  90. function render() {
  91. camera.position.x += ( mouseX - camera.position.x ) * .05;
  92. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  93. camera.lookAt( scene.position );
  94. renderer.render( scene, camera );
  95. }
  96. </script>
  97. </body>
  98. </html>