webgl_loader_ply.html 4.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - PLY</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> -
  12. PLY loader test by <a href="https://github.com/menway" target="_blank" rel="noopener">Wei Meng</a>.<br/>
  13. Image from <a href="http://people.sc.fsu.edu/~jburkardt/data/ply/ply.html">John Burkardt</a>
  14. </div>
  15. <script type="module">
  16. import {
  17. Color,
  18. DirectionalLight,
  19. Fog,
  20. HemisphereLight,
  21. Mesh,
  22. MeshPhongMaterial,
  23. MeshStandardMaterial,
  24. PerspectiveCamera,
  25. PlaneBufferGeometry,
  26. Scene,
  27. Vector3,
  28. WebGLRenderer,
  29. } from "../build/three.module.js";
  30. import Stats from './jsm/libs/stats.module.js';
  31. import { PLYLoader } from './jsm/loaders/PLYLoader.js';
  32. var container, stats;
  33. var camera, cameraTarget, scene, renderer;
  34. init();
  35. animate();
  36. function init() {
  37. container = document.createElement( 'div' );
  38. document.body.appendChild( container );
  39. camera = new PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 15 );
  40. camera.position.set( 3, 0.15, 3 );
  41. cameraTarget = new Vector3( 0, - 0.1, 0 );
  42. scene = new Scene();
  43. scene.background = new Color( 0x72645b );
  44. scene.fog = new Fog( 0x72645b, 2, 15 );
  45. // Ground
  46. var plane = new Mesh(
  47. new PlaneBufferGeometry( 40, 40 ),
  48. new MeshPhongMaterial( { color: 0x999999, specular: 0x101010 } )
  49. );
  50. plane.rotation.x = - Math.PI / 2;
  51. plane.position.y = - 0.5;
  52. scene.add( plane );
  53. plane.receiveShadow = true;
  54. // PLY file
  55. var loader = new PLYLoader();
  56. loader.load( './models/ply/ascii/dolphins.ply', function ( geometry ) {
  57. geometry.computeVertexNormals();
  58. var material = new MeshStandardMaterial( { color: 0x0055ff, flatShading: true } );
  59. var mesh = new Mesh( geometry, material );
  60. mesh.position.y = - 0.2;
  61. mesh.position.z = 0.3;
  62. mesh.rotation.x = - Math.PI / 2;
  63. mesh.scale.multiplyScalar( 0.001 );
  64. mesh.castShadow = true;
  65. mesh.receiveShadow = true;
  66. scene.add( mesh );
  67. } );
  68. loader.load( './models/ply/binary/Lucy100k.ply', function ( geometry ) {
  69. geometry.computeVertexNormals();
  70. var material = new MeshStandardMaterial( { color: 0x0055ff, flatShading: true } );
  71. var mesh = new Mesh( geometry, material );
  72. mesh.position.x = - 0.2;
  73. mesh.position.y = - 0.02;
  74. mesh.position.z = - 0.2;
  75. mesh.scale.multiplyScalar( 0.0006 );
  76. mesh.castShadow = true;
  77. mesh.receiveShadow = true;
  78. scene.add( mesh );
  79. } );
  80. // Lights
  81. scene.add( new HemisphereLight( 0x443333, 0x111122 ) );
  82. addShadowedLight( 1, 1, 1, 0xffffff, 1.35 );
  83. addShadowedLight( 0.5, 1, - 1, 0xffaa00, 1 );
  84. // renderer
  85. renderer = new WebGLRenderer( { antialias: true } );
  86. renderer.setPixelRatio( window.devicePixelRatio );
  87. renderer.setSize( window.innerWidth, window.innerHeight );
  88. renderer.gammaInput = true;
  89. renderer.gammaOutput = true;
  90. renderer.shadowMap.enabled = true;
  91. container.appendChild( renderer.domElement );
  92. // stats
  93. stats = new Stats();
  94. container.appendChild( stats.dom );
  95. // resize
  96. window.addEventListener( 'resize', onWindowResize, false );
  97. }
  98. function addShadowedLight( x, y, z, color, intensity ) {
  99. var directionalLight = new DirectionalLight( color, intensity );
  100. directionalLight.position.set( x, y, z );
  101. scene.add( directionalLight );
  102. directionalLight.castShadow = true;
  103. var d = 1;
  104. directionalLight.shadow.camera.left = - d;
  105. directionalLight.shadow.camera.right = d;
  106. directionalLight.shadow.camera.top = d;
  107. directionalLight.shadow.camera.bottom = - d;
  108. directionalLight.shadow.camera.near = 1;
  109. directionalLight.shadow.camera.far = 4;
  110. directionalLight.shadow.mapSize.width = 1024;
  111. directionalLight.shadow.mapSize.height = 1024;
  112. directionalLight.shadow.bias = - 0.001;
  113. }
  114. function onWindowResize() {
  115. camera.aspect = window.innerWidth / window.innerHeight;
  116. camera.updateProjectionMatrix();
  117. renderer.setSize( window.innerWidth, window.innerHeight );
  118. }
  119. function animate() {
  120. requestAnimationFrame( animate );
  121. render();
  122. stats.update();
  123. }
  124. function render() {
  125. var timer = Date.now() * 0.0005;
  126. camera.position.x = Math.sin( timer ) * 2.5;
  127. camera.position.z = Math.cos( timer ) * 2.5;
  128. camera.lookAt( cameraTarget );
  129. renderer.render( scene, camera );
  130. }
  131. </script>
  132. </body>
  133. </html>