webgl_loader_sea3d.html 4.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Exported by <a href="https://github.com/sunag/sea3d" target="_blank" rel="noopener">SEA3D Exporter</a> and edited by <a href="https://github.com/sunag/sea3d" target="_blank" rel="noopener">SEA3D Studio</a>.<br/>
  12. Asset by <a href="http://vhalldez.cgsociety.org/" target="_blank" rel="noopener">Valdez Araujo</a>.
  13. Geometry Compression with <a href="https://github.com/google/draco" target="_blank" rel="noopener">Google Draco</a> and content with LZMA using <a href="http://sunag.github.io/sea3d/IO/index.html" style="color:#FFFFFF" target="_blank">SEA3D I.O.</a> Tools<br>
  14. </div>
  15. <script src="js/libs/draco/draco_decoder.js"></script>
  16. <script type="module">
  17. import {
  18. Vector3,
  19. Color,
  20. Clock,
  21. PerspectiveCamera,
  22. Scene,
  23. WebGLRenderer
  24. } from "../build/three.module.js";
  25. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  26. import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
  27. import { RenderPass } from './jsm/postprocessing/RenderPass.js';
  28. import { ShaderPass } from './jsm/postprocessing/ShaderPass.js';
  29. import { CopyShader } from './jsm/shaders/CopyShader.js';
  30. import { ColorCorrectionShader } from './jsm/shaders/ColorCorrectionShader.js';
  31. import { VignetteShader } from './jsm/shaders/VignetteShader.js';
  32. import { SEA3D } from './jsm/loaders/sea3d/SEA3DLoader.js';
  33. import './jsm/loaders/sea3d/SEA3DLZMA.js'; // sea3d lzma extension
  34. import './jsm/loaders/sea3d/SEA3DDraco.js'; // sea3d draco extension
  35. import Stats from './jsm/libs/stats.module.js';
  36. console.log( "Visit https://github.com/sunag/sea3d to all codes and builds under development." );
  37. var container, stats;
  38. var camera, scene, renderer, composer;
  39. var loader;
  40. // Initialize Three.JS
  41. init();
  42. //
  43. // SEA3D Loader
  44. //
  45. loader = new SEA3D( {
  46. autoPlay: true, // Auto play animations
  47. container: scene, // Container to add models
  48. progressive: true // Progressive download
  49. } );
  50. loader.onComplete = function () {
  51. // Get camera from SEA3D Studio
  52. // use loader.get... to get others objects
  53. //var cam = loader.getCamera( "Camera007" );
  54. //camera.position.copy( cam.position );
  55. //camera.rotation.copy( cam.rotation );
  56. console.log( "SEA3D asset loaded!" );
  57. };
  58. loader.load( './models/sea3d/mascot.draco.tjs.sea' );
  59. //
  60. function init() {
  61. scene = new Scene();
  62. scene.background = new Color( 0x333333 );
  63. container = document.createElement( 'div' );
  64. document.body.appendChild( container );
  65. camera = new PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  66. camera.position.set( 1000, 1000, 1000 );
  67. camera.lookAt( 0, 0, 0 );
  68. renderer = new WebGLRenderer();
  69. renderer.setPixelRatio( window.devicePixelRatio );
  70. renderer.setSize( window.innerWidth, window.innerHeight );
  71. container.appendChild( renderer.domElement );
  72. var controls = new OrbitControls( camera, renderer.domElement );
  73. stats = new Stats();
  74. container.appendChild( stats.dom );
  75. // post-processing
  76. composer = new EffectComposer( renderer );
  77. var renderPass = new RenderPass( scene, camera );
  78. var copyPass = new ShaderPass( CopyShader );
  79. composer.addPass( renderPass );
  80. var vh = 1.4, vl = 1.2;
  81. var colorCorrectionPass = new ShaderPass( ColorCorrectionShader );
  82. colorCorrectionPass.uniforms[ "powRGB" ].value = new Vector3( vh, vh, vh );
  83. colorCorrectionPass.uniforms[ "mulRGB" ].value = new Vector3( vl, vl, vl );
  84. composer.addPass( colorCorrectionPass );
  85. var vignettePass = new ShaderPass( VignetteShader );
  86. vignettePass.uniforms[ "darkness" ].value = 1.0;
  87. composer.addPass( vignettePass );
  88. composer.addPass( copyPass );
  89. // events
  90. window.addEventListener( 'resize', onWindowResize, false );
  91. }
  92. function onWindowResize() {
  93. camera.aspect = window.innerWidth / window.innerHeight;
  94. camera.updateProjectionMatrix();
  95. composer.setSize( window.innerWidth, window.innerHeight );
  96. renderer.setSize( window.innerWidth, window.innerHeight );
  97. }
  98. //
  99. var clock = new Clock();
  100. function animate() {
  101. var delta = clock.getDelta();
  102. requestAnimationFrame( animate );
  103. // Update SEA3D Animations
  104. SEA3D.AnimationHandler.update( delta );
  105. render( delta );
  106. stats.update();
  107. }
  108. function render( dlt ) {
  109. //renderer.render( scene, camera );
  110. composer.render( dlt );
  111. }
  112. animate();
  113. </script>
  114. </body>
  115. </html>