webgl_loader_sea3d_keyframe.html 6.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d / keyframe</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Exported by <a href="https://github.com/sunag/sea3d" target="_blank" rel="noopener">SEA3D Exporter</a><br/>
  12. <div id="description">Click to play</div>
  13. </div>
  14. <script type="module">
  15. import {
  16. Vector3,
  17. Color,
  18. Clock,
  19. PerspectiveCamera,
  20. Scene,
  21. WebGLRenderer
  22. } from "../build/three.module.js";
  23. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  24. import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
  25. import { RenderPass } from './jsm/postprocessing/RenderPass.js';
  26. import { ShaderPass } from './jsm/postprocessing/ShaderPass.js';
  27. import { CopyShader } from './jsm/shaders/CopyShader.js';
  28. import { ColorCorrectionShader } from './jsm/shaders/ColorCorrectionShader.js';
  29. import { VignetteShader } from './jsm/shaders/VignetteShader.js';
  30. import { SEA3D } from './jsm/loaders/sea3d/SEA3DLoader.js';
  31. import './jsm/loaders/sea3d/SEA3DLZMA.js'; // sea3d lzma extension
  32. import Stats from './jsm/libs/stats.module.js';
  33. console.log( "Visit https://github.com/sunag/sea3d to all codes and builds under development." );
  34. var container, stats;
  35. var camera, scene, renderer, composer, demoAt = - 1;
  36. var loader;
  37. // Initialize Three.JS
  38. init();
  39. //
  40. // SEA3D Loader
  41. //
  42. loader = new SEA3D( {
  43. autoPlay: false, // Manual play animations
  44. container: scene // Container to add models
  45. } );
  46. loader.onComplete = function () {
  47. // Get the first camera from 3ds Max
  48. // use loader.get... to get others objects
  49. var cam = loader.cameras[ 0 ];
  50. camera.position.copy( cam.position );
  51. camera.rotation.copy( cam.rotation );
  52. new OrbitControls( camera, renderer.domElement );
  53. // events
  54. window.addEventListener( 'click', onMouseClick, false );
  55. animate();
  56. };
  57. loader.load( './models/sea3d/keyframe.tjs.sea' );
  58. //
  59. // Animation Functions
  60. //
  61. function playAll( id, crossfade, offset ) {
  62. // play all animations
  63. for ( var i = 0; i < loader.meshes.length; i ++ ) {
  64. if ( loader.meshes[ i ].animator )
  65. loader.meshes[ i ].animator.play( id, crossfade, offset );
  66. }
  67. }
  68. function setTimeScale( timeScale ) {
  69. for ( var i = 0; i < loader.meshes.length; i ++ ) {
  70. if ( loader.meshes[ i ].animator )
  71. loader.meshes[ i ].animator.setTimeScale( timeScale );
  72. }
  73. }
  74. function stopAll() {
  75. for ( var i = 0; i < loader.meshes.length; i ++ ) {
  76. if ( loader.meshes[ i ].animator )
  77. loader.meshes[ i ].animator.stop();
  78. }
  79. }
  80. //
  81. function init() {
  82. scene = new Scene();
  83. scene.background = new Color( 0x333333 );
  84. container = document.createElement( 'div' );
  85. document.body.appendChild( container );
  86. camera = new PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  87. camera.position.set( 1000, - 300, 1000 );
  88. renderer = new WebGLRenderer();
  89. renderer.setPixelRatio( window.devicePixelRatio );
  90. renderer.setSize( window.innerWidth, window.innerHeight );
  91. container.appendChild( renderer.domElement );
  92. stats = new Stats();
  93. container.appendChild( stats.dom );
  94. // post-processing
  95. composer = new EffectComposer( renderer );
  96. var renderPass = new RenderPass( scene, camera );
  97. var copyPass = new ShaderPass( CopyShader );
  98. composer.addPass( renderPass );
  99. var vh = 1.4, vl = 1.2;
  100. var colorCorrectionPass = new ShaderPass( ColorCorrectionShader );
  101. colorCorrectionPass.uniforms[ "powRGB" ].value = new Vector3( vh, vh, vh );
  102. colorCorrectionPass.uniforms[ "mulRGB" ].value = new Vector3( vl, vl, vl );
  103. composer.addPass( colorCorrectionPass );
  104. var vignettePass = new ShaderPass( VignetteShader );
  105. vignettePass.uniforms[ "darkness" ].value = 1.0;
  106. composer.addPass( vignettePass );
  107. composer.addPass( copyPass );
  108. // events
  109. window.addEventListener( 'resize', onWindowResize, false );
  110. }
  111. function onWindowResize() {
  112. camera.aspect = window.innerWidth / window.innerHeight;
  113. camera.updateProjectionMatrix();
  114. composer.setSize( window.innerWidth, window.innerHeight );
  115. renderer.setSize( window.innerWidth, window.innerHeight );
  116. }
  117. //
  118. function description( msg ) {
  119. document.getElementById( 'description' ).innerHTML = ( demoAt + 1 ) + " - " + msg;
  120. }
  121. function onMouseClick() {
  122. // 0 at 3 demos
  123. switch ( demoAt = ++ demoAt % 4 ) {
  124. // play all animation to sequence "crash#1"
  125. case 0:
  126. playAll( "crash#1", .5 );
  127. setTimeScale( 1 );
  128. description( "crash#1 - crossfade 0.5 seconds" );
  129. break;
  130. // play all animation to sequence "crash#2"
  131. case 1:
  132. playAll( "crash#2", .5 );
  133. description( "crash#2 - crossfade 0.5 seconds" );
  134. break;
  135. // play animation in single object
  136. case 2:
  137. stopAll();
  138. var fracture99 = loader.getMesh( "Object099" );
  139. //fracture99.animator.setTimeScale( 1 );
  140. //fracture99.animator.playing
  141. //fracture99.animator.currentAnimation
  142. //fracture99.animator.previousAnimation
  143. fracture99.animator.play( "crash#2", .5, 0 );
  144. //fracture99.animator.stop();
  145. //fracture99.animator.pause();
  146. //fracture99.animator.resume();
  147. description( "crash#2 in single object - crossfade 0.5 seconds" );
  148. break;
  149. // set time scale
  150. case 3:
  151. playAll( "crash#2", .5 );
  152. setTimeScale( .1 );
  153. description( "time scale / 10 - crossfade 0.5 seconds" );
  154. break;
  155. }
  156. }
  157. //
  158. var clock = new Clock();
  159. function animate() {
  160. var delta = clock.getDelta();
  161. requestAnimationFrame( animate );
  162. // Update SEA3D Animations
  163. SEA3D.AnimationHandler.update( delta );
  164. render( delta );
  165. stats.update();
  166. }
  167. function render( dlt ) {
  168. //renderer.render( scene, camera );
  169. composer.render( dlt );
  170. }
  171. </script>
  172. </body>
  173. </html>