webgl_loader_sea3d_morph.html 4.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d / morph</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Exported by <a href="https://github.com/sunag/sea3d" target="_blank" rel="noopener">SEA3D Exporter</a><br/>
  12. <div id="description">Flag is Vertex Animation / Teapot is Morpher</div>
  13. </div>
  14. <script type="module">
  15. import {
  16. Vector3,
  17. Color,
  18. Clock,
  19. PerspectiveCamera,
  20. Scene,
  21. WebGLRenderer
  22. } from "../build/three.module.js";
  23. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  24. import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
  25. import { RenderPass } from './jsm/postprocessing/RenderPass.js';
  26. import { ShaderPass } from './jsm/postprocessing/ShaderPass.js';
  27. import { CopyShader } from './jsm/shaders/CopyShader.js';
  28. import { ColorCorrectionShader } from './jsm/shaders/ColorCorrectionShader.js';
  29. import { VignetteShader } from './jsm/shaders/VignetteShader.js';
  30. import { SEA3D } from './jsm/loaders/sea3d/SEA3DLoader.js';
  31. import './jsm/loaders/sea3d/SEA3DLZMA.js'; // sea3d lzma extension
  32. import Stats from './jsm/libs/stats.module.js';
  33. console.log( "Visit https://github.com/sunag/sea3d to all codes and builds under development." );
  34. var container, stats;
  35. var camera, scene, renderer, composer, teapot;
  36. var loader;
  37. // Initialize Three.JS
  38. init();
  39. //
  40. // SEA3D Loader
  41. //
  42. loader = new SEA3D( {
  43. autoPlay: true, // Auto play animations
  44. scripts: false, // Disable embed scripts
  45. container: scene // Container to add models
  46. } );
  47. loader.onComplete = function () {
  48. // Get the first camera from SEA3D Studio
  49. // use loader.get... to get others objects
  50. var cam = loader.cameras[ 0 ];
  51. camera.position.copy( cam.position );
  52. camera.rotation.copy( cam.rotation );
  53. new OrbitControls( camera, renderer.domElement );
  54. // get mesh
  55. teapot = loader.getMesh( "Teapot01" );
  56. // events
  57. window.addEventListener( 'mousemove', onMouseMove, false );
  58. animate();
  59. };
  60. loader.load( './models/sea3d/morph.tjs.sea' );
  61. //
  62. function init() {
  63. scene = new Scene();
  64. scene.background = new Color( 0x333333 );
  65. container = document.createElement( 'div' );
  66. document.body.appendChild( container );
  67. camera = new PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  68. camera.position.set( 1000, - 300, 1000 );
  69. renderer = new WebGLRenderer();
  70. renderer.setPixelRatio( window.devicePixelRatio );
  71. renderer.setSize( window.innerWidth, window.innerHeight );
  72. container.appendChild( renderer.domElement );
  73. stats = new Stats();
  74. container.appendChild( stats.dom );
  75. // post-processing
  76. composer = new EffectComposer( renderer );
  77. var renderPass = new RenderPass( scene, camera );
  78. var copyPass = new ShaderPass( CopyShader );
  79. composer.addPass( renderPass );
  80. var vh = 1.4, vl = 1.2;
  81. var colorCorrectionPass = new ShaderPass( ColorCorrectionShader );
  82. colorCorrectionPass.uniforms[ "powRGB" ].value = new Vector3( vh, vh, vh );
  83. colorCorrectionPass.uniforms[ "mulRGB" ].value = new Vector3( vl, vl, vl );
  84. composer.addPass( colorCorrectionPass );
  85. var vignettePass = new ShaderPass( VignetteShader );
  86. vignettePass.uniforms[ "darkness" ].value = 1.0;
  87. composer.addPass( vignettePass );
  88. composer.addPass( copyPass );
  89. // events
  90. window.addEventListener( 'resize', onWindowResize, false );
  91. }
  92. function onMouseMove( e ) {
  93. var mouseX = e.clientX,
  94. mouseY = e.clientY;
  95. // change morph weight: 0 at 1
  96. // names from modifier Morph of 3ds Max
  97. teapot.setWeight( "OldTeapot", mouseX / window.innerWidth );
  98. teapot.setWeight( "Sphere", mouseY / window.innerHeight );
  99. }
  100. function onWindowResize() {
  101. camera.aspect = window.innerWidth / window.innerHeight;
  102. camera.updateProjectionMatrix();
  103. composer.setSize( window.innerWidth, window.innerHeight );
  104. renderer.setSize( window.innerWidth, window.innerHeight );
  105. }
  106. //
  107. var clock = new Clock();
  108. function animate() {
  109. var delta = clock.getDelta();
  110. requestAnimationFrame( animate );
  111. // Update SEA3D Animations
  112. SEA3D.AnimationHandler.update( delta );
  113. render( delta );
  114. stats.update();
  115. }
  116. function render( dlt ) {
  117. //renderer.render( scene, camera );
  118. composer.render( dlt );
  119. }
  120. </script>
  121. </body>
  122. </html>