webgl_loader_sea3d_skinning.html 6.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d / skinning</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Exported by <a href="https://github.com/sunag/sea3d" target="_blank" rel="noopener">SEA3D Exporter</a>. Asset by <a href="http://www.turbosquid.com/3d-models/soccer-player-max-free/307330" target="_blank" rel="noopener">Trivision</a><br/>
  12. BoneObject: Object3D attached in a Bone<br/>
  13. Left Click to hidden/show the hat - Right click to run<br/>
  14. <div id="playercount"></div>
  15. </div>
  16. <script type="module">
  17. import {
  18. Vector3,
  19. Color,
  20. Clock,
  21. Object3D,
  22. PerspectiveCamera,
  23. Scene,
  24. WebGLRenderer
  25. } from "../build/three.module.js";
  26. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  27. import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
  28. import { RenderPass } from './jsm/postprocessing/RenderPass.js';
  29. import { ShaderPass } from './jsm/postprocessing/ShaderPass.js';
  30. import { CopyShader } from './jsm/shaders/CopyShader.js';
  31. import { ColorCorrectionShader } from './jsm/shaders/ColorCorrectionShader.js';
  32. import { VignetteShader } from './jsm/shaders/VignetteShader.js';
  33. import { SEA3D } from './jsm/loaders/sea3d/SEA3DLoader.js';
  34. import './jsm/loaders/sea3d/SEA3DLZMA.js'; // sea3d lzma extension
  35. import Stats from './jsm/libs/stats.module.js';
  36. console.log( "Visit https://github.com/sunag/sea3d to all codes and builds under development." );
  37. var container, stats;
  38. var camera, scene, renderer, composer, player, hat;
  39. var loader;
  40. // Initialize Three.JS
  41. init();
  42. //
  43. // SEA3D Loader
  44. //
  45. loader = new SEA3D( {
  46. autoPlay: true, // Auto play animations
  47. container: scene, // Container to add models
  48. multiplier: .6 // Light multiplier
  49. } );
  50. loader.onComplete = function () {
  51. // Get the first camera from SEA3D Studio
  52. // use loader.get... to get others objects
  53. var cam = loader.cameras[ 0 ];
  54. camera.position.copy( cam.position );
  55. camera.rotation.copy( cam.rotation );
  56. var controls = new OrbitControls( camera, renderer.domElement );
  57. // get meshes
  58. player = loader.getMesh( "Player" );
  59. hat = loader.getMesh( "Hat" );
  60. // on animation complete example
  61. //player.animation['pass#1'].onComplete = function(e) { console.log("Animation completed!", e); };
  62. // or
  63. player.animation[ 'pass#1' ].addEventListener( SEA3D.Animation.COMPLETE, function ( e ) {
  64. console.log( "Animation completed!", e );
  65. } );
  66. window.addEventListener( 'mousedown', onMouseClick );
  67. window.addEventListener( 'contextmenu', onRightClick );
  68. animate();
  69. updatePlayerCountDescription( 1 );
  70. };
  71. loader.load( './models/sea3d/skin.tjs.sea' );
  72. //
  73. function updatePlayerCountDescription( count ) {
  74. document.getElementById( "playercount" ).innerText = "Numbers of players " + count + " | Middle click to clone";
  75. }
  76. var cloneAsset = function () {
  77. var count = 2, size = 25;
  78. return function () {
  79. updatePlayerCountDescription( count );
  80. var PHI = Math.PI * 2 * ( Math.sqrt( 5 ) + 1 ) / 2; // golden ratio
  81. var angle = PHI * count ++;
  82. var container = new Object3D();
  83. container.position.z = ( size * count ) * Math.cos( angle );
  84. container.position.x = ( size * count ) * Math.sin( angle );
  85. scene.add( container );
  86. var domain = loader.clone( {
  87. autoPlay: true,
  88. container: container,
  89. lights: false
  90. } );
  91. };
  92. }();
  93. function init() {
  94. scene = new Scene();
  95. scene.background = new Color( 0x333333 );
  96. container = document.createElement( 'div' );
  97. document.body.appendChild( container );
  98. camera = new PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 20000 );
  99. camera.position.set( 1000, - 300, 1000 );
  100. renderer = new WebGLRenderer();
  101. renderer.setPixelRatio( window.devicePixelRatio );
  102. renderer.setSize( window.innerWidth, window.innerHeight );
  103. container.appendChild( renderer.domElement );
  104. stats = new Stats();
  105. container.appendChild( stats.dom );
  106. // post-processing
  107. composer = new EffectComposer( renderer );
  108. var renderPass = new RenderPass( scene, camera );
  109. var copyPass = new ShaderPass( CopyShader );
  110. composer.addPass( renderPass );
  111. var vh = 1.4, vl = 1.2;
  112. var colorCorrectionPass = new ShaderPass( ColorCorrectionShader );
  113. colorCorrectionPass.uniforms[ "powRGB" ].value = new Vector3( vh, vh, vh );
  114. colorCorrectionPass.uniforms[ "mulRGB" ].value = new Vector3( vl, vl, vl );
  115. composer.addPass( colorCorrectionPass );
  116. var vignettePass = new ShaderPass( VignetteShader );
  117. vignettePass.uniforms[ "darkness" ].value = 1.0;
  118. composer.addPass( vignettePass );
  119. composer.addPass( copyPass );
  120. // events
  121. window.addEventListener( 'resize', onWindowResize, false );
  122. }
  123. function onRightClick( e ) {
  124. // play character animation
  125. if ( player.currentAnimation.name == "idle" )
  126. player.play( "run", .5 );// play "pass#1" to caller .onComplete animation example
  127. else
  128. player.play( "idle", .5 );
  129. e.preventDefault();
  130. }
  131. function onMouseClick( e ) {
  132. if ( e.button === 0 ) {
  133. hat.visible = ! hat.visible;
  134. } else if ( e.button === 1 ) {
  135. cloneAsset();
  136. }
  137. }
  138. function onWindowResize() {
  139. camera.aspect = window.innerWidth / window.innerHeight;
  140. camera.updateProjectionMatrix();
  141. composer.setSize( window.innerWidth, window.innerHeight );
  142. renderer.setSize( window.innerWidth, window.innerHeight );
  143. }
  144. //
  145. var clock = new Clock();
  146. function animate() {
  147. var delta = clock.getDelta();
  148. requestAnimationFrame( animate );
  149. // Update SEA3D Animations
  150. SEA3D.AnimationHandler.update( delta );
  151. render( delta );
  152. stats.update();
  153. }
  154. function render( dlt ) {
  155. //renderer.render( scene, camera );
  156. composer.render( dlt );
  157. }
  158. </script>
  159. </body>
  160. </html>