webgl_loader_vrm.html 3.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - vrm loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - VRMLoader<br />
  12. Alicia by
  13. <a href="https://3d.nicovideo.jp/works/td32797" target="_blank" rel="noopener">Dwango</a> /
  14. <a href="http://3d.nicovideo.jp/alicia/rule.html">License</a><br />
  15. </div>
  16. <script type="module">
  17. import {
  18. HemisphereLight,
  19. Material,
  20. MeshBasicMaterial,
  21. PerspectiveCamera,
  22. Scene,
  23. WebGLRenderer,
  24. } from "../build/three.module.js";
  25. import Stats from './jsm/libs/stats.module.js';
  26. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  27. import { VRMLoader } from './jsm/loaders/VRMLoader.js';
  28. var container, stats, controls;
  29. var camera, scene, renderer, light;
  30. init();
  31. animate();
  32. function init() {
  33. container = document.createElement( 'div' );
  34. document.body.appendChild( container );
  35. camera = new PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.25, 20 );
  36. camera.position.set( 0, 1.6, - 2.2 );
  37. scene = new Scene();
  38. light = new HemisphereLight( 0xbbbbff, 0x444422 );
  39. light.position.set( 0, 1, 0 );
  40. scene.add( light );
  41. // model
  42. var loader = new VRMLoader();
  43. loader.load( 'models/vrm/Alicia/AliciaSolid.vrm', function ( vrm ) {
  44. // VRMLoader doesn't support VRM Unlit extension yet so
  45. // converting all materials to MeshBasicMaterial here as workaround so far.
  46. vrm.scene.traverse( function ( object ) {
  47. if ( object.material ) {
  48. if ( Array.isArray( object.material ) ) {
  49. for ( var i = 0, il = object.material.length; i < il; i ++ ) {
  50. var material = new MeshBasicMaterial();
  51. Material.prototype.copy.call( material, object.material[ i ] );
  52. material.color.copy( object.material[ i ].color );
  53. material.map = object.material[ i ].map;
  54. material.lights = false;
  55. material.skinning = object.material[ i ].skinning;
  56. material.morphTargets = object.material[ i ].morphTargets;
  57. material.morphNormals = object.material[ i ].morphNormals;
  58. object.material[ i ] = material;
  59. }
  60. } else {
  61. var material = new MeshBasicMaterial();
  62. Material.prototype.copy.call( material, object.material );
  63. material.color.copy( object.material.color );
  64. material.map = object.material.map;
  65. material.lights = false;
  66. material.skinning = object.material.skinning;
  67. material.morphTargets = object.material.morphTargets;
  68. material.morphNormals = object.material.morphNormals;
  69. object.material = material;
  70. }
  71. }
  72. } );
  73. scene.add( vrm.scene );
  74. } );
  75. renderer = new WebGLRenderer( { antialias: true } );
  76. renderer.setPixelRatio( window.devicePixelRatio );
  77. renderer.setSize( window.innerWidth, window.innerHeight );
  78. renderer.gammaOutput = true;
  79. container.appendChild( renderer.domElement );
  80. controls = new OrbitControls( camera, renderer.domElement );
  81. controls.target.set( 0, 0.9, 0 );
  82. controls.update();
  83. window.addEventListener( 'resize', onWindowResize, false );
  84. // stats
  85. stats = new Stats();
  86. container.appendChild( stats.dom );
  87. }
  88. function onWindowResize() {
  89. camera.aspect = window.innerWidth / window.innerHeight;
  90. camera.updateProjectionMatrix();
  91. renderer.setSize( window.innerWidth, window.innerHeight );
  92. }
  93. //
  94. function animate() {
  95. requestAnimationFrame( animate );
  96. renderer.render( scene, camera );
  97. stats.update();
  98. }
  99. </script>
  100. </body>
  101. </html>