webgl_materials_cubemap_refraction.html 4.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - cube refraction [Lucy]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org">Three.js</a> cube map refraction demo<br/>
  12. Lucy model from <a href="http://graphics.stanford.edu/data/3Dscanrep/">Stanford 3d scanning repository<br/>
  13. Texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank" rel="noopener">Humus</a>
  14. </div>
  15. <script type="module">
  16. import {
  17. AmbientLight,
  18. CubeTextureLoader,
  19. CubeRefractionMapping,
  20. Mesh,
  21. MeshBasicMaterial,
  22. MeshPhongMaterial,
  23. PerspectiveCamera,
  24. PointLight,
  25. Scene,
  26. SphereBufferGeometry,
  27. WebGLRenderer,
  28. } from "../build/three.module.js";
  29. import Stats from './jsm/libs/stats.module.js';
  30. import { PLYLoader } from './jsm/loaders/PLYLoader.js';
  31. var container, stats;
  32. var camera, scene, renderer;
  33. var pointLight;
  34. var mouseX = 0, mouseY = 0;
  35. var windowHalfX = window.innerWidth / 2;
  36. var windowHalfY = window.innerHeight / 2;
  37. init();
  38. animate();
  39. function init() {
  40. container = document.createElement( 'div' );
  41. document.body.appendChild( container );
  42. camera = new PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 100000 );
  43. camera.position.z = - 4000;
  44. //
  45. var r = "textures/cube/Park3Med/";
  46. var urls = [
  47. r + "px.jpg", r + "nx.jpg",
  48. r + "py.jpg", r + "ny.jpg",
  49. r + "pz.jpg", r + "nz.jpg"
  50. ];
  51. var textureCube = new CubeTextureLoader().load( urls );
  52. textureCube.mapping = CubeRefractionMapping;
  53. scene = new Scene();
  54. scene.background = textureCube;
  55. // LIGHTS
  56. var ambient = new AmbientLight( 0xffffff );
  57. scene.add( ambient );
  58. pointLight = new PointLight( 0xffffff, 2 );
  59. scene.add( pointLight );
  60. // light representation
  61. var sphere = new SphereBufferGeometry( 100, 16, 8 );
  62. var mesh = new Mesh( sphere, new MeshBasicMaterial( { color: 0xffffff } ) );
  63. mesh.scale.set( 0.05, 0.05, 0.05 );
  64. pointLight.add( mesh );
  65. // material samples
  66. var cubeMaterial3 = new MeshPhongMaterial( { color: 0xccddff, envMap: textureCube, refractionRatio: 0.98, reflectivity: 0.9 } );
  67. var cubeMaterial2 = new MeshPhongMaterial( { color: 0xccfffd, envMap: textureCube, refractionRatio: 0.985 } );
  68. var cubeMaterial1 = new MeshPhongMaterial( { color: 0xffffff, envMap: textureCube, refractionRatio: 0.98 } );
  69. //
  70. renderer = new WebGLRenderer();
  71. renderer.setPixelRatio( window.devicePixelRatio );
  72. renderer.setSize( window.innerWidth, window.innerHeight );
  73. container.appendChild( renderer.domElement );
  74. stats = new Stats();
  75. container.appendChild( stats.dom );
  76. var loader = new PLYLoader();
  77. loader.load( 'models/ply/binary/Lucy100k.ply', function ( geometry ) {
  78. createScene( geometry, cubeMaterial1, cubeMaterial2, cubeMaterial3 );
  79. } );
  80. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  81. //
  82. window.addEventListener( 'resize', onWindowResize, false );
  83. }
  84. function onWindowResize() {
  85. windowHalfX = window.innerWidth / 2;
  86. windowHalfY = window.innerHeight / 2;
  87. camera.aspect = window.innerWidth / window.innerHeight;
  88. camera.updateProjectionMatrix();
  89. renderer.setSize( window.innerWidth, window.innerHeight );
  90. }
  91. function createScene( geometry, m1, m2, m3 ) {
  92. geometry.computeVertexNormals();
  93. var s = 1.5;
  94. var mesh = new Mesh( geometry, m1 );
  95. mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
  96. scene.add( mesh );
  97. var mesh = new Mesh( geometry, m2 );
  98. mesh.position.x = - 1500;
  99. mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
  100. scene.add( mesh );
  101. var mesh = new Mesh( geometry, m3 );
  102. mesh.position.x = 1500;
  103. mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
  104. scene.add( mesh );
  105. }
  106. function onDocumentMouseMove( event ) {
  107. mouseX = ( event.clientX - windowHalfX ) * 4;
  108. mouseY = ( event.clientY - windowHalfY ) * 4;
  109. }
  110. //
  111. function animate() {
  112. requestAnimationFrame( animate );
  113. render();
  114. stats.update();
  115. }
  116. function render() {
  117. var timer = - 0.0002 * Date.now();
  118. camera.position.x += ( mouseX - camera.position.x ) * .05;
  119. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  120. camera.lookAt( scene.position );
  121. pointLight.position.x = 1500 * Math.cos( timer );
  122. pointLight.position.z = 1500 * Math.sin( timer );
  123. renderer.render( scene, camera );
  124. }
  125. </script>
  126. </body>
  127. </html>