webgl_materials_grass.html 3.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - grass</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <script type="module">
  11. import {
  12. CanvasTexture,
  13. Color,
  14. Mesh,
  15. MeshBasicMaterial,
  16. PerspectiveCamera,
  17. PlaneBufferGeometry,
  18. Scene,
  19. WebGLRenderer,
  20. } from "../build/three.module.js";
  21. var camera, scene, renderer;
  22. init();
  23. animate();
  24. function init() {
  25. camera = new PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  26. camera.position.set( 0, 75, 100 );
  27. scene = new Scene();
  28. scene.background = new Color( 0x003300 );
  29. var geometry = new PlaneBufferGeometry( 100, 100 );
  30. var texture = new CanvasTexture( generateTexture() );
  31. for ( var i = 0; i < 15; i ++ ) {
  32. var material = new MeshBasicMaterial( {
  33. color: new Color().setHSL( 0.3, 0.75, ( i / 15 ) * 0.4 + 0.1 ),
  34. map: texture,
  35. depthTest: false,
  36. depthWrite: false,
  37. transparent: true
  38. } );
  39. var mesh = new Mesh( geometry, material );
  40. mesh.position.y = i * 0.25;
  41. mesh.rotation.x = - Math.PI / 2;
  42. scene.add( mesh );
  43. }
  44. scene.children.reverse();
  45. renderer = new WebGLRenderer();
  46. renderer.setPixelRatio( window.devicePixelRatio );
  47. renderer.setSize( window.innerWidth, window.innerHeight );
  48. document.body.appendChild( renderer.domElement );
  49. //
  50. window.addEventListener( 'resize', onWindowResize, false );
  51. }
  52. function onWindowResize() {
  53. camera.aspect = window.innerWidth / window.innerHeight;
  54. camera.updateProjectionMatrix();
  55. renderer.setSize( window.innerWidth, window.innerHeight );
  56. }
  57. function generateTexture() {
  58. var canvas = document.createElement( 'canvas' );
  59. canvas.width = 512;
  60. canvas.height = 512;
  61. var context = canvas.getContext( '2d' );
  62. for ( var i = 0; i < 20000; i ++ ) {
  63. context.fillStyle = 'hsl(0,0%,' + ( Math.random() * 50 + 50 ) + '%)';
  64. context.beginPath();
  65. context.arc( Math.random() * canvas.width, Math.random() * canvas.height, Math.random() + 0.15, 0, Math.PI * 2, true );
  66. context.fill();
  67. }
  68. context.globalAlpha = 0.075;
  69. context.globalCompositeOperation = 'lighter';
  70. return canvas;
  71. }
  72. //
  73. function animate() {
  74. requestAnimationFrame( animate );
  75. render();
  76. }
  77. function render() {
  78. var time = Date.now() / 6000;
  79. camera.position.x = 80 * Math.cos( time );
  80. camera.position.z = 80 * Math.sin( time );
  81. camera.lookAt( scene.position );
  82. for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
  83. var mesh = scene.children[ i ];
  84. mesh.position.x = Math.sin( time * 4 ) * i * i * 0.005;
  85. mesh.position.z = Math.cos( time * 6 ) * i * i * 0.005;
  86. }
  87. renderer.render( scene, camera );
  88. }
  89. </script>
  90. </body>
  91. </html>