webgl_materials_matcap.html 4.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - matcap</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl materials matcap<br />
  12. Drag-and-drop alternate MatCap image files<br/>
  13. </div>
  14. <script type="module">
  15. import {
  16. LinearToneMapping,
  17. LoadingManager,
  18. MeshMatcapMaterial,
  19. PerspectiveCamera,
  20. Scene,
  21. sRGBEncoding,
  22. Texture,
  23. TextureLoader,
  24. WebGLRenderer,
  25. } from "../build/three.module.js";
  26. import { GUI } from './jsm/libs/dat.gui.module.js';
  27. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  28. import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
  29. var mesh, renderer, scene, camera;
  30. var image;
  31. var API = {
  32. color: 0xffffff,
  33. exposure: 1.0
  34. };
  35. init();
  36. function init() {
  37. // renderer
  38. renderer = new WebGLRenderer( { antialias: true } );
  39. renderer.setPixelRatio( window.devicePixelRatio );
  40. renderer.setSize( window.innerWidth, window.innerHeight );
  41. document.body.appendChild( renderer.domElement );
  42. // tone mapping
  43. renderer.toneMapping = LinearToneMapping;
  44. renderer.toneMappingExposure = API.exposure;
  45. renderer.gammaOutput = true;
  46. // scene
  47. scene = new Scene();
  48. // camera
  49. camera = new PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 100 );
  50. camera.position.set( 0, 0, 12 );
  51. // controls
  52. var controls = new OrbitControls( camera, renderer.domElement );
  53. controls.addEventListener( 'change', render );
  54. controls.enableZoom = false;
  55. // manager
  56. var manager = new LoadingManager( render );
  57. // matcap
  58. var loader = new TextureLoader( manager );
  59. var matcap = loader.load( 'textures/matcaps/matcap-porcelain-white.jpg', function () {
  60. matcap.encoding = sRGBEncoding;
  61. } );
  62. // model
  63. new GLTFLoader( manager ).load( 'models/gltf/LeePerrySmith/LeePerrySmith.glb', function ( gltf ) {
  64. mesh = gltf.scene.children[ 0 ];
  65. mesh.material = new MeshMatcapMaterial( {
  66. color: API.color,
  67. matcap: matcap
  68. } );
  69. scene.add( mesh );
  70. } );
  71. // gui
  72. var gui = new GUI();
  73. gui.addColor( API, 'color' )
  74. .listen()
  75. .onChange( function () {
  76. mesh.material.color.set( API.color ); render();
  77. } );
  78. gui.add( API, 'exposure', 0, 2 )
  79. .onChange( function () {
  80. renderer.toneMappingExposure = API.exposure; render();
  81. } );
  82. gui.domElement.style.webkitUserSelect = 'none';
  83. // drag 'n drop
  84. initDragAndDrop();
  85. // corner div
  86. var div = document.createElement( 'div' );
  87. div.style.position = 'absolute';
  88. div.style.top = '10px';
  89. div.style.left = '10px';
  90. document.body.appendChild( div );
  91. image = document.createElement( 'img' );
  92. image.style.width = '128px';
  93. image.style.height = '128px';
  94. image.style.display = 'block';
  95. image.style.margin = '0 0 10px 0';
  96. image.src = 'textures/matcaps/matcap-porcelain-white.jpg';
  97. div.appendChild( image );
  98. window.addEventListener( 'resize', onWindowResize, false );
  99. }
  100. function onWindowResize() {
  101. renderer.setSize( window.innerWidth, window.innerHeight );
  102. camera.aspect = window.innerWidth / window.innerHeight;
  103. camera.updateProjectionMatrix();
  104. render();
  105. }
  106. function render() {
  107. renderer.render( scene, camera );
  108. }
  109. //
  110. // drag and drop anywhere in document
  111. function imgCallback( event ) {
  112. if ( mesh.material.matcap ) {
  113. mesh.material.matcap.dispose();
  114. }
  115. mesh.material.matcap = new Texture( event.target );
  116. mesh.material.matcap.needsUpdate = true;
  117. mesh.material.matcap.encoding = sRGBEncoding; // assume it is sRGB
  118. mesh.material.needsUpdate = true;
  119. image.src = mesh.material.matcap.image.src; // corner div
  120. render();
  121. }
  122. function initDragAndDrop() {
  123. document.addEventListener( 'dragover', function ( event ) {
  124. event.preventDefault();
  125. event.dataTransfer.dropEffect = 'copy';
  126. }, false );
  127. document.addEventListener( 'drop', function ( event ) {
  128. event.preventDefault();
  129. var reader = new FileReader();
  130. reader.addEventListener( 'load', function ( event ) {
  131. var img = new Image();
  132. img.onload = imgCallback;
  133. img.src = event.currentTarget.result;
  134. }, false );
  135. reader.readAsDataURL( event.dataTransfer.files[ 0 ] );
  136. }, false );
  137. }
  138. </script>
  139. </body>
  140. </html>