webgl_materials_modified.html 3.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - modified</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> wegbl - modified material.
  12. <a href="http://graphics.cs.williams.edu/data/meshes.xml#14" target="_blank" rel="noopener">Lee Perry-Smith</a> head.
  13. </div>
  14. <script type="module">
  15. import {
  16. Mesh,
  17. MeshNormalMaterial,
  18. PerspectiveCamera,
  19. Scene,
  20. WebGLRenderer,
  21. } from "../build/three.module.js";
  22. import Stats from './jsm/libs/stats.module.js';
  23. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  24. import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
  25. var camera, scene, renderer, stats;
  26. var materialShader;
  27. init();
  28. animate();
  29. function init() {
  30. camera = new PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 10000 );
  31. camera.position.z = 1500;
  32. scene = new Scene();
  33. var material = new MeshNormalMaterial();
  34. material.onBeforeCompile = function ( shader ) {
  35. shader.uniforms.time = { value: 0 };
  36. shader.vertexShader = 'uniform float time;\n' + shader.vertexShader;
  37. shader.vertexShader = shader.vertexShader.replace(
  38. '#include <begin_vertex>',
  39. [
  40. 'float theta = sin( time + position.y ) / 2.0;',
  41. 'float c = cos( theta );',
  42. 'float s = sin( theta );',
  43. 'mat3 m = mat3( c, 0, s, 0, 1, 0, -s, 0, c );',
  44. 'vec3 transformed = vec3( position ) * m;',
  45. 'vNormal = vNormal * m;'
  46. ].join( '\n' )
  47. );
  48. materialShader = shader;
  49. };
  50. var loader = new GLTFLoader();
  51. loader.load( 'models/gltf/LeePerrySmith/LeePerrySmith.glb', function ( gltf ) {
  52. var mesh = new Mesh( gltf.scene.children[ 0 ].geometry, material );
  53. mesh.position.y = - 50;
  54. mesh.scale.setScalar( 100 );
  55. scene.add( mesh );
  56. } );
  57. renderer = new WebGLRenderer( { antialias: true } );
  58. renderer.setPixelRatio( window.devicePixelRatio );
  59. renderer.setSize( window.innerWidth, window.innerHeight );
  60. document.body.appendChild( renderer.domElement );
  61. var controls = new OrbitControls( camera, renderer.domElement );
  62. //
  63. stats = new Stats();
  64. document.body.appendChild( stats.dom );
  65. // EVENTS
  66. window.addEventListener( 'resize', onWindowResize, false );
  67. }
  68. //
  69. function onWindowResize() {
  70. var width = window.innerWidth;
  71. var height = window.innerHeight;
  72. camera.aspect = width / height;
  73. camera.updateProjectionMatrix();
  74. renderer.setSize( width, height );
  75. }
  76. //
  77. function animate() {
  78. requestAnimationFrame( animate );
  79. render();
  80. stats.update();
  81. }
  82. function render() {
  83. if ( materialShader ) {
  84. materialShader.uniforms.time.value = performance.now() / 1000;
  85. }
  86. renderer.render( scene, camera );
  87. }
  88. </script>
  89. </body>
  90. </html>