webgl_materials_texture_rotation.html 4.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - texture - rotation</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - texture rotation
  12. </div>
  13. <script type="module">
  14. import {
  15. BoxBufferGeometry,
  16. Mesh,
  17. MeshBasicMaterial,
  18. PerspectiveCamera,
  19. RepeatWrapping,
  20. Scene,
  21. TextureLoader,
  22. WebGLRenderer,
  23. } from "../build/three.module.js";
  24. import { GUI } from './jsm/libs/dat.gui.module.js';
  25. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  26. var mesh, renderer, scene, camera;
  27. var gui;
  28. var API = {
  29. offsetX: 0,
  30. offsetY: 0,
  31. repeatX: 0.25,
  32. repeatY: 0.25,
  33. rotation: Math.PI / 4, // positive is counter-clockwise
  34. centerX: 0.5,
  35. centerY: 0.5
  36. };
  37. init();
  38. function init() {
  39. renderer = new WebGLRenderer();
  40. renderer.setPixelRatio( window.devicePixelRatio );
  41. renderer.setSize( window.innerWidth, window.innerHeight );
  42. document.body.appendChild( renderer.domElement );
  43. scene = new Scene();
  44. camera = new PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  45. camera.position.set( 10, 15, 25 );
  46. scene.add( camera );
  47. var controls = new OrbitControls( camera, renderer.domElement );
  48. controls.addEventListener( 'change', render );
  49. controls.minDistance = 20;
  50. controls.maxDistance = 50;
  51. controls.maxPolarAngle = Math.PI / 2;
  52. var geometry = new BoxBufferGeometry( 10, 10, 10 );
  53. new TextureLoader().load( 'textures/UV_Grid_Sm.jpg', function ( texture ) {
  54. texture.wrapS = texture.wrapT = RepeatWrapping;
  55. texture.anisotropy = renderer.capabilities.getMaxAnisotropy();
  56. //texture.matrixAutoUpdate = false; // default true; set to false to update texture.matrix manually
  57. var material = new MeshBasicMaterial( { map: texture } );
  58. mesh = new Mesh( geometry, material );
  59. scene.add( mesh );
  60. updateUvTransform();
  61. initGui();
  62. render();
  63. } );
  64. window.addEventListener( 'resize', onWindowResize, false );
  65. }
  66. function render() {
  67. renderer.render( scene, camera );
  68. }
  69. function onWindowResize() {
  70. camera.aspect = window.innerWidth / window.innerHeight;
  71. camera.updateProjectionMatrix();
  72. renderer.setSize( window.innerWidth, window.innerHeight );
  73. render();
  74. }
  75. function updateUvTransform() {
  76. var texture = mesh.material.map;
  77. if ( texture.matrixAutoUpdate === true ) {
  78. texture.offset.set( API.offsetX, API.offsetY );
  79. texture.repeat.set( API.repeatX, API.repeatY );
  80. texture.center.set( API.centerX, API.centerY );
  81. texture.rotation = API.rotation; // rotation is around [ 0.5, 0.5 ]
  82. } else {
  83. // one way...
  84. //texture.matrix.setUvTransform( API.offsetX, API.offsetY, API.repeatX, API.repeatY, API.rotation, API.centerX, API.centerY );
  85. // another way...
  86. texture.matrix
  87. .identity()
  88. .translate( - API.centerX, - API.centerY )
  89. .rotate( API.rotation ) // I don't understand how rotation can preceed scale, but it seems to be required...
  90. .scale( API.repeatX, API.repeatY )
  91. .translate( API.centerX, API.centerY )
  92. .translate( API.offsetX, API.offsetY );
  93. }
  94. render();
  95. }
  96. function initGui() {
  97. gui = new GUI();
  98. gui.add( API, 'offsetX', 0.0, 1.0 ).name( 'offset.x' ).onChange( updateUvTransform );
  99. gui.add( API, 'offsetY', 0.0, 1.0 ).name( 'offset.y' ).onChange( updateUvTransform );
  100. gui.add( API, 'repeatX', 0.25, 2.0 ).name( 'repeat.x' ).onChange( updateUvTransform );
  101. gui.add( API, 'repeatY', 0.25, 2.0 ).name( 'repeat.y' ).onChange( updateUvTransform );
  102. gui.add( API, 'rotation', - 2.0, 2.0 ).name( 'rotation' ).onChange( updateUvTransform );
  103. gui.add( API, 'centerX', 0.0, 1.0 ).name( 'center.x' ).onChange( updateUvTransform );
  104. gui.add( API, 'centerY', 0.0, 1.0 ).name( 'center.y' ).onChange( updateUvTransform );
  105. }
  106. </script>
  107. </body>
  108. </html>