webgl_materials_video_webcam.html 2.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - video - webcam</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - video webcam input
  12. </div>
  13. <video id="video" autoplay style="display:none"></video>
  14. <script type="module">
  15. import {
  16. Mesh,
  17. MeshBasicMaterial,
  18. PerspectiveCamera,
  19. PlaneBufferGeometry,
  20. Scene,
  21. VideoTexture,
  22. WebGLRenderer,
  23. } from "../build/three.module.js";
  24. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  25. var camera, scene, renderer, video;
  26. init();
  27. animate();
  28. function init() {
  29. camera = new PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 100 );
  30. camera.position.z = 0.01;
  31. scene = new Scene();
  32. video = document.getElementById( 'video' );
  33. var texture = new VideoTexture( video );
  34. var geometry = new PlaneBufferGeometry( 16, 9 );
  35. geometry.scale( 0.5, 0.5, 0.5 );
  36. var material = new MeshBasicMaterial( { map: texture } );
  37. var count = 128;
  38. var radius = 32;
  39. for ( var i = 1, l = count; i <= l; i ++ ) {
  40. var phi = Math.acos( - 1 + ( 2 * i ) / l );
  41. var theta = Math.sqrt( l * Math.PI ) * phi;
  42. var mesh = new Mesh( geometry, material );
  43. mesh.position.setFromSphericalCoords( radius, phi, theta );
  44. mesh.lookAt( camera.position );
  45. scene.add( mesh );
  46. }
  47. renderer = new WebGLRenderer( { antialias: true } );
  48. renderer.setPixelRatio( window.devicePixelRatio );
  49. renderer.setSize( window.innerWidth, window.innerHeight );
  50. document.body.appendChild( renderer.domElement );
  51. var controls = new OrbitControls( camera, renderer.domElement );
  52. controls.enableZoom = false;
  53. controls.enablePan = false;
  54. window.addEventListener( 'resize', onWindowResize, false );
  55. //
  56. if ( navigator.mediaDevices && navigator.mediaDevices.getUserMedia ) {
  57. var constraints = { video: { width: 1280, height: 720, facingMode: 'user' } };
  58. navigator.mediaDevices.getUserMedia( constraints ).then( function ( stream ) {
  59. // apply the stream to the video element used in the texture
  60. video.srcObject = stream;
  61. video.play();
  62. } ).catch( function ( error ) {
  63. console.error( 'Unable to access the camera/webcam.', error );
  64. } );
  65. } else {
  66. console.error( 'MediaDevices interface not available.' );
  67. }
  68. }
  69. function onWindowResize() {
  70. camera.aspect = window.innerWidth / window.innerHeight;
  71. camera.updateProjectionMatrix();
  72. renderer.setSize( window.innerWidth, window.innerHeight );
  73. }
  74. function animate() {
  75. requestAnimationFrame( animate );
  76. renderer.render( scene, camera );
  77. }
  78. </script>
  79. </body>
  80. </html>