webgl_materials_wireframe.html 4.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - wireframe</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl wireframe demo
  12. </div>
  13. <script type="x-shader/x-vertex" id="vertexShader">
  14. attribute vec3 center;
  15. varying vec3 vCenter;
  16. void main() {
  17. vCenter = center;
  18. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  19. }
  20. </script>
  21. <script type="x-shader/x-fragment" id="fragmentShader">
  22. varying vec3 vCenter;
  23. float edgeFactorTri() {
  24. vec3 d = fwidth( vCenter.xyz );
  25. vec3 a3 = smoothstep( vec3( 0.0 ), d * 1.5, vCenter.xyz );
  26. return min( min( a3.x, a3.y ), a3.z );
  27. }
  28. void main() {
  29. gl_FragColor.rgb = mix( vec3( 1.0 ), vec3( 0.2 ), edgeFactorTri() );
  30. gl_FragColor.a = 1.0;
  31. }
  32. </script>
  33. <script type="module">
  34. import {
  35. BoxBufferGeometry,
  36. BufferAttribute,
  37. Mesh,
  38. MeshBasicMaterial,
  39. PerspectiveCamera,
  40. Scene,
  41. ShaderMaterial,
  42. SphereBufferGeometry,
  43. Vector3,
  44. WebGLRenderer,
  45. } from "../build/three.module.js";
  46. var camera, scene, renderer;
  47. init();
  48. animate();
  49. function init() {
  50. var geometry, material, mesh;
  51. var size = 150;
  52. camera = new PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  53. camera.position.z = 800;
  54. scene = new Scene();
  55. //
  56. geometry = new BoxBufferGeometry( size, size, size );
  57. material = new MeshBasicMaterial( { wireframe: true } );
  58. mesh = new Mesh( geometry, material );
  59. mesh.position.x = - 150;
  60. scene.add( mesh );
  61. //
  62. geometry = new BoxBufferGeometry( size, size, size );
  63. geometry = geometry.toNonIndexed();
  64. setupAttributes( geometry );
  65. material = new ShaderMaterial( {
  66. uniforms: {},
  67. vertexShader: document.getElementById( 'vertexShader' ).textContent,
  68. fragmentShader: document.getElementById( 'fragmentShader' ).textContent
  69. } );
  70. material.extensions.derivatives = true;
  71. mesh = new Mesh( geometry, material );
  72. mesh.position.x = 150;
  73. scene.add( mesh );
  74. //
  75. geometry = new SphereBufferGeometry( size / 2, 32, 16 );
  76. geometry = geometry.toNonIndexed();
  77. setupAttributes( geometry );
  78. material = new ShaderMaterial( {
  79. uniforms: {},
  80. vertexShader: document.getElementById( 'vertexShader' ).textContent,
  81. fragmentShader: document.getElementById( 'fragmentShader' ).textContent
  82. } );
  83. material.extensions.derivatives = true;
  84. mesh = new Mesh( geometry, material );
  85. mesh.position.x = - 150;
  86. scene.add( mesh );
  87. // renderer
  88. renderer = new WebGLRenderer( { antialias: true } );
  89. renderer.setPixelRatio( window.devicePixelRatio );
  90. renderer.setSize( window.innerWidth, window.innerHeight );
  91. document.body.appendChild( renderer.domElement );
  92. // events
  93. window.addEventListener( 'resize', onWindowResize, false );
  94. }
  95. function setupAttributes( geometry ) {
  96. // TODO: Bring back quads
  97. var vectors = [
  98. new Vector3( 1, 0, 0 ),
  99. new Vector3( 0, 1, 0 ),
  100. new Vector3( 0, 0, 1 )
  101. ];
  102. var position = geometry.attributes.position;
  103. var centers = new Float32Array( position.count * 3 );
  104. for ( var i = 0, l = position.count; i < l; i ++ ) {
  105. vectors[ i % 3 ].toArray( centers, i * 3 );
  106. }
  107. geometry.addAttribute( 'center', new BufferAttribute( centers, 3 ) );
  108. }
  109. function onWindowResize() {
  110. camera.aspect = window.innerWidth / window.innerHeight;
  111. camera.updateProjectionMatrix();
  112. renderer.setSize( window.innerWidth, window.innerHeight );
  113. }
  114. function animate() {
  115. requestAnimationFrame( animate );
  116. for ( var i = 0; i < scene.children.length; i ++ ) {
  117. var object = scene.children[ i ];
  118. object.rotation.x += 0.005;
  119. object.rotation.y += 0.01;
  120. }
  121. renderer.render( scene, camera );
  122. }
  123. </script>
  124. </body>
  125. </html>