webgl_modifier_simplifier.html 2.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - modifier - Subdivisions using Loop Subdivision Scheme</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <script type="module">
  11. import {
  12. AmbientLight,
  13. PerspectiveCamera,
  14. PointLight,
  15. Scene,
  16. WebGLRenderer,
  17. } from "../build/three.module.js";
  18. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  19. import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
  20. import { SimplifyModifier } from './jsm/modifiers/SimplifyModifier.js';
  21. var renderer, scene, camera;
  22. init();
  23. function init() {
  24. var info = document.createElement( 'div' );
  25. info.style.position = 'absolute';
  26. info.style.top = '10px';
  27. info.style.width = '100%';
  28. info.style.textAlign = 'center';
  29. info.innerHTML = '<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Vertex Reduction using SimplifyModifier';
  30. document.body.appendChild( info );
  31. renderer = new WebGLRenderer( { antialias: true } );
  32. renderer.setPixelRatio( window.devicePixelRatio );
  33. renderer.setSize( window.innerWidth, window.innerHeight );
  34. document.body.appendChild( renderer.domElement );
  35. scene = new Scene();
  36. camera = new PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  37. camera.position.z = 15;
  38. var controls = new OrbitControls( camera, renderer.domElement );
  39. controls.addEventListener( 'change', render ); // use if there is no animation loop
  40. controls.enablePan = false;
  41. controls.enableZoom = false;
  42. scene.add( new AmbientLight( 0xffffff, 0.2 ) );
  43. var light = new PointLight( 0xffffff, 0.7 );
  44. camera.add( light );
  45. scene.add( camera );
  46. new GLTFLoader().load( "models/gltf/LeePerrySmith/LeePerrySmith.glb", function ( gltf ) {
  47. var mesh = gltf.scene.children[ 0 ];
  48. mesh.position.x = - 3;
  49. mesh.rotation.y = Math.PI / 2;
  50. scene.add( mesh );
  51. var modifier = new SimplifyModifier();
  52. var simplified = mesh.clone();
  53. simplified.material = simplified.material.clone();
  54. simplified.material.flatShading = true;
  55. var count = Math.floor( simplified.geometry.attributes.position.count * 0.875 ); // number of vertices to remove
  56. simplified.geometry = modifier.modify( simplified.geometry, count );
  57. simplified.position.x = 3;
  58. simplified.rotation.y = - Math.PI / 2;
  59. scene.add( simplified );
  60. render();
  61. } );
  62. window.addEventListener( 'resize', onWindowResize, false );
  63. }
  64. function onWindowResize() {
  65. renderer.setSize( window.innerWidth, window.innerHeight );
  66. camera.aspect = window.innerWidth / window.innerHeight;
  67. camera.updateProjectionMatrix();
  68. render();
  69. }
  70. function render() {
  71. renderer.render( scene, camera );
  72. }
  73. </script>
  74. </body>
  75. </html>