webgl_morphtargets.html 5.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - animation - morph targets</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - WebGL morph target example
  13. </div>
  14. <script type="module">
  15. import {
  16. AmbientLight,
  17. BoxGeometry,
  18. BufferGeometry,
  19. Color,
  20. Fog,
  21. Mesh,
  22. MeshLambertMaterial,
  23. PerspectiveCamera,
  24. PointLight,
  25. Raycaster,
  26. Scene,
  27. Vector2,
  28. WebGLRenderer,
  29. } from "../build/three.module.js";
  30. import { GUI } from './jsm/libs/dat.gui.module.js';
  31. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  32. var container;
  33. var camera, scene, renderer, raycaster;
  34. var mesh, mouse = new Vector2();
  35. init();
  36. animate();
  37. function init() {
  38. container = document.getElementById( 'container' );
  39. camera = new PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  40. camera.position.z = 500;
  41. scene = new Scene();
  42. scene.background = new Color( 0x222222 );
  43. scene.fog = new Fog( 0x000000, 1, 15000 );
  44. var light = new PointLight( 0xffffff );
  45. light.position.z = 500;
  46. camera.add( light );
  47. scene.add( camera );
  48. var light = new AmbientLight( 0x111111 );
  49. scene.add( light );
  50. var geometry = new BoxGeometry( 100, 100, 100 );
  51. var material = new MeshLambertMaterial( { color: 0xff0000, morphTargets: true } );
  52. // construct 8 blend shapes
  53. for ( var i = 0; i < 8; i ++ ) {
  54. var vertices = [];
  55. for ( var v = 0; v < geometry.vertices.length; v ++ ) {
  56. vertices.push( geometry.vertices[ v ].clone() );
  57. if ( v === i ) {
  58. vertices[ vertices.length - 1 ].x *= 2;
  59. vertices[ vertices.length - 1 ].y *= 2;
  60. vertices[ vertices.length - 1 ].z *= 2;
  61. }
  62. }
  63. geometry.morphTargets.push( { name: "target" + i, vertices: vertices } );
  64. }
  65. geometry = new BufferGeometry().fromGeometry( geometry );
  66. mesh = new Mesh( geometry, material );
  67. scene.add( mesh );
  68. //
  69. var params = {
  70. influence1: 0,
  71. influence2: 0,
  72. influence3: 0,
  73. influence4: 0,
  74. influence5: 0,
  75. influence6: 0,
  76. influence7: 0,
  77. influence8: 0
  78. };
  79. var gui = new GUI();
  80. var folder = gui.addFolder( 'Morph Targets' );
  81. folder.add( params, 'influence1', 0, 1 ).step( 0.01 ).onChange( function ( value ) {
  82. mesh.morphTargetInfluences[ 0 ] = value;
  83. } );
  84. folder.add( params, 'influence2', 0, 1 ).step( 0.01 ).onChange( function ( value ) {
  85. mesh.morphTargetInfluences[ 1 ] = value;
  86. } );
  87. folder.add( params, 'influence3', 0, 1 ).step( 0.01 ).onChange( function ( value ) {
  88. mesh.morphTargetInfluences[ 2 ] = value;
  89. } );
  90. folder.add( params, 'influence4', 0, 1 ).step( 0.01 ).onChange( function ( value ) {
  91. mesh.morphTargetInfluences[ 3 ] = value;
  92. } );
  93. folder.add( params, 'influence5', 0, 1 ).step( 0.01 ).onChange( function ( value ) {
  94. mesh.morphTargetInfluences[ 4 ] = value;
  95. } );
  96. folder.add( params, 'influence6', 0, 1 ).step( 0.01 ).onChange( function ( value ) {
  97. mesh.morphTargetInfluences[ 5 ] = value;
  98. } );
  99. folder.add( params, 'influence7', 0, 1 ).step( 0.01 ).onChange( function ( value ) {
  100. mesh.morphTargetInfluences[ 6 ] = value;
  101. } );
  102. folder.add( params, 'influence8', 0, 1 ).step( 0.01 ).onChange( function ( value ) {
  103. mesh.morphTargetInfluences[ 7 ] = value;
  104. } );
  105. folder.open();
  106. //
  107. raycaster = new Raycaster();
  108. renderer = new WebGLRenderer();
  109. renderer.setPixelRatio( window.devicePixelRatio );
  110. renderer.setSize( window.innerWidth, window.innerHeight );
  111. container.appendChild( renderer.domElement );
  112. //
  113. var controls = new OrbitControls( camera, renderer.domElement );
  114. controls.minDistance = 400;
  115. controls.maxDistance = 1000;
  116. //
  117. window.addEventListener( 'resize', onWindowResize, false );
  118. document.addEventListener( 'click', onClick, false );
  119. }
  120. function onClick( event ) {
  121. event.preventDefault();
  122. mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  123. mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  124. raycaster.setFromCamera( mouse, camera );
  125. var intersects = raycaster.intersectObject( mesh );
  126. if ( intersects.length > 0 ) {
  127. mesh.material.color.set( Math.random() * 0xffffff );
  128. }
  129. }
  130. function onWindowResize() {
  131. camera.aspect = window.innerWidth / window.innerHeight;
  132. camera.updateProjectionMatrix();
  133. renderer.setSize( window.innerWidth, window.innerHeight );
  134. }
  135. function animate() {
  136. requestAnimationFrame( animate );
  137. render();
  138. }
  139. function render() {
  140. mesh.rotation.y += 0.01;
  141. renderer.render( scene, camera );
  142. }
  143. </script>
  144. </body>
  145. </html>