webgl_morphtargets_sphere.html 3.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - morph targets - sphere</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - WebGL morph target example
  13. </div>
  14. <script type="module">
  15. import {
  16. AmbientLight,
  17. PerspectiveCamera,
  18. PointLight,
  19. Points,
  20. PointsMaterial,
  21. Scene,
  22. TextureLoader,
  23. WebGLRenderer,
  24. } from "../build/three.module.js";
  25. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  26. import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
  27. var container;
  28. var camera, scene, renderer;
  29. var mesh;
  30. var sign = 1;
  31. init();
  32. animate();
  33. function init() {
  34. container = document.getElementById( 'container' );
  35. camera = new PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.2, 100 );
  36. camera.position.set( 0, 5, 5 );
  37. scene = new Scene();
  38. var light = new PointLight( 0xff2200, 0.7 );
  39. light.position.set( 100, 100, 100 );
  40. scene.add( light );
  41. light = new PointLight( 0x22ff00, 0.7 );
  42. light.position.set( - 100, - 100, - 100 );
  43. scene.add( light );
  44. light = new AmbientLight( 0x111111 );
  45. scene.add( light );
  46. var loader = new GLTFLoader();
  47. loader.load( 'models/gltf/AnimatedMorphSphere/glTF/AnimatedMorphSphere.gltf', function ( gltf ) {
  48. gltf.scene.traverse( function ( node ) {
  49. if ( node.isMesh ) mesh = node;
  50. } );
  51. mesh.material.morphTargets = true;
  52. mesh.rotation.z = Math.PI / 2;
  53. //mesh.material.visible = false;
  54. scene.add( mesh );
  55. //
  56. var pointsMaterial = new PointsMaterial( {
  57. size: 10,
  58. sizeAttenuation: false,
  59. map: new TextureLoader().load( 'textures/sprites/disc.png' ),
  60. alphaTest: 0.5,
  61. morphTargets: true
  62. } );
  63. var points = new Points( mesh.geometry, pointsMaterial );
  64. points.morphTargetInfluences = mesh.morphTargetInfluences;
  65. points.morphTargetDictionary = mesh.morphTargetDictionary;
  66. mesh.add( points );
  67. } );
  68. //
  69. renderer = new WebGLRenderer();
  70. renderer.setPixelRatio( window.devicePixelRatio );
  71. renderer.setSize( window.innerWidth, window.innerHeight );
  72. container.appendChild( renderer.domElement );
  73. //
  74. var controls = new OrbitControls( camera, renderer.domElement );
  75. controls.minDistance = 1;
  76. controls.maxDistance = 20;
  77. //
  78. window.addEventListener( 'resize', onWindowResize, false );
  79. }
  80. function onWindowResize() {
  81. camera.aspect = window.innerWidth / window.innerHeight;
  82. camera.updateProjectionMatrix();
  83. renderer.setSize( window.innerWidth, window.innerHeight );
  84. }
  85. function animate() {
  86. requestAnimationFrame( animate );
  87. render();
  88. }
  89. function render() {
  90. if ( mesh !== undefined ) {
  91. mesh.rotation.y += 0.01;
  92. mesh.morphTargetInfluences[ 1 ] = mesh.morphTargetInfluences[ 1 ] + 0.01 * sign;
  93. if ( mesh.morphTargetInfluences[ 1 ] <= 0 || mesh.morphTargetInfluences[ 1 ] >= 1 ) {
  94. sign *= - 1;
  95. }
  96. }
  97. renderer.render( scene, camera );
  98. }
  99. </script>
  100. </body>
  101. </html>