webgl_multiple_scenes_comparison.html 4.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - scene - multiple - compare</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. .container {
  10. position: absolute;
  11. width: 100%;
  12. height: 100%;
  13. }
  14. .slider {
  15. position: absolute;
  16. cursor: ew-resize;
  17. width: 40px;
  18. height: 40px;
  19. background-color: #2196F3;
  20. opacity: 0.7;
  21. border-radius: 50%;
  22. top: calc(50% - 20px);
  23. left: calc(50% - 20px);
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info">
  29. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - multiple scenes comparison<br />
  30. </div>
  31. <div class="container">
  32. <div class="slider"></div>
  33. </div>
  34. <script type="module">
  35. import {
  36. BoxBufferGeometry,
  37. Color,
  38. DirectionalLight,
  39. IcosahedronBufferGeometry,
  40. Mesh,
  41. MeshStandardMaterial,
  42. PerspectiveCamera,
  43. Scene,
  44. WebGLRenderer,
  45. } from "../build/three.module.js";
  46. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  47. var container, camera, renderer, controls;
  48. var sceneL, sceneR;
  49. var sliderPos = window.innerWidth / 2;
  50. var sliderMoved = false;
  51. function init() {
  52. container = document.querySelector( '.container' );
  53. sceneL = new Scene();
  54. sceneL.background = new Color( 0xff00ff );
  55. sceneR = new Scene();
  56. sceneR.background = new Color( 0x8FBCD4 );
  57. camera = new PerspectiveCamera( 35, container.clientWidth / container.clientHeight, 0.1, 10 );
  58. camera.position.set( 2, 4, 7 );
  59. controls = new OrbitControls( camera, container );
  60. initMeshes();
  61. initLights();
  62. renderer = new WebGLRenderer( { antialias: true } );
  63. renderer.setSize( container.clientWidth, container.clientHeight );
  64. renderer.setPixelRatio( window.devicePixelRatio );
  65. renderer.setScissorTest( true );
  66. container.appendChild( renderer.domElement );
  67. renderer.setAnimationLoop( function () {
  68. render();
  69. } );
  70. initComparisons();
  71. }
  72. function initMeshes() {
  73. var geoB = new BoxBufferGeometry( 2, 2, 2 );
  74. var matB = new MeshStandardMaterial( { color: 0x0000ff } );
  75. var meshB = new Mesh( geoB, matB );
  76. sceneL.add( meshB );
  77. var geoA = new IcosahedronBufferGeometry( 1, 0 );
  78. var matA = new MeshStandardMaterial( { color: 0xff0000 } );
  79. var meshA = new Mesh( geoA, matA );
  80. sceneR.add( meshA );
  81. }
  82. function initLights() {
  83. var light1 = new DirectionalLight();
  84. light1.position.set( 20, 20, 20 );
  85. sceneL.add( light1 );
  86. sceneR.add( light1.clone() );
  87. var light2 = new DirectionalLight();
  88. light2.position.set( - 20, 20, 20 );
  89. sceneL.add( light2 );
  90. sceneR.add( light2.clone() );
  91. }
  92. function render() {
  93. renderer.setScissor( 0, 0, sliderPos, window.innerHeight );
  94. renderer.render( sceneL, camera );
  95. renderer.setScissor( sliderPos, 0, window.innerWidth, window.innerHeight );
  96. renderer.render( sceneR, camera );
  97. }
  98. function onWindowResize() {
  99. camera.aspect = container.clientWidth / container.clientHeight;
  100. camera.updateProjectionMatrix();
  101. renderer.setSize( container.clientWidth, container.clientHeight );
  102. if ( ! sliderMoved ) sliderPos = window.innerWidth / 2;
  103. }
  104. window.addEventListener( 'resize', onWindowResize );
  105. function initComparisons() {
  106. var slider = document.querySelector( '.slider' );
  107. var clicked = false;
  108. function slideReady() {
  109. clicked = true;
  110. controls.enabled = false;
  111. }
  112. function slideFinish() {
  113. clicked = false;
  114. controls.enabled = true;
  115. }
  116. function slideMove( e ) {
  117. if ( ! clicked ) return false;
  118. sliderMoved = true;
  119. sliderPos = e.pageX || e.touches[ 0 ].pageX;
  120. //prevent the slider from being positioned outside the window bounds
  121. if ( sliderPos < 0 ) sliderPos = 0;
  122. if ( sliderPos > window.innerWidth ) sliderPos = window.innerWidth;
  123. slider.style.left = sliderPos - ( slider.offsetWidth / 2 ) + "px";
  124. }
  125. slider.addEventListener( 'mousedown', slideReady );
  126. slider.addEventListener( 'touchstart', slideReady );
  127. window.addEventListener( 'mouseup', slideFinish );
  128. window.addEventListener( 'touchend', slideFinish );
  129. window.addEventListener( 'mousemove', slideMove );
  130. window.addEventListener( 'touchmove', slideMove );
  131. }
  132. init();
  133. </script>
  134. </body>
  135. </html>