webgl_points_sprites.html 5.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - particles - sprites</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl particle sprites example<br/>
  12. snowflakes by <a href="http://en.wikipedia.org/wiki/File:Sketch_of_snow_crystal_by_Ren%C3%A9_Descartes.jpg">Ren&eacute; Descartes</a>
  13. </div>
  14. <script type="module">
  15. import {
  16. AdditiveBlending,
  17. BufferGeometry,
  18. Float32BufferAttribute,
  19. FogExp2,
  20. PerspectiveCamera,
  21. Points,
  22. PointsMaterial,
  23. Scene,
  24. TextureLoader,
  25. WebGLRenderer
  26. } from "../build/three.module.js";
  27. import Stats from './jsm/libs/stats.module.js';
  28. import { GUI } from './jsm/libs/dat.gui.module.js';
  29. var camera, scene, renderer, stats, materials = [], parameters;
  30. var mouseX = 0, mouseY = 0;
  31. var windowHalfX = window.innerWidth / 2;
  32. var windowHalfY = window.innerHeight / 2;
  33. init();
  34. animate();
  35. function init() {
  36. camera = new PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 2000 );
  37. camera.position.z = 1000;
  38. scene = new Scene();
  39. scene.fog = new FogExp2( 0x000000, 0.0008 );
  40. var geometry = new BufferGeometry();
  41. var vertices = [];
  42. var textureLoader = new TextureLoader();
  43. var sprite1 = textureLoader.load( 'textures/sprites/snowflake1.png' );
  44. var sprite2 = textureLoader.load( 'textures/sprites/snowflake2.png' );
  45. var sprite3 = textureLoader.load( 'textures/sprites/snowflake3.png' );
  46. var sprite4 = textureLoader.load( 'textures/sprites/snowflake4.png' );
  47. var sprite5 = textureLoader.load( 'textures/sprites/snowflake5.png' );
  48. for ( var i = 0; i < 10000; i ++ ) {
  49. var x = Math.random() * 2000 - 1000;
  50. var y = Math.random() * 2000 - 1000;
  51. var z = Math.random() * 2000 - 1000;
  52. vertices.push( x, y, z );
  53. }
  54. geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
  55. parameters = [
  56. [[ 1.0, 0.2, 0.5 ], sprite2, 20 ],
  57. [[ 0.95, 0.1, 0.5 ], sprite3, 15 ],
  58. [[ 0.90, 0.05, 0.5 ], sprite1, 10 ],
  59. [[ 0.85, 0, 0.5 ], sprite5, 8 ],
  60. [[ 0.80, 0, 0.5 ], sprite4, 5 ]
  61. ];
  62. for ( var i = 0; i < parameters.length; i ++ ) {
  63. var color = parameters[ i ][ 0 ];
  64. var sprite = parameters[ i ][ 1 ];
  65. var size = parameters[ i ][ 2 ];
  66. materials[ i ] = new PointsMaterial( { size: size, map: sprite, blending: AdditiveBlending, depthTest: false, transparent: true } );
  67. materials[ i ].color.setHSL( color[ 0 ], color[ 1 ], color[ 2 ] );
  68. var particles = new Points( geometry, materials[ i ] );
  69. particles.rotation.x = Math.random() * 6;
  70. particles.rotation.y = Math.random() * 6;
  71. particles.rotation.z = Math.random() * 6;
  72. scene.add( particles );
  73. }
  74. //
  75. renderer = new WebGLRenderer();
  76. renderer.setPixelRatio( window.devicePixelRatio );
  77. renderer.setSize( window.innerWidth, window.innerHeight );
  78. document.body.appendChild( renderer.domElement );
  79. //
  80. stats = new Stats();
  81. document.body.appendChild( stats.dom );
  82. //
  83. var gui = new GUI();
  84. var params = {
  85. texture: true
  86. };
  87. gui.add( params, 'texture' ).onChange( function ( value ) {
  88. for ( var i = 0; i < materials.length; i ++ ) {
  89. materials[ i ].map = ( value === true ) ? parameters[ i ][ 1 ] : null;
  90. materials[ i ].needsUpdate = true;
  91. }
  92. } );
  93. gui.open();
  94. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  95. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  96. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  97. //
  98. window.addEventListener( 'resize', onWindowResize, false );
  99. }
  100. function onWindowResize() {
  101. windowHalfX = window.innerWidth / 2;
  102. windowHalfY = window.innerHeight / 2;
  103. camera.aspect = window.innerWidth / window.innerHeight;
  104. camera.updateProjectionMatrix();
  105. renderer.setSize( window.innerWidth, window.innerHeight );
  106. }
  107. function onDocumentMouseMove( event ) {
  108. mouseX = event.clientX - windowHalfX;
  109. mouseY = event.clientY - windowHalfY;
  110. }
  111. function onDocumentTouchStart( event ) {
  112. if ( event.touches.length === 1 ) {
  113. event.preventDefault();
  114. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  115. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  116. }
  117. }
  118. function onDocumentTouchMove( event ) {
  119. if ( event.touches.length === 1 ) {
  120. event.preventDefault();
  121. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  122. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  123. }
  124. }
  125. //
  126. function animate() {
  127. requestAnimationFrame( animate );
  128. render();
  129. stats.update();
  130. }
  131. function render() {
  132. var time = Date.now() * 0.00005;
  133. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  134. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  135. camera.lookAt( scene.position );
  136. for ( var i = 0; i < scene.children.length; i ++ ) {
  137. var object = scene.children[ i ];
  138. if ( object instanceof Points ) {
  139. object.rotation.y = time * ( i < 4 ? i + 1 : - ( i + 1 ) );
  140. }
  141. }
  142. for ( var i = 0; i < materials.length; i ++ ) {
  143. var color = parameters[ i ][ 0 ];
  144. var h = ( 360 * ( color[ 0 ] + time ) % 360 ) / 360;
  145. materials[ i ].color.setHSL( h, color[ 1 ], color[ 2 ] );
  146. }
  147. renderer.render( scene, camera );
  148. }
  149. </script>
  150. </body>
  151. </html>