webgl_postprocessing_backgrounds.html 6.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing backgrounds</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Backgrounds: ClearPass, TexturePass and CubeTexturePass<br/>
  12. by <a href="https://clara.io" target="_blank" rel="noopener">Ben Houston</a>
  13. </div>
  14. <div id="container"></div>
  15. <script type="module">
  16. import {
  17. CubeTextureLoader,
  18. Group,
  19. Mesh,
  20. MeshStandardMaterial,
  21. PerspectiveCamera,
  22. PointLight,
  23. Scene,
  24. SphereBufferGeometry,
  25. TextureLoader,
  26. WebGLRenderer
  27. } from "../build/three.module.js";
  28. import Stats from './jsm/libs/stats.module.js';
  29. import { GUI } from './jsm/libs/dat.gui.module.js';
  30. import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
  31. import { RenderPass } from './jsm/postprocessing/RenderPass.js';
  32. import { TexturePass } from './jsm/postprocessing/TexturePass.js';
  33. import { CubeTexturePass } from './jsm/postprocessing/CubeTexturePass.js';
  34. import { ShaderPass } from './jsm/postprocessing/ShaderPass.js';
  35. import { ClearPass } from './jsm/postprocessing/ClearPass.js';
  36. import { CopyShader } from './jsm/shaders/CopyShader.js';
  37. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  38. var scene, renderer, composer;
  39. var clearPass, texturePass, renderPass;
  40. var cameraP, cubeTexturePassP;
  41. var gui, stats;
  42. var params = {
  43. clearPass: true,
  44. clearColor: 'white',
  45. clearAlpha: 1.0,
  46. texturePass: true,
  47. texturePassOpacity: 1.0,
  48. cubeTexturePass: true,
  49. cubeTexturePassOpacity: 1.0,
  50. renderPass: true
  51. };
  52. init();
  53. animate();
  54. clearGui();
  55. function clearGui() {
  56. if ( gui ) gui.destroy();
  57. gui = new GUI();
  58. gui.add( params, "clearPass" );
  59. gui.add( params, "clearColor", [ 'black', 'white', 'blue', 'green', 'red' ] );
  60. gui.add( params, "clearAlpha", 0, 1 );
  61. gui.add( params, "texturePass" );
  62. gui.add( params, "texturePassOpacity", 0, 1 );
  63. gui.add( params, "cubeTexturePass" );
  64. gui.add( params, "cubeTexturePassOpacity", 0, 1 );
  65. gui.add( params, "renderPass" );
  66. gui.open();
  67. }
  68. function init() {
  69. var container = document.getElementById( "container" );
  70. var width = window.innerWidth || 1;
  71. var height = window.innerHeight || 1;
  72. var aspect = width / height;
  73. var devicePixelRatio = window.devicePixelRatio || 1;
  74. renderer = new WebGLRenderer();
  75. renderer.setPixelRatio( devicePixelRatio );
  76. renderer.setSize( width, height );
  77. document.body.appendChild( renderer.domElement );
  78. stats = new Stats();
  79. container.appendChild( stats.dom );
  80. //
  81. cameraP = new PerspectiveCamera( 65, aspect, 1, 10 );
  82. cameraP.position.z = 7;
  83. scene = new Scene();
  84. var group = new Group();
  85. scene.add( group );
  86. var light = new PointLight( 0xddffdd, 1.0 );
  87. light.position.z = 70;
  88. light.position.y = - 70;
  89. light.position.x = - 70;
  90. scene.add( light );
  91. var light2 = new PointLight( 0xffdddd, 1.0 );
  92. light2.position.z = 70;
  93. light2.position.x = - 70;
  94. light2.position.y = 70;
  95. scene.add( light2 );
  96. var light3 = new PointLight( 0xddddff, 1.0 );
  97. light3.position.z = 70;
  98. light3.position.x = 70;
  99. light3.position.y = - 70;
  100. scene.add( light3 );
  101. var geometry = new SphereBufferGeometry( 1, 48, 24 );
  102. var material = new MeshStandardMaterial();
  103. material.roughness = 0.5 * Math.random() + 0.25;
  104. material.metalness = 0;
  105. material.color.setHSL( Math.random(), 1.0, 0.3 );
  106. var mesh = new Mesh( geometry, material );
  107. group.add( mesh );
  108. // postprocessing
  109. var genCubeUrls = function ( prefix, postfix ) {
  110. return [
  111. prefix + 'px' + postfix, prefix + 'nx' + postfix,
  112. prefix + 'py' + postfix, prefix + 'ny' + postfix,
  113. prefix + 'pz' + postfix, prefix + 'nz' + postfix
  114. ];
  115. };
  116. composer = new EffectComposer( renderer );
  117. clearPass = new ClearPass( params.clearColor, params.clearAlpha );
  118. composer.addPass( clearPass );
  119. texturePass = new TexturePass();
  120. composer.addPass( texturePass );
  121. var textureLoader = new TextureLoader();
  122. textureLoader.load( "textures/hardwood2_diffuse.jpg", function ( map ) {
  123. texturePass.map = map;
  124. } );
  125. cubeTexturePassP = new CubeTexturePass( cameraP );
  126. composer.addPass( cubeTexturePassP );
  127. var ldrUrls = genCubeUrls( "textures/cube/pisa/", ".png" );
  128. new CubeTextureLoader().load( ldrUrls, function ( ldrCubeMap ) {
  129. cubeTexturePassP.envMap = ldrCubeMap;
  130. } );
  131. renderPass = new RenderPass( scene, cameraP );
  132. renderPass.clear = false;
  133. composer.addPass( renderPass );
  134. var copyPass = new ShaderPass( CopyShader );
  135. composer.addPass( copyPass );
  136. var controls = new OrbitControls( cameraP, renderer.domElement );
  137. window.addEventListener( 'resize', onWindowResize, false );
  138. }
  139. function onWindowResize() {
  140. var width = window.innerWidth;
  141. var height = window.innerHeight;
  142. var aspect = width / height;
  143. cameraP.aspect = aspect;
  144. cameraP.updateProjectionMatrix();
  145. renderer.setSize( width, height );
  146. composer.setSize( width, height );
  147. }
  148. function animate() {
  149. requestAnimationFrame( animate );
  150. stats.begin();
  151. cameraP.updateMatrixWorld( true );
  152. var newColor = clearPass.clearColor;
  153. switch ( params.clearColor ) {
  154. case 'blue': newColor = 0x0000ff; break;
  155. case 'red': newColor = 0xff0000; break;
  156. case 'green': newColor = 0x00ff00; break;
  157. case 'white': newColor = 0xffffff; break;
  158. case 'black': newColor = 0x000000; break;
  159. }
  160. clearPass.enabled = params.clearPass;
  161. clearPass.clearColor = newColor;
  162. clearPass.clearAlpha = params.clearAlpha;
  163. texturePass.enabled = params.texturePass;
  164. texturePass.opacity = params.texturePassOpacity;
  165. cubeTexturePassP.enabled = params.cubeTexturePass;
  166. cubeTexturePassP.opacity = params.cubeTexturePassOpacity;
  167. renderPass.enabled = params.renderPass;
  168. composer.render();
  169. stats.end();
  170. }
  171. </script>
  172. </body>
  173. </html>