webgl_raycast_sprite.html 3.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - raycast - sprite</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #fff;
  11. color: #333;
  12. }
  13. a {
  14. color: #08f;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl raycast sprite<br></div>
  20. <script type="module">
  21. import {
  22. Color,
  23. Group,
  24. Object3D,
  25. PerspectiveCamera,
  26. Raycaster,
  27. Scene,
  28. Sprite,
  29. SpriteMaterial,
  30. Vector3,
  31. WebGLRenderer
  32. } from "../build/three.module.js";
  33. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  34. var renderer, scene, camera;
  35. var controls, group;
  36. init();
  37. animate();
  38. function init() {
  39. // init renderer
  40. renderer = new WebGLRenderer( { antialias: true } );
  41. renderer.setPixelRatio( window.devicePixelRatio );
  42. renderer.setSize( window.innerWidth, window.innerHeight );
  43. document.body.appendChild( renderer.domElement );
  44. // init scene
  45. scene = new Scene();
  46. scene.background = new Color( 0xffffff );
  47. group = new Group();
  48. scene.add( group );
  49. // init camera
  50. camera = new PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
  51. camera.position.set( 15, 15, 15 );
  52. camera.lookAt( scene.position );
  53. controls = new OrbitControls( camera, renderer.domElement );
  54. controls.enableRotate = true;
  55. // add sprites
  56. var sprite = new Sprite( new SpriteMaterial( { color: '#69f' } ) );
  57. sprite.position.set( 6, 5, 5 );
  58. sprite.scale.set( 2, 5, 1 );
  59. group.add( sprite );
  60. var sprite = new Sprite( new SpriteMaterial( { color: '#69f', sizeAttenuation: false } ) );
  61. sprite.material.rotation = Math.PI / 3 * 4;
  62. sprite.position.set( 8, - 2, 2 );
  63. sprite.center.set( 0.5, 0 );
  64. sprite.scale.set( .1, .5, .1 );
  65. group.add( sprite );
  66. var group2 = new Object3D();
  67. group2.scale.set( 1, 2, 1 );
  68. group2.position.set( - 5, 0, 0 );
  69. group2.rotation.set( Math.PI / 2, 0, 0 );
  70. group.add( group2 );
  71. var sprite = new Sprite( new SpriteMaterial( { color: '#69f' } ) );
  72. sprite.position.set( 0, 2, 5 );
  73. sprite.scale.set( 10, 2, 3 );
  74. sprite.center.set( - 0.1, 0 );
  75. sprite.material.rotation = Math.PI / 3;
  76. group2.add( sprite );
  77. window.addEventListener( 'resize', onWindowResize, false );
  78. window.addEventListener( "mousemove", onDocumentMouseMove, false );
  79. }
  80. function animate() {
  81. renderer.render( scene, camera );
  82. requestAnimationFrame( animate );
  83. }
  84. function onWindowResize() {
  85. camera.aspect = window.innerWidth / window.innerHeight;
  86. camera.updateProjectionMatrix();
  87. renderer.setSize( window.innerWidth, window.innerHeight );
  88. }
  89. var selectedObject = null;
  90. function onDocumentMouseMove( event ) {
  91. event.preventDefault();
  92. if ( selectedObject ) {
  93. selectedObject.material.color.set( '#69f' );
  94. selectedObject = null;
  95. }
  96. var intersects = getIntersects( event.layerX, event.layerY );
  97. if ( intersects.length > 0 ) {
  98. var res = intersects.filter( function ( res ) {
  99. return res && res.object;
  100. } )[ 0 ];
  101. if ( res && res.object ) {
  102. selectedObject = res.object;
  103. selectedObject.material.color.set( '#f00' );
  104. }
  105. }
  106. }
  107. var raycaster = new Raycaster();
  108. var mouseVector = new Vector3();
  109. function getIntersects( x, y ) {
  110. x = ( x / window.innerWidth ) * 2 - 1;
  111. y = - ( y / window.innerHeight ) * 2 + 1;
  112. mouseVector.set( x, y, 0.5 );
  113. raycaster.setFromCamera( mouseVector, camera );
  114. return raycaster.intersectObject( group, true );
  115. }
  116. </script>
  117. </body>
  118. </html>