webgl_refraction.html 3.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js refraction</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info">
  12. <a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> - refraction
  13. </div>
  14. <script type="module">
  15. import {
  16. AmbientLight,
  17. Clock,
  18. Mesh,
  19. MeshStandardMaterial,
  20. PerspectiveCamera,
  21. PlaneBufferGeometry,
  22. PointLight,
  23. RepeatWrapping,
  24. Scene,
  25. TextureLoader,
  26. TorusKnotBufferGeometry,
  27. WebGLRenderer
  28. } from "../build/three.module.js";
  29. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  30. import { Refractor } from './jsm/objects/Refractor.js';
  31. import { WaterRefractionShader } from './jsm/shaders/WaterRefractionShader.js';
  32. var scene, camera, clock, renderer, refractor;
  33. init();
  34. function init() {
  35. // scene
  36. scene = new Scene();
  37. // camera
  38. camera = new PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
  39. camera.position.set( - 10, 0, 15 );
  40. camera.lookAt( scene.position );
  41. // clock
  42. clock = new Clock();
  43. // mesh
  44. var geometry = new TorusKnotBufferGeometry( 3, 1, 256, 32 );
  45. var material = new MeshStandardMaterial( { color: 0x6083c2 } );
  46. var mesh = new Mesh( geometry, material );
  47. scene.add( mesh );
  48. // refractor
  49. var refractorGeometry = new PlaneBufferGeometry( 10, 10 );
  50. refractor = new Refractor( refractorGeometry, {
  51. color: 0x999999,
  52. textureWidth: 1024,
  53. textureHeight: 1024,
  54. shader: WaterRefractionShader
  55. } );
  56. refractor.position.set( 0, 0, 5 );
  57. scene.add( refractor );
  58. // load dudv map for distortion effect
  59. var dudvMap = new TextureLoader().load( 'textures/waterdudv.jpg', function () {
  60. animate();
  61. } );
  62. dudvMap.wrapS = dudvMap.wrapT = RepeatWrapping;
  63. refractor.material.uniforms[ "tDudv" ].value = dudvMap;
  64. // light
  65. var ambientLight = new AmbientLight( 0xcccccc, 0.4 );
  66. scene.add( ambientLight );
  67. var pointLight = new PointLight( 0xffffff, 0.8 );
  68. camera.add( pointLight );
  69. scene.add( camera );
  70. // renderer
  71. renderer = new WebGLRenderer( { antialias: true } );
  72. renderer.setSize( window.innerWidth, window.innerHeight );
  73. renderer.setClearColor( 0x20252f );
  74. renderer.setPixelRatio( window.devicePixelRatio );
  75. document.body.appendChild( renderer.domElement );
  76. //
  77. var controls = new OrbitControls( camera, renderer.domElement );
  78. //
  79. window.addEventListener( 'resize', onResize, false );
  80. }
  81. function onResize() {
  82. camera.aspect = window.innerWidth / window.innerHeight;
  83. camera.updateProjectionMatrix();
  84. renderer.setSize( window.innerWidth, window.innerHeight );
  85. }
  86. function animate() {
  87. requestAnimationFrame( animate );
  88. render();
  89. }
  90. function render() {
  91. refractor.material.uniforms[ "time" ].value += clock.getDelta();
  92. renderer.render( scene, camera );
  93. }
  94. </script>
  95. </body>
  96. </html>