webgl_tonemapping.html 7.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - inline tone mapping</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">threejs</a> - Inline Tone Mapping (within a Material's fragment shader) without<br/>using a pre-processing step or float/half buffers by <a href="http://clara.io/" target="_blank" rel="noopener">Ben Houston</a>.</div>
  12. <script type="module">
  13. import {
  14. ACESFilmicToneMapping,
  15. BackSide,
  16. BoxBufferGeometry,
  17. CineonToneMapping,
  18. HemisphereLight,
  19. LinearToneMapping,
  20. Mesh,
  21. MeshStandardMaterial,
  22. NoToneMapping,
  23. PerspectiveCamera,
  24. ReinhardToneMapping,
  25. RepeatWrapping,
  26. Scene,
  27. sRGBEncoding,
  28. SpotLight,
  29. TextureLoader,
  30. TorusKnotBufferGeometry,
  31. Uncharted2ToneMapping,
  32. UnsignedByteType,
  33. WebGLRenderer
  34. } from "../build/three.module.js";
  35. import Stats from './jsm/libs/stats.module.js';
  36. import { GUI } from './jsm/libs/dat.gui.module.js';
  37. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  38. import { HDRCubeTextureLoader } from './jsm/loaders/HDRCubeTextureLoader.js';
  39. import { PMREMGenerator } from './jsm/pmrem/PMREMGenerator.js';
  40. import { PMREMCubeUVPacker } from './jsm/pmrem/PMREMCubeUVPacker.js';
  41. import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
  42. import { RenderPass } from './jsm/postprocessing/RenderPass.js';
  43. import { ShaderPass } from './jsm/postprocessing/ShaderPass.js';
  44. import { CopyShader } from './jsm/shaders/CopyShader.js';
  45. var container, stats;
  46. var params = {
  47. opacity: 1.0,
  48. roughness: 1.0,
  49. bumpScale: 1.0,
  50. exposure: 3.0,
  51. whitePoint: 5.0,
  52. toneMapping: "Uncharted2",
  53. renderMode: "Renderer"
  54. };
  55. var toneMappingOptions = {
  56. None: NoToneMapping,
  57. Linear: LinearToneMapping,
  58. Reinhard: ReinhardToneMapping,
  59. Uncharted2: Uncharted2ToneMapping,
  60. Cineon: CineonToneMapping,
  61. ACESFilmic: ACESFilmicToneMapping
  62. };
  63. var camera, scene, renderer, mesh;
  64. var composer;
  65. var standardMaterial, floorMaterial;
  66. init();
  67. animate();
  68. function init() {
  69. container = document.createElement( 'div' );
  70. document.body.appendChild( container );
  71. camera = new PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  72. camera.position.set( 0.0, 40, 40 * 3.5 );
  73. scene = new Scene();
  74. renderer = new WebGLRenderer();
  75. standardMaterial = new MeshStandardMaterial( {
  76. bumpScale: - 0.05,
  77. color: 0xffffff,
  78. metalness: 0.9,
  79. roughness: 0.8,
  80. premultipliedAlpha: true,
  81. transparent: true
  82. } );
  83. var textureLoader = new TextureLoader();
  84. textureLoader.load( "textures/brick_diffuse.jpg", function ( map ) {
  85. map.wrapS = RepeatWrapping;
  86. map.wrapT = RepeatWrapping;
  87. map.encoding = sRGBEncoding;
  88. map.anisotropy = 4;
  89. map.repeat.set( 9, 0.5 );
  90. standardMaterial.map = map;
  91. standardMaterial.needsUpdate = true;
  92. } );
  93. textureLoader.load( "textures/brick_bump.jpg", function ( map ) {
  94. map.wrapS = RepeatWrapping;
  95. map.wrapT = RepeatWrapping;
  96. map.anisotropy = 4;
  97. map.repeat.set( 9, 0.5 );
  98. standardMaterial.bumpMap = map;
  99. standardMaterial.needsUpdate = true;
  100. } );
  101. textureLoader.load( "textures/brick_roughness.jpg", function ( map ) {
  102. map.wrapS = RepeatWrapping;
  103. map.wrapT = RepeatWrapping;
  104. map.anisotropy = 4;
  105. map.repeat.set( 9, 0.5 );
  106. standardMaterial.roughnessMap = map;
  107. standardMaterial.needsUpdate = true;
  108. } );
  109. var geometry = new TorusKnotBufferGeometry( 18, 8, 150, 20 );
  110. mesh = new Mesh( geometry, standardMaterial );
  111. mesh.castShadow = true;
  112. mesh.receiveShadow = true;
  113. scene.add( mesh );
  114. floorMaterial = new MeshStandardMaterial( {
  115. map: null,
  116. roughnessMap: null,
  117. color: 0x888888,
  118. metalness: 0.0,
  119. roughness: 1.0,
  120. side: BackSide
  121. } );
  122. var geometry = new BoxBufferGeometry( 200, 200, 200 );
  123. var floor = new Mesh( geometry, floorMaterial );
  124. floor.position.y = 50;
  125. floor.rotation.x = - Math.PI * 0.5;
  126. floor.receiveShadow = true;
  127. scene.add( floor );
  128. // Materials
  129. var hdrpath = "textures/cube/pisaHDR/";
  130. var hdrformat = '.hdr';
  131. var hdrUrls = [
  132. hdrpath + 'px' + hdrformat, hdrpath + 'nx' + hdrformat,
  133. hdrpath + 'py' + hdrformat, hdrpath + 'ny' + hdrformat,
  134. hdrpath + 'pz' + hdrformat, hdrpath + 'nz' + hdrformat
  135. ];
  136. new HDRCubeTextureLoader()
  137. .setType( UnsignedByteType )
  138. .load( hdrUrls, function ( hdrCubeMap ) {
  139. var pmremGenerator = new PMREMGenerator( hdrCubeMap );
  140. pmremGenerator.update( renderer );
  141. var pmremCubeUVPacker = new PMREMCubeUVPacker( pmremGenerator.cubeLods );
  142. pmremCubeUVPacker.update( renderer );
  143. standardMaterial.envMap = pmremCubeUVPacker.CubeUVRenderTarget.texture;
  144. standardMaterial.needsUpdate = true;
  145. hdrCubeMap.dispose();
  146. pmremGenerator.dispose();
  147. pmremCubeUVPacker.dispose();
  148. } );
  149. // Lights
  150. scene.add( new HemisphereLight( 0x111111, 0x000000 ) );
  151. var spotLight = new SpotLight( 0xffffff );
  152. spotLight.position.set( 50, 100, 50 );
  153. spotLight.angle = Math.PI / 7;
  154. spotLight.decay = 2;
  155. spotLight.distance = 300;
  156. spotLight.penumbra = 0.8;
  157. spotLight.castShadow = true;
  158. scene.add( spotLight );
  159. renderer.setPixelRatio( window.devicePixelRatio );
  160. renderer.setSize( window.innerWidth, window.innerHeight );
  161. renderer.shadowMap.enabled = true;
  162. container.appendChild( renderer.domElement );
  163. renderer.gammaOutput = true;
  164. composer = new EffectComposer( renderer );
  165. composer.setSize( window.innerWidth, window.innerHeight );
  166. var renderScene = new RenderPass( scene, camera );
  167. composer.addPass( renderScene );
  168. var copyPass = new ShaderPass( CopyShader );
  169. composer.addPass( copyPass );
  170. stats = new Stats();
  171. container.appendChild( stats.dom );
  172. var controls = new OrbitControls( camera, renderer.domElement );
  173. window.addEventListener( 'resize', onWindowResize, false );
  174. var gui = new GUI();
  175. gui.add( params, 'toneMapping', Object.keys( toneMappingOptions ) );
  176. gui.add( params, 'exposure', 0, 10 );
  177. gui.add( params, 'whitePoint', 0, 10 );
  178. gui.add( params, 'opacity', 0, 1 );
  179. gui.add( params, 'renderMode', [ 'Renderer', 'Composer' ] );
  180. gui.open();
  181. }
  182. function onWindowResize() {
  183. var width = window.innerWidth;
  184. var height = window.innerHeight;
  185. camera.aspect = width / height;
  186. camera.updateProjectionMatrix();
  187. renderer.setSize( width, height );
  188. composer.setSize( width, height );
  189. }
  190. //
  191. function animate() {
  192. requestAnimationFrame( animate );
  193. stats.begin();
  194. render();
  195. stats.end();
  196. }
  197. function render() {
  198. standardMaterial.roughness = params.roughness;
  199. standardMaterial.bumpScale = - 0.05 * params.bumpScale;
  200. standardMaterial.opacity = params.opacity;
  201. if ( renderer.toneMapping !== toneMappingOptions[ params.toneMapping ] ) {
  202. renderer.toneMapping = toneMappingOptions[ params.toneMapping ];
  203. standardMaterial.needsUpdate = true;
  204. floorMaterial.needsUpdate = true;
  205. }
  206. renderer.toneMappingExposure = params.exposure;
  207. renderer.toneMappingWhitePoint = params.whitePoint;
  208. mesh.rotation.y += 0.005;
  209. if ( params.renderMode === "Composer" ) {
  210. composer.render();
  211. } else {
  212. renderer.render( scene, camera );
  213. }
  214. }
  215. </script>
  216. </body>
  217. </html>