webgl_video_panorama_equirectangular.html 3.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - equirectangular video panorama</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - video panorama
  12. </div>
  13. <div id="container"></div>
  14. <video id="video" loop muted crossOrigin="anonymous" webkit-playsinline style="display:none">
  15. <source src="textures/pano.webm">
  16. <source src="textures/pano.mp4">
  17. </video>
  18. <script type="module">
  19. import {
  20. Math as _Math,
  21. Mesh,
  22. MeshBasicMaterial,
  23. PerspectiveCamera,
  24. Scene,
  25. SphereBufferGeometry,
  26. Vector3,
  27. VideoTexture,
  28. WebGLRenderer
  29. } from "../build/three.module.js";
  30. var camera, scene, renderer;
  31. var isUserInteracting = false,
  32. lon = 0, lat = 0,
  33. phi = 0, theta = 0,
  34. distance = 50,
  35. onPointerDownPointerX = 0,
  36. onPointerDownPointerY = 0,
  37. onPointerDownLon = 0,
  38. onPointerDownLat = 0;
  39. init();
  40. animate();
  41. function init() {
  42. var container, mesh;
  43. container = document.getElementById( 'container' );
  44. camera = new PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1100 );
  45. camera.target = new Vector3( 0, 0, 0 );
  46. scene = new Scene();
  47. var geometry = new SphereBufferGeometry( 500, 60, 40 );
  48. // invert the geometry on the x-axis so that all of the faces point inward
  49. geometry.scale( - 1, 1, 1 );
  50. var video = document.getElementById( 'video' );
  51. video.play();
  52. var texture = new VideoTexture( video );
  53. var material = new MeshBasicMaterial( { map: texture } );
  54. mesh = new Mesh( geometry, material );
  55. scene.add( mesh );
  56. renderer = new WebGLRenderer();
  57. renderer.setPixelRatio( window.devicePixelRatio );
  58. renderer.setSize( window.innerWidth, window.innerHeight );
  59. container.appendChild( renderer.domElement );
  60. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  61. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  62. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  63. document.addEventListener( 'wheel', onDocumentMouseWheel, false );
  64. //
  65. window.addEventListener( 'resize', onWindowResize, false );
  66. }
  67. function onWindowResize() {
  68. camera.aspect = window.innerWidth / window.innerHeight;
  69. camera.updateProjectionMatrix();
  70. renderer.setSize( window.innerWidth, window.innerHeight );
  71. }
  72. function onDocumentMouseDown( event ) {
  73. event.preventDefault();
  74. isUserInteracting = true;
  75. onPointerDownPointerX = event.clientX;
  76. onPointerDownPointerY = event.clientY;
  77. onPointerDownLon = lon;
  78. onPointerDownLat = lat;
  79. }
  80. function onDocumentMouseMove( event ) {
  81. if ( isUserInteracting === true ) {
  82. lon = ( onPointerDownPointerX - event.clientX ) * 0.1 + onPointerDownLon;
  83. lat = ( event.clientY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;
  84. }
  85. }
  86. function onDocumentMouseUp() {
  87. isUserInteracting = false;
  88. }
  89. function onDocumentMouseWheel( event ) {
  90. distance += event.deltaY * 0.05;
  91. distance = _Math.clamp( distance, 1, 50 );
  92. }
  93. function animate() {
  94. requestAnimationFrame( animate );
  95. update();
  96. }
  97. function update() {
  98. lat = Math.max( - 85, Math.min( 85, lat ) );
  99. phi = _Math.degToRad( 90 - lat );
  100. theta = _Math.degToRad( lon );
  101. camera.position.x = distance * Math.sin( phi ) * Math.cos( theta );
  102. camera.position.y = distance * Math.cos( phi );
  103. camera.position.z = distance * Math.sin( phi ) * Math.sin( theta );
  104. camera.lookAt( camera.target );
  105. renderer.render( scene, camera );
  106. }
  107. </script>
  108. </body>
  109. </html>