webgldeferred_animation.html 7.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340
  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - deferred rendering [morphing + skinning]</title>
  5. <meta charset="utf-8" />
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="container"></div>
  11. <script type="module">
  12. import {
  13. AnimationMixer,
  14. Clock,
  15. DirectionalLight,
  16. Mesh,
  17. MeshBasicMaterial,
  18. MeshPhongMaterial,
  19. Object3D,
  20. PerspectiveCamera,
  21. PlaneBufferGeometry,
  22. PointLight,
  23. Scene,
  24. SphereBufferGeometry,
  25. SpotLight,
  26. Vector3
  27. } from "../build/three.module.js";
  28. import Stats from './jsm/libs/stats.module.js';
  29. import { GUI } from './jsm/libs/dat.gui.module.js';
  30. import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
  31. import { WebGLDeferredRenderer } from './jsm/renderers/WebGLDeferredRenderer.js';
  32. var WIDTH = window.innerWidth;
  33. var HEIGHT = window.innerHeight;
  34. var windowHalfX = WIDTH / 2;
  35. var windowHalfY = HEIGHT / 2;
  36. var mouseX = 0, mouseY = 0;
  37. var NEAR = 1.0, FAR = 350.0;
  38. var VIEW_ANGLE = 45;
  39. var renderer, camera, scene, stats, clock, mixer;
  40. var numLights = 40;
  41. var lights = [];
  42. var transparentObjects = [];
  43. var ready = false;
  44. init();
  45. animate();
  46. function init() {
  47. renderer = new WebGLDeferredRenderer();
  48. renderer.setSize( WIDTH, HEIGHT );
  49. camera = new PerspectiveCamera( VIEW_ANGLE, WIDTH / HEIGHT, NEAR, FAR );
  50. camera.position.z = 150;
  51. scene = new Scene();
  52. stats = new Stats();
  53. var container = document.getElementById( 'container' );
  54. container.appendChild( renderer.domElement );
  55. container.appendChild( stats.domElement );
  56. initModel();
  57. initRoom();
  58. initLights();
  59. initGui();
  60. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  61. window.addEventListener( 'resize', onWindowResize, false );
  62. clock = new Clock();
  63. }
  64. function initModel() {
  65. var loader = new GLTFLoader();
  66. loader.load( 'models/gltf/RobotExpressive/RobotExpressive.glb', function ( gltf ) {
  67. var model = gltf.scene;
  68. model.position.y -= 30;
  69. model.scale.multiplyScalar( 10 );
  70. model.traverse( function ( o ) {
  71. if ( ! o.isMesh ) return;
  72. o.material.emissive = o.material.color.clone().multiplyScalar( 0.3 );
  73. } );
  74. mixer = new AnimationMixer( model );
  75. var dance = gltf.animations.find( function ( clip ) {
  76. return clip.name === 'Dance';
  77. } );
  78. var action = mixer.clipAction( dance );
  79. action.play();
  80. scene.add( model );
  81. ready = true;
  82. } );
  83. }
  84. function initLights() {
  85. var distance = 20;
  86. var c = new Vector3();
  87. var geometry = new SphereBufferGeometry( 1, 1, 1 );
  88. for ( var i = 0; i < numLights; i ++ ) {
  89. var light = new PointLight( 0xffffff, 2.0, distance );
  90. c.set( Math.random(), Math.random(), Math.random() ).normalize();
  91. light.color.setRGB( c.x, c.y, c.z );
  92. scene.add( light );
  93. lights.push( light );
  94. var material = new MeshBasicMaterial( { color: light.color } );
  95. var emitter = new Mesh( geometry, material );
  96. light.add( emitter );
  97. }
  98. var directionalLight = new DirectionalLight( 0x101010 );
  99. directionalLight.position.set( - 1, 1, 1 ).normalize();
  100. scene.add( directionalLight );
  101. var spotLight = new SpotLight( 0x404040 );
  102. spotLight.position.set( 0, 50, 0 );
  103. scene.add( spotLight );
  104. }
  105. function initRoom() {
  106. var size = 100;
  107. var geometry = new PlaneBufferGeometry( size, size );
  108. var material = new MeshPhongMaterial( { color: 0x222222, specular: 0x222222, shininess: 75 } );
  109. var transparentMaterial = new MeshPhongMaterial( { color: 0x222222, emissive: 0x88888888, specular: 0x222222, shininess: 75, opacity: 0.3, transparent: true } );
  110. var room = new Object3D();
  111. room.position.y = size / 2 - 30;
  112. // top
  113. var mesh = new Mesh( geometry, material );
  114. mesh.rotation.x = Math.PI / 2;
  115. mesh.position.y = size / 2;
  116. room.add( mesh );
  117. // bottom
  118. mesh = new Mesh( geometry, material );
  119. mesh.rotation.x = - Math.PI / 2;
  120. mesh.position.y = - size / 2;
  121. room.add( mesh );
  122. // left
  123. mesh = new Mesh( geometry, material );
  124. mesh.position.x = - size / 2;
  125. mesh.rotation.y = Math.PI / 2;
  126. room.add( mesh );
  127. // right
  128. mesh = new Mesh( geometry, material );
  129. mesh.position.x = size / 2;
  130. mesh.rotation.y = - Math.PI / 2;
  131. room.add( mesh );
  132. // back
  133. mesh = new Mesh( geometry, material );
  134. mesh.position.z = - size / 2;
  135. room.add( mesh );
  136. // front, to check if transparency works
  137. mesh = new Mesh( geometry, transparentMaterial );
  138. mesh.position.z = size / 2;
  139. mesh.scale.multiplyScalar( 0.33 );
  140. mesh.visible = false;
  141. transparentObjects.push( mesh );
  142. room.add( mesh );
  143. // back2, to check if transparency works
  144. mesh = new Mesh( geometry, transparentMaterial );
  145. mesh.position.z = - size / 4;
  146. mesh.scale.multiplyScalar( 0.75 );
  147. mesh.visible = false;
  148. transparentObjects.push( mesh );
  149. room.add( mesh );
  150. scene.add( room );
  151. }
  152. function initGui() {
  153. var gui = new GUI( { width: 280 } );
  154. var api = {
  155. 'mode': 0,
  156. 'transparent_objects': false
  157. };
  158. var folder = gui.addFolder( 'menu' );
  159. folder.add( api, 'mode', {
  160. 'classic': 0,
  161. 'light pre-pass': 1,
  162. 'forward': 2
  163. } ).onChange( function () {
  164. switch ( parseInt( api.mode ) ) {
  165. case 0:
  166. renderer.forwardRendering = false;
  167. renderer.enableLightPrePass( false );
  168. break;
  169. case 1:
  170. renderer.forwardRendering = false;
  171. renderer.enableLightPrePass( true );
  172. break;
  173. case 2:
  174. renderer.forwardRendering = true;
  175. break;
  176. default:
  177. break;
  178. }
  179. } );
  180. folder.add( api, 'transparent_objects' ).onChange( function () {
  181. for ( var i = 0, il = transparentObjects.length; i < il; i ++ ) {
  182. transparentObjects[ i ].visible = api[ 'transparent_objects' ];
  183. }
  184. } );
  185. folder.open();
  186. }
  187. function onDocumentMouseMove( event ) {
  188. mouseX = ( event.clientX - windowHalfX ) / 10.0;
  189. mouseY = ( event.clientY - windowHalfY ) / 10.0;
  190. }
  191. function onWindowResize() {
  192. WIDTH = window.innerWidth;
  193. HEIGHT = window.innerHeight;
  194. windowHalfX = WIDTH / 2;
  195. windowHalfY = HEIGHT / 2;
  196. renderer.setSize( WIDTH, HEIGHT );
  197. camera.aspect = WIDTH / HEIGHT;
  198. camera.updateProjectionMatrix();
  199. }
  200. function animate() {
  201. requestAnimationFrame( animate );
  202. if ( ready ) {
  203. update();
  204. render();
  205. }
  206. stats.update();
  207. }
  208. function update() {
  209. var delta = clock.getDelta();
  210. var time = Date.now() * 0.0005;
  211. mixer.update( delta / 2.0 );
  212. for ( var i = 0, il = lights.length; i < il; i ++ ) {
  213. var light = lights[ i ];
  214. var x = Math.sin( time + i * 7.0 ) * 45;
  215. var y = Math.cos( time + i * 5.0 ) * 45 + 20;
  216. var z = Math.cos( time + i * 3.0 ) * 45;
  217. light.position.set( x, y, z );
  218. }
  219. }
  220. function render() {
  221. camera.position.x += ( - mouseX - camera.position.x ) * .05;
  222. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  223. camera.lookAt( scene.position );
  224. renderer.render( scene, camera );
  225. }
  226. </script>
  227. </body>
  228. </html>