webvr_panorama.html 3.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - panorama</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <script src="js/vr/HelioWebXRPolyfill.js"></script>
  11. <script src="js/vr/WebVR.js"></script>
  12. <script type="module">
  13. import {
  14. BoxBufferGeometry,
  15. ImageLoader,
  16. Mesh,
  17. MeshBasicMaterial,
  18. PerspectiveCamera,
  19. Scene,
  20. Texture,
  21. WebGLRenderer
  22. } from "../build/three.module.js";
  23. var camera;
  24. var renderer;
  25. var scene;
  26. init();
  27. animate();
  28. function init() {
  29. renderer = new WebGLRenderer();
  30. renderer.setPixelRatio( window.devicePixelRatio );
  31. renderer.setSize( window.innerWidth, window.innerHeight );
  32. renderer.vr.enabled = true;
  33. document.body.appendChild( renderer.domElement );
  34. document.body.appendChild( WEBVR.createButton( renderer, { referenceSpaceType: 'local' } ) );
  35. //
  36. scene = new Scene();
  37. camera = new PerspectiveCamera( 90, window.innerWidth / window.innerHeight, 1, 1000 );
  38. camera.layers.enable( 1 );
  39. var geometry = new BoxBufferGeometry( 100, 100, 100 );
  40. geometry.scale( 1, 1, - 1 );
  41. var textures = getTexturesFromAtlasFile( "textures/cube/sun_temple_stripe_stereo.jpg", 12 );
  42. var materials = [];
  43. for ( var i = 0; i < 6; i ++ ) {
  44. materials.push( new MeshBasicMaterial( { map: textures[ i ] } ) );
  45. }
  46. var skyBox = new Mesh( geometry, materials );
  47. skyBox.layers.set( 1 );
  48. scene.add( skyBox );
  49. var materialsR = [];
  50. for ( var i = 6; i < 12; i ++ ) {
  51. materialsR.push( new MeshBasicMaterial( { map: textures[ i ] } ) );
  52. }
  53. var skyBoxR = new Mesh( geometry, materialsR );
  54. skyBoxR.layers.set( 2 );
  55. scene.add( skyBoxR );
  56. window.addEventListener( 'resize', onWindowResize, false );
  57. }
  58. function getTexturesFromAtlasFile( atlasImgUrl, tilesNum ) {
  59. var textures = [];
  60. for ( var i = 0; i < tilesNum; i ++ ) {
  61. textures[ i ] = new Texture();
  62. }
  63. var loader = new ImageLoader();
  64. loader.load( atlasImgUrl, function ( imageObj ) {
  65. var canvas, context;
  66. var tileWidth = imageObj.height;
  67. for ( var i = 0; i < textures.length; i ++ ) {
  68. canvas = document.createElement( 'canvas' );
  69. context = canvas.getContext( '2d' );
  70. canvas.height = tileWidth;
  71. canvas.width = tileWidth;
  72. context.drawImage( imageObj, tileWidth * i, 0, tileWidth, tileWidth, 0, 0, tileWidth, tileWidth );
  73. textures[ i ].image = canvas;
  74. textures[ i ].needsUpdate = true;
  75. }
  76. } );
  77. return textures;
  78. }
  79. function onWindowResize() {
  80. camera.aspect = window.innerWidth / window.innerHeight;
  81. camera.updateProjectionMatrix();
  82. renderer.setSize( window.innerWidth, window.innerHeight );
  83. }
  84. function animate() {
  85. renderer.setAnimationLoop( render );
  86. }
  87. function render() {
  88. renderer.render( scene, camera );
  89. }
  90. </script>
  91. </body>
  92. </html>