webvr_vive_sculpt.html 7.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - htc vive - sculpt</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - htc vive - sculpt
  12. </div>
  13. <script src="js/vr/HelioWebXRPolyfill.js"></script>
  14. <script src="js/vr/WebVR.js"></script>
  15. <script type="module">
  16. import {
  17. BoxBufferGeometry,
  18. Color,
  19. DirectionalLight,
  20. GridHelper,
  21. HemisphereLight,
  22. IcosahedronBufferGeometry,
  23. Mesh,
  24. MeshBasicMaterial,
  25. MeshStandardMaterial,
  26. PerspectiveCamera,
  27. PlaneBufferGeometry,
  28. Scene,
  29. TextureLoader,
  30. Vector3,
  31. WebGLRenderer
  32. } from "../build/three.module.js";
  33. import { OBJLoader } from './jsm/loaders/OBJLoader.js';
  34. import { MarchingCubes } from './jsm/objects/MarchingCubes.js';
  35. import { ViveController } from './jsm/vr/ViveController.js';
  36. var container;
  37. var camera, scene, renderer;
  38. var controller1, controller2;
  39. var blob;
  40. var points = [];
  41. init();
  42. initBlob();
  43. animate();
  44. function init() {
  45. container = document.createElement( 'div' );
  46. document.body.appendChild( container );
  47. scene = new Scene();
  48. scene.background = new Color( 0x222222 );
  49. camera = new PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 50 );
  50. var geometry = new BoxBufferGeometry( 0.5, 0.8, 0.5 );
  51. var material = new MeshStandardMaterial( {
  52. color: 0x444444,
  53. roughness: 1.0,
  54. metalness: 0.0
  55. } );
  56. var table = new Mesh( geometry, material );
  57. table.position.y = 0.35;
  58. table.position.z = 0.85;
  59. table.castShadow = true;
  60. table.receiveShadow = true;
  61. scene.add( table );
  62. var geometry = new PlaneBufferGeometry( 4, 4 );
  63. var material = new MeshStandardMaterial( {
  64. color: 0x222222,
  65. roughness: 1.0,
  66. metalness: 0.0
  67. } );
  68. var floor = new Mesh( geometry, material );
  69. floor.rotation.x = - Math.PI / 2;
  70. floor.receiveShadow = true;
  71. scene.add( floor );
  72. scene.add( new GridHelper( 20, 40, 0x111111, 0x111111 ) );
  73. scene.add( new HemisphereLight( 0x888877, 0x777788 ) );
  74. var light = new DirectionalLight( 0xffffff );
  75. light.position.set( 0, 6, 0 );
  76. light.castShadow = true;
  77. light.shadow.camera.top = 2;
  78. light.shadow.camera.bottom = - 2;
  79. light.shadow.camera.right = 2;
  80. light.shadow.camera.left = - 2;
  81. light.shadow.mapSize.set( 4096, 4096 );
  82. scene.add( light );
  83. // scene.add( new DirectionalLightHelper( light ) );
  84. // scene.add( new CameraHelper( light.shadow.camera ) );
  85. //
  86. renderer = new WebGLRenderer( { antialias: true } );
  87. renderer.setPixelRatio( window.devicePixelRatio );
  88. renderer.setSize( window.innerWidth, window.innerHeight );
  89. renderer.gammaInput = true;
  90. renderer.gammaOutput = true;
  91. renderer.shadowMap.enabled = true;
  92. renderer.vr.enabled = true;
  93. container.appendChild( renderer.domElement );
  94. document.body.appendChild( WEBVR.createButton( renderer ) );
  95. // controllers
  96. controller1 = new ViveController( 0 );
  97. controller1.standingMatrix = renderer.vr.getStandingMatrix();
  98. scene.add( controller1 );
  99. controller2 = new ViveController( 1 );
  100. controller2.standingMatrix = renderer.vr.getStandingMatrix();
  101. scene.add( controller2 );
  102. var loader = new OBJLoader();
  103. loader.setPath( 'models/obj/vive-controller/' );
  104. loader.load( 'vr_controller_vive_1_5.obj', function ( object ) {
  105. var loader = new TextureLoader();
  106. loader.setPath( 'models/obj/vive-controller/' );
  107. var controller = object.children[ 0 ];
  108. controller.material.map = loader.load( 'onepointfive_texture.png' );
  109. controller.material.specularMap = loader.load( 'onepointfive_spec.png' );
  110. controller.castShadow = true;
  111. controller.receiveShadow = true;
  112. // var pivot = new Mesh( new BoxBufferGeometry( 0.01, 0.01, 0.01 ) );
  113. var pivot = new Mesh( new IcosahedronBufferGeometry( 0.002, 2 ), blob.material );
  114. pivot.name = 'pivot';
  115. pivot.position.y = - 0.016;
  116. pivot.position.z = - 0.043;
  117. pivot.rotation.x = Math.PI / 5.5;
  118. controller.add( pivot );
  119. var range = new Mesh( new IcosahedronBufferGeometry( 0.03, 3 ), new MeshBasicMaterial( { opacity: 0.25, transparent: true } ) );
  120. pivot.add( range );
  121. controller1.add( controller.clone() );
  122. controller2.add( controller.clone() );
  123. } );
  124. //
  125. window.addEventListener( 'resize', onWindowResize, false );
  126. }
  127. function initBlob() {
  128. /*
  129. var path = "textures/cube/SwedishRoyalCastle/";
  130. var format = '.jpg';
  131. var urls = [
  132. path + 'px' + format, path + 'nx' + format,
  133. path + 'py' + format, path + 'ny' + format,
  134. path + 'pz' + format, path + 'nz' + format
  135. ];
  136. var reflectionCube = new CubeTextureLoader().load( urls );
  137. */
  138. var material = new MeshStandardMaterial( {
  139. color: 0xffffff,
  140. // envMap: reflectionCube,
  141. roughness: 0.9,
  142. metalness: 0.0
  143. } );
  144. blob = new MarchingCubes( 64, material, true );
  145. blob.position.y = 1;
  146. scene.add( blob );
  147. initPoints();
  148. }
  149. function initPoints() {
  150. points = [
  151. { position: new Vector3(), strength: - 0.08, subtract: 10 },
  152. { position: new Vector3(), strength: 0.04, subtract: 10 }
  153. ];
  154. }
  155. function onWindowResize() {
  156. camera.aspect = window.innerWidth / window.innerHeight;
  157. camera.updateProjectionMatrix();
  158. renderer.setSize( window.innerWidth, window.innerHeight );
  159. }
  160. //
  161. function animate() {
  162. renderer.setAnimationLoop( render );
  163. }
  164. function transformPoint( vector ) {
  165. vector.x = ( vector.x + 1.0 ) / 2.0;
  166. vector.y = ( vector.y / 2.0 );
  167. vector.z = ( vector.z + 1.0 ) / 2.0;
  168. }
  169. function handleController( controller, id ) {
  170. controller.update();
  171. var pivot = controller.getObjectByName( 'pivot' );
  172. if ( pivot ) {
  173. var matrix = pivot.matrixWorld;
  174. points[ id ].position.setFromMatrixPosition( matrix );
  175. transformPoint( points[ id ].position );
  176. if ( controller.getButtonState( 'thumbpad' ) ) {
  177. blob.material.color.setHex( Math.random() * 0xffffff );
  178. }
  179. if ( controller.getButtonState( 'trigger' ) ) {
  180. var strength = points[ id ].strength / 2;
  181. var vector = new Vector3().setFromMatrixPosition( matrix );
  182. transformPoint( vector );
  183. points.push( { position: vector, strength: strength, subtract: 10 } );
  184. }
  185. if ( id === 0 && controller.getButtonState( 'grips' ) ) {
  186. if ( points.length > 2 ) {
  187. points.shift();
  188. points.shift();
  189. updateBlob();
  190. var geometry = blob.generateBufferGeometry();
  191. var mesh = new Mesh( geometry, blob.material.clone() );
  192. mesh.position.y = 1;
  193. mesh.castShadow = true;
  194. mesh.receiveShadow = true;
  195. scene.add( mesh );
  196. initPoints();
  197. }
  198. }
  199. if ( id === 1 && controller.getButtonState( 'grips' ) ) {
  200. points[ id ].strength = ( Math.sin( performance.now() / 1000 ) + 1.5 ) / 20.0;
  201. }
  202. }
  203. }
  204. function updateBlob() {
  205. blob.reset();
  206. for ( var i = 0; i < points.length; i ++ ) {
  207. var point = points[ i ];
  208. var position = point.position;
  209. blob.addBall( position.x, position.y, position.z, point.strength, point.subtract );
  210. }
  211. }
  212. function render() {
  213. handleController( controller1, 0 );
  214. handleController( controller2, 1 );
  215. updateBlob();
  216. renderer.render( scene, camera );
  217. }
  218. </script>
  219. </body>
  220. </html>