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- /**
- * @author mrdoob / http://mrdoob.com/
- */
- THREE.AnaglyphWebGLRenderer = function ( parameters ) {
- THREE.WebGLRenderer.call( this, parameters );
- var _this = this, _setSize = this.setSize, _render = this.render;
- var _cameraL = new THREE.Camera(), _cameraR = new THREE.Camera();
- var params = { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBAFormat };
- var _renderTargetL = new THREE.WebGLRenderTarget( 512, 512, params ), _renderTargetR = new THREE.WebGLRenderTarget( 512, 512, params );
- var _camera = new THREE.Camera( 53, 1, 1, 10000 );
- _camera.position.z = 2;
- _material = new THREE.MeshShaderMaterial( {
- uniforms: {
- "mapLeft": { type: "t", value: 0, texture: _renderTargetL },
- "mapRight": { type: "t", value: 1, texture: _renderTargetR }
- },
- vertexShader: [
- "varying vec2 vUv;",
- "void main() {",
- "vUv = vec2( uv.x, 1.0 - uv.y );",
- "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
- "}"
- ].join("\n"),
- fragmentShader: [
- "uniform sampler2D mapLeft;",
- "uniform sampler2D mapRight;",
- "varying vec2 vUv;",
- "void main() {",
- "vec4 colorL, colorR;",
- "vec2 uv = vUv;",
- "colorL = texture2D( mapLeft, uv );",
- "colorR = texture2D( mapRight, uv );",
- // http://3dtv.at/Knowhow/AnaglyphComparison_en.aspx
- "gl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;",
- "}"
- ].join("\n")
- } );
- var _scene = new THREE.Scene();
- _scene.addObject( new THREE.Mesh( new THREE.Plane( 2, 2 ), _material ) );
- this.setSize = function ( width, height ) {
- _setSize.call( _this, width, height );
- _renderTargetL.width = width;
- _renderTargetL.height = height;
- _renderTargetR.width = width;
- _renderTargetR.height = height;
- };
- this.render = function ( scene, camera, renderTarget, forceClear ) {
- _cameraL.projectionMatrix = camera.projectionMatrix;
- _cameraL.position.copy( camera.position );
- _cameraL.target.position.copy( camera.target.position );
- _cameraL.translateX( - 10 );
- _cameraR.projectionMatrix = camera.projectionMatrix;
- _cameraR.position.copy( camera.position );
- _cameraR.target.position.copy( camera.target.position );
- _cameraR.translateX( 10 );
- _render.call( _this, scene, _cameraL, _renderTargetL, true );
- _render.call( _this, scene, _cameraR, _renderTargetR, true );
- _render.call( _this, _scene, _camera );
- };
- };
- THREE.AnaglyphWebGLRenderer.prototype = new THREE.WebGLRenderer();
- THREE.AnaglyphWebGLRenderer.prototype.constructor = THREE.AnaglyphWebGLRenderer;
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