| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109 | <!DOCTYPE html><html lang="en">	<head>		<title>three.js webgl - postprocessing</title>		<meta charset="utf-8">		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">		<link type="text/css" rel="stylesheet" href="main.css">	</head>	<body>		<script type="module">			import * as THREE from '../build/three.module.js';			import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';			import { RenderPass } from './jsm/postprocessing/RenderPass.js';			import { ShaderPass } from './jsm/postprocessing/ShaderPass.js';			import { RGBShiftShader } from './jsm/shaders/RGBShiftShader.js';			import { DotScreenShader } from './jsm/shaders/DotScreenShader.js';			let camera, renderer, composer;			let object;			init();			animate();			function init() {				renderer = new THREE.WebGLRenderer();				renderer.setPixelRatio( window.devicePixelRatio );				renderer.setSize( window.innerWidth, window.innerHeight );				document.body.appendChild( renderer.domElement );				//				camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );				camera.position.z = 400;				const scene = new THREE.Scene();				scene.fog = new THREE.Fog( 0x000000, 1, 1000 );				object = new THREE.Object3D();				scene.add( object );				const geometry = new THREE.SphereBufferGeometry( 1, 4, 4 );				const material = new THREE.MeshPhongMaterial( { color: 0xffffff, flatShading: true } );				for ( let i = 0; i < 100; i ++ ) {					const mesh = new THREE.Mesh( geometry, material );					mesh.position.set( Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5 ).normalize();					mesh.position.multiplyScalar( Math.random() * 400 );					mesh.rotation.set( Math.random() * 2, Math.random() * 2, Math.random() * 2 );					mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 50;					object.add( mesh );				}				scene.add( new THREE.AmbientLight( 0x222222 ) );				const light = new THREE.DirectionalLight( 0xffffff );				light.position.set( 1, 1, 1 );				scene.add( light );				// postprocessing				composer = new EffectComposer( renderer );				composer.addPass( new RenderPass( scene, camera ) );				const effect1 = new ShaderPass( DotScreenShader );				effect1.uniforms[ 'scale' ].value = 4;				composer.addPass( effect1 );				const effect2 = new ShaderPass( RGBShiftShader );				effect2.uniforms[ 'amount' ].value = 0.0015;				composer.addPass( effect2 );				//				window.addEventListener( 'resize', onWindowResize, false );			}			function onWindowResize() {				camera.aspect = window.innerWidth / window.innerHeight;				camera.updateProjectionMatrix();				renderer.setSize( window.innerWidth, window.innerHeight );				composer.setSize( window.innerWidth, window.innerHeight );			}			function animate() {				requestAnimationFrame( animate );				object.rotation.x += 0.005;				object.rotation.y += 0.01;				composer.render();			}		</script>	</body></html>
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