| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169 | <!DOCTYPE html><html lang="en">	<head>		<title>three.js webgl - postprocessing - unreal bloom</title>		<meta charset="utf-8">		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">		<link type="text/css" rel="stylesheet" href="main.css">		<style>		#info > * {			max-width: 650px;			margin-left: auto;			margin-right: auto;		}		</style>	</head>	<body>		<div id="container"></div>		<div id="info">			<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Bloom pass by <a href="http://eduperiment.com" target="_blank" rel="noopener">Prashant Sharma</a> and <a href="https://clara.io" target="_blank" rel="noopener">Ben Houston</a>			<br/>			Model: <a href="https://blog.sketchfab.com/art-spotlight-primary-ion-drive/" target="_blank" rel="noopener">Primary Ion Drive</a> by			<a href="http://mjmurdock.com/" target="_blank" rel="noopener">Mike Murdock</a>, CC Attribution.		</div>		<script type="module">			import * as THREE from '../build/three.module.js';			import Stats from './jsm/libs/stats.module.js';			import { GUI } from './jsm/libs/dat.gui.module.js';			import { OrbitControls } from './jsm/controls/OrbitControls.js';			import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';			import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';			import { RenderPass } from './jsm/postprocessing/RenderPass.js';			import { UnrealBloomPass } from './jsm/postprocessing/UnrealBloomPass.js';			let camera, stats;			let composer, renderer, mixer, clock;			const params = {				exposure: 1,				bloomStrength: 1.5,				bloomThreshold: 0,				bloomRadius: 0			};			init();			function init() {				const container = document.getElementById( 'container' );				stats = new Stats();				container.appendChild( stats.dom );				clock = new THREE.Clock();				renderer = new THREE.WebGLRenderer( { antialias: true } );				renderer.setPixelRatio( window.devicePixelRatio );				renderer.setSize( window.innerWidth, window.innerHeight );				renderer.toneMapping = THREE.ReinhardToneMapping;				container.appendChild( renderer.domElement );				const scene = new THREE.Scene();				camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 100 );				camera.position.set( - 5, 2.5, - 3.5 );				scene.add( camera );				const controls = new OrbitControls( camera, renderer.domElement );				controls.maxPolarAngle = Math.PI * 0.5;				controls.minDistance = 1;				controls.maxDistance = 10;				scene.add( new THREE.AmbientLight( 0x404040 ) );				const pointLight = new THREE.PointLight( 0xffffff, 1 );				camera.add( pointLight );				const renderScene = new RenderPass( scene, camera );				const bloomPass = new UnrealBloomPass( new THREE.Vector2( window.innerWidth, window.innerHeight ), 1.5, 0.4, 0.85 );				bloomPass.threshold = params.bloomThreshold;				bloomPass.strength = params.bloomStrength;				bloomPass.radius = params.bloomRadius;				composer = new EffectComposer( renderer );				composer.addPass( renderScene );				composer.addPass( bloomPass );				new GLTFLoader().load( 'models/gltf/PrimaryIonDrive.glb', function ( gltf ) {					const model = gltf.scene;					scene.add( model );					mixer = new THREE.AnimationMixer( model );					const clip = gltf.animations[ 0 ];					mixer.clipAction( clip.optimize() ).play();					animate();				} );				const gui = new GUI();				gui.add( params, 'exposure', 0.1, 2 ).onChange( function ( value ) {					renderer.toneMappingExposure = Math.pow( value, 4.0 );				} );				gui.add( params, 'bloomThreshold', 0.0, 1.0 ).onChange( function ( value ) {					bloomPass.threshold = Number( value );				} );				gui.add( params, 'bloomStrength', 0.0, 3.0 ).onChange( function ( value ) {					bloomPass.strength = Number( value );				} );				gui.add( params, 'bloomRadius', 0.0, 1.0 ).step( 0.01 ).onChange( function ( value ) {					bloomPass.radius = Number( value );				} );				window.addEventListener( 'resize', onWindowResize );			}			function onWindowResize() {				const width = window.innerWidth;				const height = window.innerHeight;				camera.aspect = width / height;				camera.updateProjectionMatrix();				renderer.setSize( width, height );				composer.setSize( width, height );			}			function animate() {				requestAnimationFrame( animate );				const delta = clock.getDelta();				mixer.update( delta );				stats.update();				composer.render();			}		</script>	</body></html>
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